It's a differnat kind of hard/challenge. It's true, Elder Scrolls games don't put the player's character in constant jeopardy of death. On the other hand finding all of the things in the game is not easy. I gave that tomb as an example of why.veloper said:Wandering around holding the walk button is hardcore now?Therumancer said:Now read what I actually wrote.Lucifron said:*looks at Dragon Age, Icewind Dale, Baldur's Gate, Planescape Torment, KotOR*Therumancer said:The point being that both developers are good, however Bethesda is more for the "hard core" RPG gaming crowd, where Bioware is aiming for a more general demographic.
*looks at The Elder Scrolls and Fallout 3*
What the hell are you smoking man?
Not only are a lot of those games so old that they pre-date Bioware as Bioware (Black Isle) but also I addressed several of them directly.
Dragon Age and KoTOR specifically represent the differance I'm talking about. Good games, with good storylines they are, but in the end they are also extremely linear games without much of an exploration element at all.
[snip]
I'm not knocking Bioware, it's simply that I think in the end Bethesda makes better games for a hardcore RPG fan (which I am). Bioware makes better games from the perspective of a more casual player. Both are however good enough where they don't simply attract one demographic though, as a lot of casuals play Elder Scroll games, and a lot of Hardcore players like Bioware RPGs (which I myself do). The style is however very differant and people are going to prefer one over the other when you get down to it.
Knights of the Chalice is hard. Gothic 2 is hard.
Oblivion is not hard.
Instead of offering a fair challenge, Beth let you exploit loopholes to game their broken system. Time consuming doesn't equal hardcore. TES4 is casual.
On topic: while it's true that Bioware caters to storyfags and Beth caters to a different audience, that also means you can only compare their games on their technical merits and polish.
Haeven't played "Knights Of The Chalice", but "Gothic 2" isn't that bad except when you start out. Like the Elder Scrolls games with a bit of development you wind up becoming pretty much unkillable if you know what your doing. But then again "Gothic" games and "Risen" aren't really entirely RPGs either, but Action-RPG hybrids. Truthfully I think they tend to be somewhat easy because while the stats can make things much easier, you can do almost anything in the game by saving and reloading, especially when it comes to combat. Your not going to find an enemy you simply cannot beat under any circumstances until you level up and have better stats. You can for example take fairly basic weapon, walk up to some of the toughest NPCs in the game, and start swinging madly and eventually you'll succeed with the most basic character.
"Demon's Souls" is a similar example, it's a hard game, but it's also not really an RPG. Indeed the stats in that game are so irrelevent compared to player reflexs and pattern memorization that you have people beating the game with basic characters who never raise an attribute or upgrade from their starting gear. In an RPG that shouldn't be possible, yet there it is.
In a game like Oblivion you do need to raise skills, but then again it happens as you play. Even if you "cheeze" the game by setting skills you never use as the ones you advance off of, so everything stays low level, and then fight entirely with misc. skills, those skills STILL raise as you play which is big part of what makes you able to beat a lot of the stuff in the game even at the lowest levels they appear at.