the antithesis said:
LordWalter said:
Troll or n00b? Zelda is action/adventure, not an RPG. L 2 Genre-Identify.
If you are referring to Legend of Zelda's lack of things like character stats and gathering bits of goblin nose hairs to upgrade your Elven back scratcher, then I say those are my least favorite elements of any RPG and every RPG that reduces their presence gets high marks in my book.
Which may be why I enjoyed Bioshock. It had some of those elements, but it was all simplified to make for a fun game rather than some tedious chore I do for fun.
I really don't give a shit what people consider an RPG or not, to be frank.
Don't get me wrong, I adore almost all of the Zelda games, but they're Action-Adventure games, not RPGs. Neither is any game that does not have a statistical setup of character traits ("stats"). You're more then welcome to say you don't like that, of course, that's not what I'm taking issue with. But you can't have an RPG without stats. (Also, fetchquests are the hallmark of universally bad game design and aren't a requirement for RPGs whatsoever. Golden Sun had nothing of the sort, for example.)
I like your example of Bioshock as a case study in this, though. I adore Bioshock as well, and would also classify it as an FPSRPG, but there are crucial differences between Bioshock and LoZ. To give you one (massive) one , think of Customizability.
You, as a player in Bioshock, actually make choices about how to develop your character. From limited resources (such as Adam, Tonic Slots, Weapon Upgrades etc.) you build a character to your own specifications within the limits of those resources (e.g. I want Lightning Bolt over Insect Swarm or increased Eve over increased Health, or I want damage resistance over easier hacking, etc.) Likewise you choose how to upgrade the "stats" of particular forms of attack (your weapons). While the numbers themselves are behind the scenes, this is no different from stats or abilities found in Fallout 3 or any Final Fantasy.
In LoZ there is nothing of the sort. You proceed along picking up new abilities/equipment in EXACTLY the same order each time with no possible permutations (except perhaps the number of heart containers you're willing to get, which hardly qualifies as customization.)
You can get the technical definition and traits of an RPG here:
http://en.wikipedia.org/wiki/Role-playing_video_game
Also, this isn't a matter of opinion. We're talking about the objective definition of a word. Though it would be amusing to write on every vocabulary test "I DON'T GIVE A SHIT ABOUT DICTIONARIES, THIS IS MY DEFINITION! GO AWAY!"
TL;Do Read. =p