Step 1: Tell no one, not even the DM. Unless the DM is cruel themselves and would love to see you help him eventually disrupt the rest of the players then it best not to let him know the surprise twist less they turn on you.
Step 2: Divide the group. Wether it be on the field or better yet in battle. If you're strong enough you can survive on your own and fool some players in to helping you. If all goes well the players would be spaced out on the battle field and take more damage.
Step 3: Ease back on attacking enemies unless they attack you. The less attention you draw to yourself the longer you'll survive and the more damage others will take.
Step 4: Resources and Knowledge. Up your skills in this and you may have a chance of fooling the others in to thinking that what ever you need to do to revive your god is what they need to do to make sure he's never released.
Step 5: Hired Assassins to keep the players on their toes and weaken them during times of rest, delaying them until you can accomplish your goal. Killing is fine too, but I'd like to think this is still a game so we want everyone to at least still play. Though this would require enough trust in your DM not to rat you out. Also leave no traces, burn the evidence.
Step 6: "Is Karathanos really such a bad guy? Think about it, would a god devoted to conquering the world really want to destroy it? There might be more to this then we thought, do you mind if I continue to research this?" Cause is there anything quite like telling the truth to their face without revealing your true intentions? Just don't be too sinister about it, less you give yourself away.
Step 7: Counter-Active Strategy. Plan your moves to complicate or disrupt your teammates plans and make it seem like their fault. This way nothing gets accomplished, your goals are still met, and nobody blames you. You just got to be sneaky enough about it.
Remember, these steps are not in order. Use them to your own liking.
Step 2: Divide the group. Wether it be on the field or better yet in battle. If you're strong enough you can survive on your own and fool some players in to helping you. If all goes well the players would be spaced out on the battle field and take more damage.
Step 3: Ease back on attacking enemies unless they attack you. The less attention you draw to yourself the longer you'll survive and the more damage others will take.
Step 4: Resources and Knowledge. Up your skills in this and you may have a chance of fooling the others in to thinking that what ever you need to do to revive your god is what they need to do to make sure he's never released.
Step 5: Hired Assassins to keep the players on their toes and weaken them during times of rest, delaying them until you can accomplish your goal. Killing is fine too, but I'd like to think this is still a game so we want everyone to at least still play. Though this would require enough trust in your DM not to rat you out. Also leave no traces, burn the evidence.
Step 6: "Is Karathanos really such a bad guy? Think about it, would a god devoted to conquering the world really want to destroy it? There might be more to this then we thought, do you mind if I continue to research this?" Cause is there anything quite like telling the truth to their face without revealing your true intentions? Just don't be too sinister about it, less you give yourself away.
Step 7: Counter-Active Strategy. Plan your moves to complicate or disrupt your teammates plans and make it seem like their fault. This way nothing gets accomplished, your goals are still met, and nobody blames you. You just got to be sneaky enough about it.
Remember, these steps are not in order. Use them to your own liking.
This would make a nice Step 8.dragontiers said:As a sorcerer, you're best way to harm the party from the inside is to try and use the bigger, flashier spells in ways your party gets hurt. Splash damage is your new friend.
And you ninja'd my Step 5!dragontiers said:Also, make sure the DM is aware of what you are doing. He can help you out with covering your tracks. Plus, if you want to do something like hiring thugs to ambush you, or "borrow" equipment from your party members, he'll need a heads up so that he doesn't give it away to the rest of your party.