More so then I Belive in a world with weird haired children fighting theseJazzeki said:don't tell me you belive the middel ages were as grand as the standard fantasy setting.
but again i take it you do belive in wizards and dragons then?Javarock said:More so then I Belive in a world with weird haired children fighting theseJazzeki said:don't tell me you belive the middel ages were as grand as the standard fantasy setting.
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Or these....
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While one of them is useing one of these as a viable weapon
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To defeat someone who looks like this
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How a whip can actually peirce metal is beyond me?, Actually can they?
Anywase that's not the point... I Think I added enough pictures.
Fallout New Vegas. My character gets shot in the head once (in a cutscene) almost dies.King Toasty said:Edit: Looking over the posts, you guys are missing the point. Realism doesn't mean an attachment to science; rather, it means a world makes sense within it's own laws. It outlined it's world and logic, and follows them. Some big JRPG's have the tendency to make magic-y stuff up midgame, and that's all right. But WRPGs are generally more... not full, but... logical, I guess. Yeah.
The old cutscene vs. gameplay argument? No. You can't compare the two, since it's pretty hard to force AI to only shoot your body. Bethy is still internally consistent, because what happens in the cutscenes follows the game logic, and what happens in gameplay follows the same game logic, with exceptions.Chibz said:Fallout New Vegas. My character gets shot in the head once (in a cutscene) almost dies.King Toasty said:Edit: Looking over the posts, you guys are missing the point. Realism doesn't mean an attachment to science; rather, it means a world makes sense within it's own laws. It outlined it's world and logic, and follows them. Some big JRPG's have the tendency to make magic-y stuff up midgame, and that's all right. But WRPGs are generally more... not full, but... logical, I guess. Yeah.
Gets shot many, many times in the head during the course of the game. Pffft. Minor injury.
Walking through bullets is another one.
My bullets work on almost every man or beast going. They die horribly. Shoot a child? Bullet-proof!
Bethesda games aren't internally consistent at all.
I actually find JRPGs to be more internally consistent. Sure they have a set of fictional rules, but those rules seldom change without good reason. Sometimes the reason isn't fully explained, or is only hinted at. But it's there.
Then there's stuff like children being immortal. Bethesda has almost no place to talk about realism. Also he said realism, not "internal consistency". This is just an example of either CEO Stupidity or simply using the wrong word [http://tvtropes.org/pmwiki/pmwiki.php/Main/YouKeepUsingThatWord].King Toasty said:The old cutscene vs. gameplay argument? No. You can't compare the two, since it's pretty hard to force AI to only shoot your body. Bethy is still internally consistent, because what happens in the cutscenes follows the game logic, and what happens in gameplay follows the same game logic, with exceptions.
My character walks through (yes, walks through) bullets with minimal armour. He has killed HUNDREDS of legion members in such a way. They should be shitting their pants in FEAR as they run away without putting up a fight. No really.InvisibleMan said:but that the moment-to-moment reactions of the characters to what happens around them are more out there in JRPGs than in WRPGs.
But that is a problem with limitations in character animation and AI that are technical, not on purpose... I'm talking about a character fighting a demon to impress a would-be-girlfriend, or worrying about the state of their motorcycle as their world is coming to an end. You can see similar unexpected reactions in Japanese anime, where there are no technical limitations of that kind.Chibz said:My character walks through (yes, walks through) bullets with minimal armour. He has killed HUNDREDS of legion members in such a way. They should be shitting their pants in FEAR as they run away without putting up a fight. No really.InvisibleMan said:but that the moment-to-moment reactions of the characters to what happens around them are more out there in JRPGs than in WRPGs.