Bam, here comes the inevitable disappointment.
The worst part is the developers seemed to be aware that oblivion was lacking because they went in that direction, but they can't go against the extra $$ they'll make from dumbing it down for a wider audience. Hopefully the world will at least have the depth and character that morrowind did. Morowind was a fantastic game on and it was available on the xbox, they don't have to completely fuck it for it to be console workable-only to make it primarily a console game. If they don't give the fantastic mod support that previous tes games have had I simply won't buy it.
H20 Pirate said:
But sadly I think it's that attempt at equality that ticks PC Gamers off, from all the complaints that seem to pour in about anything once dominated by the Personal Computer being shared with Consoles.
Not at all, it's that the end result is limited by that design approach. As I mentioned earlier, morrowind was fantastic on the original xbox, despite it being primarily a PC game. It was generally well ported and didn't lose its feel. It always
felt like a PC RPG, and there was never any clear reason to change this.
It's the blatant disregard for the core fans of the series that PC gamers are upset about, especially since last time they pulled this shit we got a far inferior game (on all platforms) as the end result (anyone who tells you that obilvion was as detailed and had as much character as morrowind is flat out lying). The approach that the devs are taking with BF3 makes the most sense- make the game as good as it can possibly be, then include as much as you can on each platform. Nobody cares if their version has crap textures, but if one platform gets shitty visuals and lackluster performance, or if subtle menu and gameplays changes are neglected in favor hacking off complexity and player choice under the guise of 'making it accessible' then it's fair enough that the gamers on that platform get pissed. Especially if it's the traditional platform for that IP.
I don't, and perhaps never will, understand why developers assume console gamers hate depth, complexity and choice. Nor do I understand why developers (though bethesda haven't been especially guilty of this) think it's acceptable to release late, buggy poorly optimized software for one market when it's properly tested and optimized for another. If you don't want to make a PC (or wii/xbox/ps3/whatever) game, that is similar to previous games in the serious, then develop a new IP and make it console exclusive...nobody is disappointed that way :\