Harlequin_Z01 said:
miracleofsound said:
Why thank you. My nerd dedication is high!
It was incredibly boring 80% of the time, but when you finally got to a huge, awesome firefight it almost made it worth it.
There were a lot of people going 'waaaaa it's too hard', 'waaaa the enemies are too accurate'... they were obviously trying to play it like COD4. It was vital to use stealth.
As much as I wanted to like and finish Far Cry 2 I never did. When I first heard about it, it sounded like it would tick all of my boxes. But it just had balance issues. You claim that the game was all about stealth and I agree that's what the developers were likely going for, but it was just executed poorly.
I love unforgiving stealth games, I love any game where if one guy sees you because you were too retarded to hide yourself then you get well deservedly gang raped by enemy reinforcements. But the enemies in that game were able to detect the player character beyond reasonable logic. My mates and I have an ongoing joke about poorly programmed games having NPC's who are part of a hive-mind. See, Oblivion, specifically attempting to assassinate someone in Anvil, in the middle of night while they sleep alone in their own house only to trigger the spider senses of an imperial palace guard 400 kilometers away who quickly arrives to apprehend you. Guh..
Agreed. The stealth was implemented rather badly in FC2.
As for Oblivion, the guard AI is famous for being simultaneously omniscient and retarded. That same guard who miraculously knows you have murdered someone alone in thier house will often fail to apprehend you until you wander up and happily start a chat with him.
Oblivion's AI is so bad sometimes you can only laugh...
And to think, on the back of the box they brag about the 'Advanced AI.' It's probably the main reason I hate Bethesda games.
I keep trying to play Call of Juarez: Bound in Blood on Very Hard, and I keep dying in the most infuriating ways. Like when I used the deadeye (sorry, 'concentration') mode and managed to line up five head-shots, and as soon as I started shooting, a stick of dynamite fell right at my feet and blew up. Or when a sharpshooter shot me through a tent about 300 yards away.