Twilight_guy said:
As for "dumbing down" everything that anyone has ever cited as an example has been an example of design decisions not something based on some limiting factor due to consoles or PC. "dumbing down" is a separate issue all together from console or PC and I hate to see people conflating the two. Complex games run on consoles simple games run on PC and vice versa.
What are you saying? That consoles are not limited to controllers, that I can plug a mouse and keyboard into my ps3 and be able to control gran turismo? or that I could plug a controller into my PC and be able to play civ 5?
Consoles have numerous limiting factors, control style is the most important. Many games are designed with the limitations of consoles, for example many console FPSs have some sort of auto-aim to compensate for the fact that you get more control from aiming with your wrist and fingers with a mouse than you do with your thumb on a stick. (I certainly find this to be the case)
Theres also the interface, something like Civ 5s interface cannot be transfered to a console controller, so the interface of any console rts must be limited, cut down, simplified, or "dumbed down."
It is possible to "dumb down" a game for consoles and it's often a necessity due to the limitations of the controller. However, it would be more accurate to call it simplifying, or consolizing rather than dumbing down.
It wouldn't be necessary, in most cases, if console games supported mouse and keyboard interfaces, but then no one would be able to complain.
As for the dumbing down of games like mass effect 2, I can't imagine anyone blaming that on the hardware. It was pitiful attempt to grab more of the market, specifically the gears of war market, however any gains they made in GoW players were offset by the loss of more traditional RPG players aka Bioware's former core demographic.