Betrayal in D&D

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deadguynotyetburied

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By the way, great name for the character. There are other things the DM can help you with -- if you "fall" in battle, or otherwise leave people's line of sight you can leave signs and tips for the enemies to use against the group. Number one question, though, is exactly how far you think you can run with this without absolutely everybody being put out with both you and the DM when they find out.
 

TheDrunkNinja

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Gabanuka said:
TheDrunkNinja said:
Also, I got this spell which makes anybody do a single order that I give them, so perhaps with some phrasing, I could get myself a good minion. :D
If you want to cheat the system, use that spell and say "you are now my slave, till death". Make sure there are NO loop holes, if they are crafty enough they will find one.
My thoughts exactly. The DM both despises and appreciates creativity when it comes to the use of spells. Like when my friend got the ability to summon elementals, he became pretty much unbeatable.

"Summon a water elemental, have it soak into the wood underneath the group of enemies, cast frost spell on the wood floor."
 

TheDrunkNinja

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deadguynotyetburied said:
By the way, great name for the character. There are other things the DM can help you with -- if you "fall" in battle, or otherwise leave people's line of sight you can leave signs and tips for the enemies to use against the group. Number one question, though, is exactly how far you think you can run with this without absolutely everybody being put out with both you and the DM when they find out.
A couple of them run cross-country. :D
 

opiwankenobi

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Generally be rude to NPCs, so that they refuse to cooperate.

Is your party somehow dependent on a special NPC? Like an old sage who tells you how to stop the god? If yes -> posion.
Is your party staying in a major city for a longer time? If yes -> kill innocents and hide your tracks poorly. If your group is loyal to you, that will bring some complications. Of course you have to deny everything. Or even leave fake clues pointing to other party members. Depending on the strenght of your party, trouble with law enforcment can be such a bother.

Both will need cooperation with your DM, but they can be fun and should not lead to the immediate of one of your friend's chars.
 

KiruTheMant

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Wait til their arrival at a Bride,As a Drow,use some sort of distraction and slice the bridge.
 

Gabanuka

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TheDrunkNinja said:
Gabanuka said:
TheDrunkNinja said:
Also, I got this spell which makes anybody do a single order that I give them, so perhaps with some phrasing, I could get myself a good minion. :D
If you want to cheat the system, use that spell and say "you are now my slave, till death". Make sure there are NO loop holes, if they are crafty enough they will find one.
My thoughts exactly. The DM both despises and appreciates creativity when it comes to the use of spells. Like when my friend got the ability to summon elementals, he became pretty much unbeatable.

"Summon a water elemental, have it soak into the wood underneath the group of enemies, cast frost spell on the wood floor."
It really is bitchy when they do something like that. Fun for the player, hell for the DM.
If all else fails, wait until the big dramatic final encounter of death (the players will except that they might die here) and before the fight, curse them or something.
 

deadguynotyetburied

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My favorite use of an elemental once was beating one we were not supposed to get past. My wizard cast pyrotechnics, using the fire elemental as the fire source.

And yes, the DM later concluded he never should have let that work.
 

2xDouble

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I have no roleplay advice that hasn't been brought up already, but don't expect to win your betrayal. If video games and action movies teach us anything, its that the traitors usually end up killed by the party, or by whatever great evil they happen to be serving when the group challenges it. Don't be surprised if/when this happens... unless you do win, in which case... Hero! You have cleverly manipulated the evil party trying to defeat the Great Ruler! lol

Purely logistical advice: Sit next to the DM. Pass him/her "secret" messages as discreetly as possible about your shady actions. If you play "enemy spy" the party will figure out something's up if they see you using notes frequently, or if you happen to be "away" too often.
 

Naheal

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If you prefer to be subtle, there's a wonderful set of gear that you can pick up called "slave rings" and "master rings" (3.5, Book of Vile Darkness). Essentially, the slave rings have some sort of beneficial enchantment on them to mask what they really do. The master ring has a similar enchantment with one twist: should the wearers of the attached slave rings do something which you don't approve of, you can deal x damage, remove their beneficial magic, and "cause a wracking pain to flood their body" (stun) for a round or two. For added douchebaggery, have the damage be vile damage (cannot be healed naturally, only healable by magic in a concecrated area at half rate)
 

Hiphophippo

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It's an unbelievably dick move that undermines the fun of the rest of the group. I would never stand for that at my table.
 

Commissar Sae

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Betrayal can be tricky without being blatant. I suggest just doing little things that hinder the party. When interogating a prisoner with important information, make sure he dies before he can offer anything helpful. Tamper with food and drink so that the players get some non-lethal but unpleasant food poisoning or diseases.(which in turn result in penalties and such) Get some mind magic and tamper with the brains of potentially helpful NPCs, making sure they give faulty information to the party, such as sending them into local dungeons that have nothing to do with the main quest.

Manipulate locals into creating dangerous distractions, such as bar fights or wildfires in the city. Or you can do my all time favorite and spark a peasant rebellion which turns the entire countryside into a virtual deathtrap as the players have to be constantly on their toes worrying about potential violence from all sides.
 

LewsTherin

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You're a Drow, my friend. "accidentally" mis-aim a few fireballs and lightning bolts in a melee, cut their throats while they sleep, poison, brainwash, etc. etc. your character should already be pretty aware of new and interesting ways to backstab people, so just go with whatever you think will be most effective, yet supervillainously ironic.
 

xdgt

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Well this one kind of depends on your party's quest, if they are looking for artifacts, replace them with look alikes, if they are trying to kill a certain individual point at the first person who remotely resembles him and if he tries to deny it say he's lying to save his life. Hire some NPC as "gude"/"advisor" to throw the party off its destination. Promote the most dangerous route saying its the safest. If you plan on poisoning them and they notice, as the sorceror claim the source of the ilness is their equipment being cursed and they need to perform a cleansing ritual by burning it in one big pile.
 

JohnSmith

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Whats the going damage roll for broken glass in the food? A handful of D12's if they don't notice immediately seems fair.
 

Sky Captanio

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Maybe use a weak poison on yourself to waste medical supplies. Or don't poison a character, poison all the parties supplies so you have almost nothing left. You could hide some supplies for yourself as well.

I haven't played D&D by the way.
 

Skullpanda

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Hm...how good is your bluff skill? Because if you can manage to convince people that you aren't actively working against them, you could very well go around killing the people that would be helping the party in overthrowing said evil dude. You've got to play this one pretty close to the chest, however, and you need to figure out ways to "validate" your murders. If you can think quickly in making something up, you could potentially slaughter everything and leave the party stranded.

The game I'm in now has a wildshaping druid who eats babies...yet the lawful good characters have no idea, as she's incredibly good with her bluffs.


Note: My strategy is really only good for the unrepentant dick. Once the rest of the party figures out what's going on, be prepared to not be in games for quite a long time.
 

Silent observer

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I'll preface this by saying I've never played D & D
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Is there some way you can tamper with the other player's gear? Or else steal it? Maybe if you are staying in a town or something, the vital clue/item could be 'stolen'?

Another way to go would be to make yourself a burden on the party. If you do everything in your power to take damage or become a target, then they'll have to waste valuable resources on helping you.

Perhaps you could get together with the DM for you to be put under some sort of 'spell' that makes you attack your friends? Not killing them, but perhaps wounding them at a critical time or delaying them?

The possibilities are endless - just think about great movie/video game betrayals
 

TheDrunkNinja

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Skullpanda said:
Hm...how good is your bluff skill? Because if you can manage to convince people that you aren't actively working against them, you could very well go around killing the people that would be helping the party in overthrowing said evil dude. You've got to play this one pretty close to the chest, however, and you need to figure out ways to "validate" your murders. If you can think quickly in making something up, you could potentially slaughter everything and leave the party stranded.

The game I'm in now has a wildshaping druid who eats babies...yet the lawful good characters have no idea, as she's incredibly good with her bluffs.


Note: My strategy is really only good for the unrepentant dick. Once the rest of the party figures out what's going on, be prepared to not be in games for quite a long time.
...

One of my friends is a druid who eats children... Is that just the thing nowadays?

Anyway, I have actually a really high bluff skill.
 

LordLoudmouth

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maybe causing "accidental" trouble in a town or a hobos meeting i dunno. Poison your food, piss in their drinks, intercourse with their horses so they run away, sell them out to cannibals or eat their apples while they are trying to survive another ogre you lured in with your FLARE!!!