Big Boobs- why do people complain?

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CloakedOne

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GrizzlerBorno said:
CloakedOne said:
When I play a video game, I don't want to play someone who is typical. It's about escapism, right? Although I must admit I imagine I might feel differently if I were female because men may feel pressured to look their best but women find it as a requirement.
As a dude, I don't think I'll ever fully understand that thought process so I'll take your word for it.

Other than that, what you say is true. But i would still argue that there is a difference between indulging in fantasies of human idealism (which is absolutely fine), and gaining primal entertainment from sexual arousal (which is also fine, but only in the "correct" context.)
Ah. I can see that. Fair enough. Now I understand that stands much better, although I think the two described idealistic and primal entertainment intermingle a little. I'm not sure if keeping them completely separate or attempting to do so is the right answer (not saying that's what you're saying). After all, there are several cases in which we find characters attractive and even sexy without it basically being pornographic imagery (which is also fine).

Good points, though, you've left me something I need to consider.
 

trollnystan

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Dec 27, 2010
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Like others seem to a pointed out, big boobs on athletic characters bug me and break my suspension of disbelief.

But to be honest I have a harder time accepting some of the clothing female characters wear. Take Samara in ME2: Justicar, sworn off children and family, has a strict code to live by, kicks bad guy ass like nobody's business... And her suit has cleavage practically to her navel. Say what? It just doesn't seem to suit her personality IMHO. The fact she also has the biggest boobs in the game I didn't care about as much.

So big boobs aren't the major problem for me; it's how the big boobs are presented that can piss me off. Characters with double D's, no bra and who are jumping around like bunnies for example. Yeah, all I can say to that is OUCH. I've only got a C cup and jumping around with no bra on (don't ask) HURTS. Also putting her in clothing that doesn't suit the personality of the character just to show off her mammeries is fail in my book. Can also annoy me with male characters actually.

Keep in mind though that I recently played Infinite Undiscovery - 30-40 hours of my life I'll never get back - and I had a HILARIOUS time doing this:



Hypocritical? I dunno, I think that sometimes I'm just a twelve year old at heart =P
 

HentMas

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Apr 17, 2009
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when i saw the Japanese version of KOF compared with the US version, i was amazed at the fact that they removed the "bouncing" on the tits of several girls

i never got why??

they are just breast, i love breast, in any kind or form, big small perky, watever

but... people seem to think liking them is wrong somehow...
 

Worr Monger

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Tomo Stryker said:
Worr Monger said:
Because in Dragon Age II... They're on my "sister"
Correction: They are on EVERYBODY!

Hell if Flemmeth has a freaking triple D and she is well over her prime shouldn't there be some sagging?
Well they didn't go nuts on the elves. Merrill doesn't have massive boobs, and so far, she's my favorite character.
 

ShadowKatt

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I gotta ask, am I the only one getting really, REALLY tired of this discussion?

I've been a gamer a long time. My first "console" was a commodore 64 that my dad used to write games on. My first actual console was an Atari 2600. First PC game I ever played was on an old Windows 3.x IBM machine. I've been gaming a very long time, but until the last few years I was never really involved in the gaming community. Then I joined the escapist and subsequently a lot of other communities and really got involved in a lot of it. And I've been listening to this sad agruement for long enough.

Here's what I think. I think that all these women that are complaining about the breast size in games aren't offended. They're jealous. They're jealous that their breasts aren't as big. They're jealous that their boyfriend wants to play games rather than spend time with them. They're jealous that they have something to compete with in society. Well, here's a news flash: We ALL compete in society, be it in breast size, penis size, status, income, possessions, what have you. Jealousy is the only reason I can see that this arguement keeps getting dredged up and I mean dredged up literally out of the bottom of the septic tank because every time it comes up it is the same shit all over again. "Women are being objectified!" "Women are being opressed!" Women enjoy the most freedom in the US and most other 1st and 2nd world countries than they ever have in the history of this PLANET, and that's a long damn history to compare it to. So since we can throw out the archaic, 1960s, bra-burning feminist-esque tirade against video games, the ONLY thing I can come back to is the fact that women are just plain jealous over a bunch of pixels.

Time to grow up, bitches.

And I mean that seriously. Games are not going to change for you, not the way you want them to. It's time to grow up and face facts. Men like breasts. They like big breasts, small breasts, your breasts, their breasts, unless they're gay they like ALL breasts. I think Jeff Foxworthy said it best, "It could be some old biker chick, you know they're gonna hang down to here. She says 'You wanna see mah titties?' 'Yeah I do.'" This whole inferiority complex that you're using as a crutch to launch some kind of crusade against the persecution against women in video games is a fasade. There are going to be big breasts in video games, just like there are going to be big breasts in the real world. So if you're going to decry video games for making women look bad, you might also want to go after all the women in the real world too. Afterall, those women that get breast implants are just doing it to get the attention of men! And those women that were born with naturally huge breasts, well they're just a genetic abnormality and should be ignored!

Bottom line is this: it's time to grow up or shut up. If women want to spend the rest of their lives complaining about the digital women in video games, I'm tired of listening. I'm tired of listening to the same tired arguements over and over by people with no backbone and tissue thin skin that choose to wear their feelings right out there on their sleeves with a sign that says "Hurt Here". The world is not going to change just because you don't like a part of it. If you're jealous because someone else has bigger breasts than you, you have two options. Either start stuffing your shirt, or if you got money start stuffing your breasts, OR you can do the sensible thing, be an adult and move on to something that ACTUALLY matters. I'm sure you can find something once you stop acting like a petty, spoiled child crying because you weren't born with the best toys.

I saw a tv show once with a women that had MMM size breasts. That is not a typo. Her breasts seriously were the size of beach balls. How come I haven't seen THAT in a video game?
 

Axelhander

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^ You need to look up the top 20 list of logical fallacies. You're demonstrating no less than 6.

RelexCryo said:
6. Complaint: I believe big boobs are a crutch game designers use to support bad games!

Response: Excellent writing and character development are also crutches game developers use to support bad gameplay. Text adventure games are a pretty good example. That doesn't justify hating excellent writing, character development, and overall narrative.
Complaint #6 is valid. Your rebuttal is not.

A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.

Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this thing's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein; 98% of anime; Michael Bay movies), why the heavy focus on junior high grade sex appeal?

Here's something that uses sexuality very well: the film Black Swan.

Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
 

RelexCryo

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Carlos Alexandre said:
RelexCryo said:
6. Complaint: I believe big boobs are a crutch game designers use to support bad games!

Response: Excellent writing and character development are also crutches game developers use to support bad gameplay. Text adventure games are a pretty good example. That doesn't justify hating excellent writing, character development, and overall narrative.
Complaint #6 is valid. Your rebuttal is not.

A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.

Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this game's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein), why the heavy focus on junior high grade sex appeal?

Here's something that uses sexuality very well: the film Black Swan.

Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
My rebuttal is valid. If one argues that aspects of game design which are used as crutches should be discontinued in general, we would have to discontinue many important, even necessary aspects of game design. The problem with saying that big boobs are used as a crutch to support an overall bad game is that this is true of pretty much every concievable aspect of game design as well.
 

Iron Mal

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I never quite got behind the idea of 'it objectifies women' and 'presents unrealistic standards of beauty' when it comes to female characters in games.

Now if we're going to be talking about this in terms of equality (and it's a gender issue, we should be aiming for equality, right?) then pretty much any issue you can find with a female character design will find itself a twin in a male character. Need examples?

Unrealistic body proportions?

Ivy Valentine's breasts = Marcus Fenix's muscles

Valueing of physical attractiveness over personality

Dead or Alive girls = The greater majority of male protaganists

Flat, boring, one dimensional character who is characterised by one feature?

Women who are characterised as love interests and sex symbols = Men who's only trait or talent is fighting or physical strength/marksmanship (more than you think).

Restrained by gender roles?

Women as love interests/support roles, women as trophies or targets to be protected = Men must be 'strong' or they are 'worthless' and men are expendable.

I'm not trying to say that these issues don't exist, they do, but what I am saying is that there is a hint of irony in the fact that it's ok for us to get riled up and in a huff because of the number of games with 32G's in them but the number of people who show the same concern for the bodybuilder physique and 'men as soldiers' mentality is considerably shorter.
 

Zechnophobe

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MasochisticMuse said:
I don't inherently have a quarrel with big boobs in games, but I fail to see how something like this is at all attractive;


I'm a heterosexual female, I like dicks. If I ever saw a guy in a video game with a bulge that freakishly disproportionate with his body, I wouldn't think it was hot, I'd wonder what the hell was wrong with him.
Honestly, I think that one is an exception. I mean, she looks like she's made of plastic, and not just because of her figure. She... glistens in a very VERY wrong way.
 

Superhyperactiveman

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It's not the big boobs we hate. It's what they generally tend to represent. If a female character walks in with some tig ol biddies which she is prominently displaying in an outfit that is skimpy to a point where it serves no purpose other than to be skimpy, you can generally guess this is going to be a very flat... it's going to be a very poorly-designed character. She will likely only exist for fanservice, and when she isn't being deliberately sexy, she will likely be being annoyingly vapid, stupid, or unnecessary in whatever scene she is in. There are exceptions plentiful, but generally the hooters are a warning sign of lazy writing/character work.
 

Misho-

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Blind Sight said:
I can't take the game seriously anymore. I mean, for more 'fun' titles I don't really have a problem with it, but in games I take more seriously I find them childish. I like sexual attraction to be subtle, and just throwing some breasts on screen is anything but. Like in the Dragon Age 2 demo with that gypsy woman. The first game had fairly modest appearances (despite the lust demons and Morrigan's shirt) but in the demo suddenly there's Uncanny Valley level bra sizes. It's distracting, and doesn't actually help with immersion. Instead, because the character is clearly being objectified, it's harder to develop an emotional response and not treat them like an object.
Lol I don't mean to laugh at your point... But the reason your sister (in the game) has such big breasts is because Varric is exagerating the details in his storytelling... They resume their respective size later on...

As for athletic women shouldn't have them so big point... Well that's not true, my girlfriend is pretty big in that regard and she was excellent at Tan Su Do (or however you write that) And my cousin's girl is huge and she's excellent and athletism and fencing... She doesn't even wraps them up... So I guess it really depends... What I have a problem with is when the boobs are used to promote the game... Like Ninja Gaiden Sigma 2 and the Sexaxis... Which is hilarious btw.

As a lover of such trait in women I don't find them distracting or immersion breaking. I just find it sad that with so many things wrong with gaming in general, unrealistic breasts is just one of the main complaints... I mean just watch an episode of the (defunct) series Rock of Love or some reality down that venue... And those are broadcast nationwide and are supposed to be more realistic than videogames... You know... Just saying.
 

Axelhander

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RelexCryo said:
Carlos Alexandre said:
Complaint #6 is valid. Your rebuttal is not.

A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.

Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this game's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein), why the heavy focus on junior high grade sex appeal?

Here's something that uses sexuality very well: the film Black Swan.

Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
My rebuttal is valid. If one argues that aspects of game design which are used as crutches should be discontinued in general, we would have to discontinue many important, even necessary aspects of game design. The problem with saying that big boobs are used as a crutch to support an overall bad game is that this is true of pretty much every concievable aspect of game design as well.
You're either being obtuse for the sake of being obtuse or you're failing to understand the point. I'm going to give you the benefit of the doubt and assume the latter.

You fabricated a straw man. I didn't say "let's discontinue strong writing and character development." I said "a game that relies on those things to cover up weak gameplay is a bad game." A straw man is a logical fallacy. A logical fallacy invalidates an argument. Your argument is not valid.

You're also falsely equating a reliance on shallow and childish sexuality with a reliance on strongly crafted narrative. The latter, at the very least, requires real thought, real effort, which already makes it wildly different than the former.
 

Jonabob87

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My only thought is that it's a bit unimaginative and immature that so many video game characters are so well endowed. It doesn't annoy me, I just think it makes characters difficult to take seriously sometimes.
 

RelexCryo

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Carlos Alexandre said:
RelexCryo said:
Carlos Alexandre said:
Complaint #6 is valid. Your rebuttal is not.

A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.

Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this game's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein), why the heavy focus on junior high grade sex appeal?

Here's something that uses sexuality very well: the film Black Swan.

Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
My rebuttal is valid. If one argues that aspects of game design which are used as crutches should be discontinued in general, we would have to discontinue many important, even necessary aspects of game design. The problem with saying that big boobs are used as a crutch to support an overall bad game is that this is true of pretty much every concievable aspect of game design as well.
You're either being obtuse for the sake of being obtuse or you're failing to understand the point. I'm going to give you the benefit of the doubt and assume the latter.

You fabricated a straw man. I didn't say "let's discontinue strong writing and character development." I said "a game that relies on those things to cover up weak gameplay is a bad game." A straw man is a logical fallacy. A logical fallacy invalidates an argument. Your argument is not valid.

You're also falsely equating a reliance on shallow and childish sexuality with a reliance on strongly crafted narrative. The latter, at the very least, requires real thought, real effort, which already makes it wildly different than the former.
Except I am not equating. You are arguing that equity is necessary to compare the two. It's not. I am comparing an aspect of game design that is not important to one that is. Contrary to your assertions, that is a valid comparison. Two things do not need to be equitable to be compared, nor is equity implied when you compare two things. An example: I could compare a newspaper which watchdogs the government for corruption to a pornography magazine, and say that while the pornography magazine is far less important, they should both be protected by freedom of speech. Equity is not implied in this scenario, and is in fact outright stated to not exist, as the news outlet which watchdogs the government is explicitly stated to be more important, yet the comparison is still ultimately valid due to the nature of the argument.
 

Michael Logan

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Im with Dana22 on this one, big boobs are generally on fat girls or they are fake, either way small is better.
 

Axelhander

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RelexCryo said:
Carlos Alexandre said:
RelexCryo said:
Carlos Alexandre said:
Complaint #6 is valid. Your rebuttal is not.

A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.

Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this game's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein), why the heavy focus on junior high grade sex appeal?

Here's something that uses sexuality very well: the film Black Swan.

Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
My rebuttal is valid. If one argues that aspects of game design which are used as crutches should be discontinued in general, we would have to discontinue many important, even necessary aspects of game design. The problem with saying that big boobs are used as a crutch to support an overall bad game is that this is true of pretty much every concievable aspect of game design as well.
You're either being obtuse for the sake of being obtuse or you're failing to understand the point. I'm going to give you the benefit of the doubt and assume the latter.

You fabricated a straw man. I didn't say "let's discontinue strong writing and character development." I said "a game that relies on those things to cover up weak gameplay is a bad game." A straw man is a logical fallacy. A logical fallacy invalidates an argument. Your argument is not valid.

You're also falsely equating a reliance on shallow and childish sexuality with a reliance on strongly crafted narrative. The latter, at the very least, requires real thought, real effort, which already makes it wildly different than the former.
Except I am not equating. You are arguing that equity is necessary to compare the two. It's not. I am comparing an aspect of game design that is not important to one that is. Contrary to your assertions, that is a valid comparison. Two things do not need to be equitable to be compared, nor is equity implied when you compare two things. An example: I could compare a newspaper which watchdogs the government for corruption to a pornography magazine, and say that while the pornography magazine is far less important, they should both be protected by freedom of speech. Equity is not implied in this scenario, and is in fact outright stated to not exist, as the news outlet which watchdogs the government is explicitly stated to be more important, yet the comparison is still ultimately valid due to the nature of the argument.
Except I never said equity is necessary for comparison. That would be stupid. I used the word "equating" as a synonym for "comparing," which works in this context; to claim otherwise is to grasp at straws.

Complaint #6 remains invalid, because it essentially follows this goofy train of thought:
1. Big tits to draw attention away from bad game design.
2. Big tits aren't the only things used to draw attention away from bad game design.
3. Therefore, big tits are okay.
 

beema

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First let me say I absolutely love big boobs. When I look at porn, it is pretty much exclusively of the big boob variety. I have no idea why, but they obsess me.

However, those are real women in a very specific portion of society.

When EVERY female character in a game has gigantic boobs, on the other hand, it feels stupid. I suppose this is because most people feel games should represent some sort of cross-section of all humans. The characters aren't supposed to be porn stars, they are supposed to (often times) be average joes. When you walk down the street, the majority of women do not have giant honkers flopping around (and if they do, please tell me where that street is).

Secondly, it reflects poorly on us as gamers and the game industry as a whole. People already have this concept of us that we are all desperately pathetic horny nerds who only care about hyper-sexualized unrealistic portrayals of women. Why continue to further that stereotype by actually making it appear true to the eyes of outsiders. When someone who doesn't play games looks at them, they see a few flashy shots. They don't get to experience the story, the gameplay mechanics, or any of the other tons of components that make up a game experience. All they see is a ridiculous woman running around with her boobs jiggling like jello.

So I think those are my twofold reasons for why giant boobs, all the time, in games feels stupid and annoying and sometimes angering. It makes us look bad, and it often draws me out of any immersing realistic experience the game is trying to portray.