Bethesda's been busy

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jonyboy13

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ChocoFace said:
If this logic is true then Blizzard are the laziest people in the world, probably.
With WoW as their money maker they can afford to be as lazy as they want:D
 

Echo136

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eddyrhys said:
I've always thought that Bethesda was one of those good yet lazy developers that bring out a game once a year, but that thought was extinquished when I saw 5 good looking titles by Bethesda out this year.
Prey 2, RAGE, Skyrim, Brink & Hunted:The Demon's Forge.
I love Bethesda, and I'm happy to see that they're bringing out more games that look good, I've already ordered Brink and I'm definetly buying Skyrim, I've also had a look a Hunted and liked it.
Anyway, what are your thoughts on these games, you getting them or not. So on so forth.

:)
The only one of those games thats actually being developed by Bethesda is Skyrim. Bethesda's parent company Zenimax owns Id software now, which was making RAGE before it was bought out. Brink is being made by Splash Damage. Prey 2 is being made by Human Head Studios. The engine for Brink and Prey 2 game is supposedly using the idTech Engine, owned by Zenimax. Hunted: The Demon's Forge is being done by inXile Entertainment.

The last time the Bethesda Software developers made something was Fallout 3 and its DLCs in 2008-2009, unless you wanna count Fallout New Vegas which is credited to being passed off to Obsidian. Wikipedia is your friend.


Edit: after looking through the thread its clear its been overstated. I appologize.
 

bojac6

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Farson89 said:
bojac6 said:
You'll be happy to know that's one of the thing Bethesda is addressing with Skyrim, your actions will actually affect the world around you and people will acknowledge them.
I am happy to learn that, because I'm a whore and will be playing Skyrim. Just like, as you may have noticed, I played a lot of FO3 and Oblivion, despite my bitching about it.

The one improvement I really want is for combat to be like Mount and Blade. That would be awesome.
 

zehydra

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I wouldn't call them lazy for spending all of their energy and focus into one game a year, as opposed to making several shit games throughout one year.
 

theultimateend

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If the game doesn't crash when I so much as change my main characters name I will be soooo happy.

I can think of no other AAA titles that are so unstable :(.

I like them, it's just the stability that always hurt. The worst part was massive threads discussing this and a response of "for all of you it is entirely your fault". I can understand games not working on every system, but when you just blanket out that you game would never crash on a good system...

Oh yeah cause it was super stable on PS3...must be those folks systems too :p.

Skyrim should be fun, I'll give them the benefit of the doubt :).

Vern5 said:
008Zulu said:
Metalhandkerchief said:
And to everyone else: Bethesda Softworks (the developer) typically spends 5-6 years on each game. We should be DAMNED GRATEFUL for that, not like those BioWare and Treyarch gits who spew out a 20 hour campaign every year.
When Bethesda make a game with a stable game engine, then and only then will you have the right to ***** about everyone else.
They have. The majority of reported bugs are usually problems with the computer they are played on. Or if its one of those Xbox ports. But why would you play a Bethesda game on anything other than a PC since Bethesda games are practically famous for their user-made content?
When I'm only having problems with a single game out of dozens a year and it's always from the same publishers I'm a little skeptical.

I'll take the Unreal engine anyday, I've yet to play a game with that that would crash the second it found out I was having fun again.
 

Scars Unseen

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Clive Howlitzer said:
008Zulu said:
Metalhandkerchief said:
And to everyone else: Bethesda Softworks (the developer) typically spends 5-6 years on each game. We should be DAMNED GRATEFUL for that, not like those BioWare and Treyarch gits who spew out a 20 hour campaign every year.
When Bethesda make a game with a stable game engine, then and only then will you have the right to ***** about everyone else.
I thought dodging the bugs and crashes was part of the fun.
Sure, if you're using the Dwarf Fortress definition of "fun."
 

Kevonovitch

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Metalhandkerchief said:
MercurySteam said:
Metalhandkerchief said:
And to everyone else: Bethesda Softworks (the developer) typically spends 5-6 years on each game. We should be DAMNED GRATEFUL for that, not like those BioWare and Treyarch gits who spew out a 20 hour campaign every year.
Motherf-, can't people stop putting down Bioware for one goddamn day? Jesus, it's become fucking routine since Dragon Age 2. Yes, I'm sorry you don't like DA2 now shut up and move on.
Well I don't enjoy short, linear, teenager targeted games, so this is pretty much my opinion of their entire catalogue the last 5 years.
i'm gonna bet u liked cod, and if so, hypocrit.

btw, keep rockin it bioware :D
 

Liberaliter

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ten.to.ten said:
Liberaliter said:
Cuy said:
The only one of those developed by Bethesda is Skyrim. The rest are only published, so yeah, Bethesda are still lazy and incompetent, no worries, bro!
Would you rather they release an Elder Scrolls every single year?
Jesus, Oblivion is buggy enough as it is already! It's entirely unreasonable to expect one game development studio to produce something with as epic a scale as an Elder Scrolls game in one year, let alone one every year.
I think you entirely missed my point.
 

Kevonovitch

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Vern5 said:
008Zulu said:
Metalhandkerchief said:
And to everyone else: Bethesda Softworks (the developer) typically spends 5-6 years on each game. We should be DAMNED GRATEFUL for that, not like those BioWare and Treyarch gits who spew out a 20 hour campaign every year.
When Bethesda make a game with a stable game engine, then and only then will you have the right to ***** about everyone else.

They have. The majority of reported bugs are usually problems with the computer they are played on. Or if its one of those Xbox ports. But why would you play a Bethesda game on anything other than a PC since Bethesda games are practically famous for their user-made content?
yeah treyach is now activisions *****, so quality is now completely tossed for reskinning an engine and minute (mi-nute, not minute as in time) story changes which make it still go "LOL WUT STORY?" for really shitty gameplay that hasen't changed since 2006.

i like bioware, and it's works, nwn, me, and da worlds myself, i've enjoyed them all thuroughly. (i found da2 was just about as much fun as dao and awakenings myself, and me 1 and me2 are bout on par, once me 1 was playable, damn that took a long time to fix)

but anyways i digress, no, bethesda makes pc side first, for oblivion started out exclusive, and then ported to ps3 and xbox later, so i'm going to hope, and 1/2 assume, same thing is being done, or developed for all 3 at the same time, is also possible.
 

GonzoGamer

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Metalhandkerchief said:
And to everyone else: Bethesda Softworks (the developer) typically spends 5-6 years on each game. We should be DAMNED GRATEFUL for that, not like those BioWare and Treyarch gits who spew out a 20 hour campaign every year.
IDK, I've been hearing that Skyrim isn't going to be quite as expansive as their last two games. Hopefully it's because they spent most their time perfecting their new engine. The last one was a mess.
 

Silver_Runner

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My thing is I don't think they are lazy, I think they are hardasses making sure a game is GREAT! I can wait several years before I get a new edition of Elder Scrolls something rather. Will I wait for something like another Left 4 Dead? Eh, I'll borrow it from a friend. See that's the point right there, Bethesda goes through designs charactes, terrains puts in marked, unmarked quests, random encounters, random attacks, so much that you truly don't appreciate it till you think about it. I was playing actually Fallout 3 the other day, and remember back when I had played it so many times, dogging on it that I stopped to actually admire what they do. Same with Oblivion, Morrowind, and all games they put out. It's a true work of art with all the information, detail, interactive state of the games the put in it. Think about Oblivion, and Morrowind, like the books that you can pick up and sell. Someone that's paid general wage probably goes through, writes down a mini story, and it's put in the game probably never to really be read by any fans. Or the small details in the terrain you're running across, someone went and studied their butts off on the detail of plant life, to the soil to make it believable, yet it's just brushed off by many. So in all to say, they are probably working their asses off to make Skyrim The Game of Freaking Epic WIN!
 

ImprovizoR

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Bethesda may not be one of those developers who make a game every year or two, but the games they develop last for a decade. People still play Morrowind. Hell, people still play Daggerfall!
 

008Zulu_v1legacy

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Vern5 said:
They have. The majority of reported bugs are usually problems with the computer they are played on. Or if its one of those Xbox ports. But why would you play a Bethesda game on anything other than a PC since Bethesda games are practically famous for their user-made content?
I think that Daggerfall, Morrowind, Oblivion, Fallout 3 and Fallout New Vegas' game engines would disagree. System lockups and RCTDs are the order of the day.
 

Fappy

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Bethesda is not lazy in developing one game if you look at the relative size of the development team and what Skyrim is shaping up to be. I'd rather have a developer that puts out consistently good games that they pour their souls into every few years rather than one that can crank out commercial diarrhea every quarter.
 

008Zulu_v1legacy

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SirBryghtside said:
008Zulu said:
Clive Howlitzer said:
I thought dodging the bugs and crashes was part of the fun.
Bethesda must have an odd sense of humour.
Agreed [http://www.escapistmagazine.com/news/view/90637-Get-Gouged-For-Horse-Armor-Again] :p

Wow, so much Bethesda hate in this thread. What's so bad about them producing games once every 4-5 years? If you like them, be a little patient. And If you don't like them, play something else...
I think that if they are only producing every 4-5 years, then they should be able to iron out the bugs causing the crashing. As it is, it speaks to poor programming and production on their behalf.
 

ten.to.ten

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Liberaliter said:
ten.to.ten said:
Liberaliter said:
Cuy said:
The only one of those developed by Bethesda is Skyrim. The rest are only published, so yeah, Bethesda are still lazy and incompetent, no worries, bro!
Would you rather they release an Elder Scrolls every single year?
Jesus, Oblivion is buggy enough as it is already! It's entirely unreasonable to expect one game development studio to produce something with as epic a scale as an Elder Scrolls game in one year, let alone one every year.
I think you entirely missed my point.
I was actually just agreeing with you...
 

Delusibeta

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Metalhandkerchief said:
However, Bethesda owns Splash Damage and id.
Correction: ZeniMax owns Splash Damage and id (and Bethesda Games Studio). ZeniMax just uses the Bethesda name as their trade name, so to speak.

ImprovizoR said:
Hell, people still play Daggerfall!
I'd imagine the fact that it's been released for free is largely the reason for that.
 

lacktheknack

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Moonpooman said:
Selvec said:
Moonpooman said:
MercurySteam said:
Metalhandkerchief said:
And to everyone else: Bethesda Softworks (the developer) typically spends 5-6 years on each game. We should be DAMNED GRATEFUL for that, not like those BioWare and Treyarch gits who spew out a 20 hour campaign every year.
Motherf-, can't people stop putting down Bioware for one goddamn day? Jesus, it's become fucking routine since Dragon Age 2. Yes, I'm sorry you don't like DA2 now shut up and move on.
Bioware consists of four different studios, whereas Bethesda (dev) only consists of one.
Because Biowares mother company was Bioware before its purchase by EA. Same name. Whereas Bethesda is owned by ZeniMax Media Inc., as is iD, the guys who are making Brink and a few other development companies.
Bioware was it's own mother?
If you think about it too hard, your head will go BOOM.