I disagree. She is breaking A fourth wall, but not necessarily BOTH.Dr. wonderful said:That dosen't count, sorry.Leodiensian said:At the end, Minerva says she isn't talking to Ezio, but through him. She looks right at the camera and starts narrating. She is breaking the fourth wall by talking to Desmond, but also talking to you.
She is talking to Desmond not us, she knew desmond was seeing Ezio and deliver the message. Ezio is simpy the prophet...nothing more, nothing less.
See, the reason this is an interesting example is that there are actually TWO fourth walls in play here. The first is the one that seperates us, the player, from the game world. The second is the one that seperates Desmond from Ezio. Desmonds relationship to Ezio is exactly the same as the one between the player and Desmond and therefore has its own fourth wall, within the game itself.
Minerva isn't just looking at Desmond though, she's looking at YOU, the player. Minerva breaks the wall between Ezio and Desmond, but also seems aware of the player. She blurs the lines between game character and player. The whole exchange also blurs the line between fiction and reality by adding this extra layer of abstraction vis a vis the narrator of Desmond; I could draw paralells with Chaucer here. The whole thing is a surprisingly sophisticated narrative technique from a game about stabbing dudes on rooftops.