More Fun To Compute said:
Crystal Dynamics has already done a really good job in my opinion so I'm not going to complain in advance about them making more changes. Like it or not, however, Lara Croft is still the most recognisable female game character according the Guinness book of records. How much of an image change the character needs isn't exactly up to you or even Square but to the people who know the character and buy the games.
Well, we'll just have to see how they handle the new reboot then. Honestly, I have yet to play any Tomb Raider game, so I'm sure some of my comments should be taken with a grain or two of salt, but we'll see.
HyenaThePirate said:
Well gee, if we are going to push away those old tropes and change her, why is it we always stop at the "Sexual" maturity thing, while ramping up the violence in games? This is why the Jack Thompsons of the world always have fresh ammo with which to strike at our community with, dismissing our claims of being a true art form... because we simply trade one fad for another.
I hadn't really talked about the violence in the Tomb Raider games, soooooo....strawman? I mean, from what I read in the article, they did state that death would have a weight to it.
For example, I mean, while we are rebooting Lara to make her more realistic (which ironically, turning her into a slim, athletic euro-supermodel isn't exactly beating down the "realism" door either), then why stop at her chest hams? Let's go the full gambit... Let's make her an African, whose father was a wealthy and respected tribal leader who fought apartheid. Let's make her a little thicker in the thighs, give her facial tattoos and body art, and make her a lesbian. That way, we've now brought ALL the much needed changes to really give this series an edgy, modern rebirth. Oh, and let's have her enjoy smoking pot on the side, and obsessed with cutting things with her titanium motorized butterfly knives.
I wouldn't say they're making her more "realistic", just more "believable". They're not going from the "gritty, edgy, realistic, emo" stuff that you're claiming they are, at least I hope they're not. From what I'm reading, they seem to be trying to give Laura much more emotional depth than she had in previous games, giving her an actual personality. Again, look back at my statement before, how the
hell is she
supposed to react in her situation?
And those changes you proposed might as well be an entirely new character. The only true, definite differences in this new Laura are her age, figure, and emotion. Otherwise, she's still the Laura we know and love, just slimmer. Making her African, a tribeswoman, and a lesbian might as well be an entirely new character. And who knows, maybe that character would have great depth to it.
What? I wonder why the developers didn't consider doing THAT? Hmmmmm... certainly if they wanted to be truly wanting a different direction that is more real, and that will connect to newer, younger, hipper audiences, instead of those old, tired, 90's throwbacks. In fact, changing BOOBS is the thing the industry needs to concentrate on doing the LEAST. Let's first try to make characters where the women aren't all WHITE, and then we can work on making them not so much sex symbols that sell games off shelves.
Are you really complaining that Laura's boobs aren't big anymore? Because that's what I'm getting here.
Okay, okay, that's unfair, but I don't think we should concentrate on one aspect over the other. If we work on sexploitation, then diversity in women in games can follow and vice versa.
But if you think this sexploitation of women in games is a big issue, then we haven't even begun to scratch the surface. This medium has a LONG way to go before it sheds some of the stigmas associated with it.
I never for a second thought that this was the sole issue for games, and it's silly to do so. I even stated that it's not restricted to women, men are hypersexualized all the time.
Take this girl's poster and put it up with no labels, no names, and no titles in a place where people will walk by and take a poll of how many people will know who it is... Half of them will probably say "that chick from Resident Evil."
Now take the old, silly 90's Lara craft from the last game she was in (a great game in my opinion by the way) and I'm confident twice if not three or four times as many people will recognize her almost instantly.
So? Why should that matter? Isn't that what reboots are for? Has it ever occurred to you that maybe brand recognition is not enough to save the Tomb Raider franchise from complete [http://www.metacritic.com/game/playstation-3/tomb-raider-underworld] global [http://www.metacritic.com/game/xbox-360/tomb-raider-anniversary]
saturation [http://www.youtube.com/watch?v=DrawJosmfP8] failure? I don't want to say that those games are
horrible, but they certainly have stagnated over the years.
Brand recognition can be a good thing. Ever wonder how it is Sonic games keep getting made?
Yeah.
That [http://www.metacritic.com/game/xbox-360/sonic-free-riders] doesn't [http://www.metacritic.com/game/xbox-360/sonic-the-hedgehog-4-episode-1] really [http://www.metacritic.com/game/xbox-360/sonic-unleashed] help [http://www.metacritic.com/game/wii/sonic-and-the-black-knight] your [http://www.metacritic.com/game/xbox-360/sonic-adventure] point [http://www.metacritic.com/game/xbox-360/sonic-the-hedgehog]
