best in game glitch?

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Incompl te

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Dec 13, 2008
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Eyetoy Antigrav (yes i know i cant believe i bought it)

Anyway, its possible to glitch through the landscape to cut across most of the levels :p

EDIT: Oh and welcome to the Escapist
 

Graustein

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My vote would go to the Black Hole Glitch in Super Smash Bros. Melee.
So awesome it makes your Gamecube freeze.
 

willard3

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Aug 19, 2008
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In Perfect Dark Zero's campaign, if you shot someone in a weird way with the plasma rifle, the physics engine would have a hissy fit and starting bouncing the dead bodies around the level. Highly entertaining to watch. :D
 

Inverse Skies

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On Mario Kart 64, go to Koopa Troopa Beach and find the two palm trees up against a rockface that make a 'V' shape. Climb the rock wall using the R button and try to fall down between them, it takes a while so be patient.

If you fall exactly between them your chracter will spin around in midair for a while before falling through the floor to be picked up by Lakitu. It looks quite impressive actually.

Also from the same game, on Peach's Circuit off the big jump, jump to your right and hop along the wall using R again to follow the river. If you manage to make it far enough around you'll see the graphics fade into white nothingness as that's all the level designers made.
 

L4Y Duke

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In Wild Arms, if you get two of your people to use Heal Berries, then get the third to swap Heal Berries in your inventory with another item, once the fight is over you will have 255 of that item.
 

Ystilix

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Whilst playing Fear, there was a part where a corpse was supposed to fall of a catwalk in front of the camera but for some reason, its leg got stuck in the catwalk and it just hung there, dangling. I think it was scarier than what was really supposed to happen.
 

Mr_spamamam

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best glitch was on gears of war. playing through witha friend on insane difficulty, last level agsainst the boss, Raam or somthing like that, had already dies 7 times trying to do it.
8th try and the boss gets stuck on a bit of scenery and we beat the shit out of his glitchy, defenceless arse. a good day indeed
 

Sion_Barzahd

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Gears of War, General Raam getting stuck on the edge of the train cart, meaning you can shoot at his head whilst his gun blasts at that strange concrete blocks.

Edit: then i realise the guy before me said it.
 

rekabdarb

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Jun 25, 2008
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during certain patches of wow (not sure which) a paladin with 5/5 reckoning 1 shot rag (during the good wow, not BC/LK)

another patch when Rampage was just released a warrior soloed all of BT or BWL or something not sure which
 

Redlac

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My favourite glitch is quite common in games that use Havok. It's the one where you kill a guy, he falls down dead... but then one of his arms or legs starts waving all over the place as if it were possessed! Always raises a smile.
 

Elurindel

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Revernd Awesome said:
MISSINGNO
Hurray for MISSINGNO!
There's actually about 104 of those, ya know. I learned the exact logic behind it a while back. Turns out that the way the old Game Boy games memory works means that there were 255 slots for Pokémon in the original Red and Blue games. Because there weren't that many, the rest were filled with "Missing Number", or MISSINGNO for short. The likeliness of encountering them is set to 0 for the player though, in order to avoid complications. However, in that one area in Cinnibar Island, there is no set limits on what you encounter, other than what you, as a player encounter.
However, when you fly to Cinnibar Island after watching the Old Man catch a Pokémon, the game still has the player set as Old Man. Now, Old Man doesn't have any limits on what he can encounter. Hence, MISSINGNO appears! Of course, there's no actual solid data for MISSINGO, so instead of crashing, the game panics, and draws data from anywhere in order to form an image. Because the game holds all its image data in one folder, the resulting image became, usually, a mess of pixels. Pokémon Stadium, however, decided to show it as one of those Substitute dolls.
 

MiracleOfSound

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The disco dancing mirelurk corpses in fallout 3. frighteningly funny...

The glitches in Oblivion where you can trap bodies in doorways or platforms are insanely wierd... they turn into stretchy rubber epileptic polygon messes...

I think its safe to say bethesda are the kings of the glitchy games... it's not so funny when you get stuck in the scenery though...
 

Inverse Skies

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Elurindel said:
Hurray for MISSINGNO!
There's actually about 104 of those, ya know. I learned the exact logic behind it a while back. Turns out that the way the old Game Boy games memory works means that there were 255 slots for Pokémon in the original Red and Blue games. Because there weren't that many, the rest were filled with "Missing Number", or MISSINGNO for short. The likeliness of encountering them is set to 0 for the player though, in order to avoid complications. However, in that one area in Cinnibar Island, there is no set limits on what you encounter, other than what you, as a player encounter.
However, when you fly to Cinnibar Island after watching the Old Man catch a Pokémon, the game still has the player set as Old Man. Now, Old Man doesn't have any limits on what he can encounter. Hence, MISSINGNO appears! Of course, there's no actual solid data for MISSINGO, so instead of crashing, the game panics, and draws data from anywhere in order to form an image. Because the game holds all its image data in one folder, the resulting image became, usually, a mess of pixels. Pokémon Stadium, however, decided to show it as one of those Substitute dolls.
That was very interesting. I'm amazed the game didn't crash and instead hastily tried to draw something in order to make up for it. That little fact was cool in itself.
 

Shycte

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In Saints Row 2 co-op. I once ended up with TWO Johnny Gats follwing me.

Double the epicness
 

Elurindel

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Inverse Skies said:
Elurindel said:
Hurray for MISSINGNO!
There's actually about 104 of those, ya know. I learned the exact logic behind it a while back. Turns out that the way the old Game Boy games memory works means that there were 255 slots for Pokémon in the original Red and Blue games. Because there weren't that many, the rest were filled with "Missing Number", or MISSINGNO for short. The likeliness of encountering them is set to 0 for the player though, in order to avoid complications. However, in that one area in Cinnibar Island, there is no set limits on what you encounter, other than what you, as a player encounter.
However, when you fly to Cinnibar Island after watching the Old Man catch a Pokémon, the game still has the player set as Old Man. Now, Old Man doesn't have any limits on what he can encounter. Hence, MISSINGNO appears! Of course, there's no actual solid data for MISSINGO, so instead of crashing, the game panics, and draws data from anywhere in order to form an image. Because the game holds all its image data in one folder, the resulting image became, usually, a mess of pixels. Pokémon Stadium, however, decided to show it as one of those Substitute dolls.
That was very interesting. I'm amazed the game didn't crash and instead hastily tried to draw something in order to make up for it. That little fact was cool in itself.
Thanks, I found it interesting to learn myself. It's truly a testament to the game's robust nature that it could pull an image out of its arse instead of dying on us, instead giving us hundreds of combinations based on pretty much anything.
I think there was more to precisely which MISSINGNO you could pull out, based on username and such, but I'd need to check.