Lucifron said:
Therumancer said:
The point being that both developers are good, however Bethesda is more for the "hard core" RPG gaming crowd, where Bioware is aiming for a more general demographic.
*looks at Dragon Age, Icewind Dale, Baldur's Gate, Planescape Torment, KotOR*
*looks at The Elder Scrolls and Fallout 3*
What the hell are you smoking man?
Now read what I actually wrote.
Not only are a lot of those games so old that they pre-date Bioware as Bioware (Black Isle) but also I addressed several of them directly.
Dragon Age and KoTOR specifically represent the differance I'm talking about. Good games, with good storylines they are, but in the end they are also extremely linear games without much of an exploration element at all. You pretty much choose what order to pursue the plot threads in, but there is no wilderness you can just go walking off in, and no substantial quest lines that are liable to be missed if you follow the directions you are constantly given. In comparison if you play a Bethesda game and you just follow the plotline, your going to miss 90% or more of the game content. Being lead down a path is great for more casual players, who are intimidated with having to explore and discover things on their own. A lot of players hate being able to easily miss things when playing a game, especially if it's a huge game. To a lot of hard core gamers though that's half the point, and what makes it satisfying when you find them.
Even going back to the Black Isle days, pretty much all the games you mention are pretty linear. For example, "Planescape Torment" which generally deserves it's critical acclaim, does not open up the entire city of Sigil and invite you to explore. Rather it hands you plot points and directions and more areas open up as you follow the path your given. What side quests exist, are all placed around the path your going to be following. Your not going to find a castle full of awesome stuff with it's own self-contained plotline sitting in a remote area of a huge game world that nobody tells you to go to in a Bioware game, on the other hand that's pretty much what Bethesda's games do, you go tearing off through the wilderness and actually adventure, never knowing what your going to find as a big part of the game.
Bioware makes great games, they are however pretty casual in the way they are designed, it's just that they are good enough where they can interest fairly hardcore gamers as well.
Even with Baldur's Gate/Baldur's Gate 2, if you follow the prompts your given your going to hit every map in the game and pretty much see everything the game has to offer. As I said, even what deviates from the main storyline is more or less sitting right there in your path. To be the equivilent of a Bethesda game, there would have to be at least a hundred times the number of maps currently in the game, that are packed with content, and which have no bearing on the main plot and are at most casually referred to on the main plot maps, with nobody ever directing you there. Some of those maps would also need to have fairly obscure access conditions. Sort of like how in Morrowwind the best chestpiece in the game is located in an underwater tomb off the coast. Unless you were swimming through the oceans clearing out the black spots as far as you go, you'd never find it unless being told. What's more the access point you find is actually concealing another dungeon entrance inside the dungeon. 90% or more of the players of Morrowwind probably never knew this was there unless they read about it in a strategy guide (and even so it's an obscure mention). The majority of people who found this probably did it due to putting hundreds of hours into the game and trying to explore every nook of the huge game world. Bioware can't even remotely compare even at their best, despite making very good games.
I'm not knocking Bioware, it's simply that I think in the end Bethesda makes better games for a hardcore RPG fan (which I am). Bioware makes better games from the perspective of a more casual player. Both are however good enough where they don't simply attract one demographic though, as a lot of casuals play Elder Scroll games, and a lot of Hardcore players like Bioware RPGs (which I myself do). The style is however very differant and people are going to prefer one over the other when you get down to it.