best in game glitch?

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FlayD

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Dec 11, 2009
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I'm a fan of the 'Glitch World' in Zelda: Link's Awakening (the original gameboy one, I don't know about DX), because I discovered it myself!

To get there, you equip the feather, and while you're fighting the first dungeon boss, fall down one of the pits, then jump back up as soon as the screen changes. This takes you to a glitch world, where you can basically get to any room in any dungeon. You can pretty much get any item in advance, so long as you're patient.

Here's a youtube video [http://www.youtube.com/watch?v=ax0MfW-_M1A], if you're interested.
 

bcponpcp27

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Jan 9, 2009
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Fallout 3 had a bunch of random crazy glitches, one that my friend saw were this crazy blue lights that filled the sky and wouldn't go away until he restarted. He made a save while looking at them, so you can still see em. The oddest exploit was infinite exp by using the Sandman perk on sleeping children. Children can't die, but you still got exp from doing the sandman on them. In other words, infinite sandmans!
 

remmus

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Aug 31, 2009
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tho maybe not much of a glitch but I manage to make my character on Fallout 3 bend his spine the wrong way.

I encountered the bear like creature and had my combat shotgun out, I used V.A.T.S and started blasting it, just before the killing shot the bear decides to pounce me and I kill it mid air, now here the physics engine goes crazy as my character doesn´t move so when the dead body comes flying my character bends back his upper body far beyond what a human can the dead bear soaring past and landing on the ground behind me.
 

JimJamJahar

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Dec 18, 2009
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Probably the cloning glitch in Pokémon Gold and Silver.

Also, I was playing Knights of the Old Republic one time and my character had no head
 

Femaref

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May 4, 2008
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Elurindel said:
Revernd Awesome said:
MISSINGNO
Hurray for MISSINGNO!
There's actually about 104 of those, ya know. I learned the exact logic behind it a while back. Turns out that the way the old Game Boy games memory works means that there were 255 slots for Pokémon in the original Red and Blue games. Because there weren't that many, the rest were filled with "Missing Number", or MISSINGNO for short. The likeliness of encountering them is set to 0 for the player though, in order to avoid complications. However, in that one area in Cinnibar Island, there is no set limits on what you encounter, other than what you, as a player encounter.
However, when you fly to Cinnibar Island after watching the Old Man catch a Pokémon, the game still has the player set as Old Man. Now, Old Man doesn't have any limits on what he can encounter. Hence, MISSINGNO appears! Of course, there's no actual solid data for MISSINGO, so instead of crashing, the game panics, and draws data from anywhere in order to form an image. Because the game holds all its image data in one folder, the resulting image became, usually, a mess of pixels. Pokémon Stadium, however, decided to show it as one of those Substitute dolls.
Since I knew about that, I wondered how it was created. Now I'm about 8 Years older, have 4 years of developing experience and actually understood what you meant. Thanks for that bit of info :)