Bigest gaming sins

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Skwissgar

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Mar 20, 2009
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1)Media attention. EA is real bad for it, I mean just look at Dante's Inferno. If publishers would give all games that they are releasing the same amount of money for adds then the masses wouldn?t be screwed in to buying so many horrid games.

2)I would love if they would stop trying to copy World Of Warcraft and God Of War. No one will ever be able to contend with WoW for the simple reason that most MMORPGs coming out are WoW but with a different title. And same goes for all the games that came out this year alone that have ripped off God Of War. Yes borrow some concepts from games that were hits. But don?t flat out take it and just make new textures for every thing. Case and point Dante's Inferno, every thing about that game screams God Of War.

3)The total lack of any real survivor horror games. Granted this is due to advances in tech. Now it could just be me, but I miss the days of playing a horror game where all you really could do was survive. You weren?t some over powered thing that could take on hordes and hordes (Looking right at you Suffering). Put the player in an environment that leaves them feeling scared, helpless, and feeling more then a little paranoid and you'll have something that I think allot of people wont want to put down for the same reason people go to see horror movies. People like being scared, they like mystery. Although now a days any game like what I?m thinking would probably just end up shitting all over its self.
 

SoulSalmon

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Sep 27, 2010
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Quicktime Events.
THEY MUST DIEEEEE

Also, 'hard mode' that does nothing but add more enemies or raise their HP bar... sometimes this is obviously acceptable but not in all games >.<
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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Painkiller Overdose - I shouldnt need to say more

Flagship Studio's and Hellgate London - Game wasnt bad but was so rushed and unpolished not to mention Flagship stopped caring about Single Player >.<

Dead or Alive Beach Vollyball Games - As much as I like watching the DOA Girls in Bikini's being a guy... why didnt they just make an interactive BOING game instead... other than the DOA Girls the game had less than nothing
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I just thourght of Another one

Nintendo's total cock-up in regards to Metroid

and their shamless use of old games/franchises
 

Cowabungaa

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Feb 10, 2008
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I can't think of many, honestly. I'm not one to hold a grudge and I'm often willing to overlook something if something else makes up for it.

Nah ok, there's one; shit balance in multiplayer games can really break the game.
Vault101 said:
Steam does have alot of good points but it can be frustrating to no end for those of us not blessed with a super internet connection, it also makes the installation process more long and frustrating

also the very Idea of having to be connected to the internet 24/7 just to play single player makes me very angry...If I buy somthing I want to OWN it and play it when I want to

to put it another way When the apocolypse comes and I'm the only one left I want to be able to play my games when I'm not killing zombies or raiders
Get your facts straight sir; Steam has a nice offline mode in which you can play all your singleplayer games. And you can still install your games from discs, it's not like Steam forces you to buy digital copies.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Burnhardt said:
Multiplayer

Seriously, just because consoles now have online functionality it doesn't mean that every game released has to have a multiplayer function. It doesn't work for some and won't work for others.

Even worse in some cases, the main game can suffer due to an overhyped multiplayer mode.

Cutscenes

Valve did it best with Half-life 1 and 2. I can't remember a point where i didn't loose COMPLETE control of Gordon. You could either look directly at the person speaking to you or completely ignore them the like the bad-ass he is.

Realism

Yeah it was a nice touch a couple of years ago, but it seens that the 16 bit era had more colours on the one screen at any one point, than most games these days have in them from start to finish.

Neverhoodian said:
I may have finally jumped on the Xbox Live bandwagon, but that doesn't mean I suddenly only want to play multiplayer. I always play single player mode first for any game regardless of the platform. Also, we all know there's no shortage of douchebags online, and sometimes I just don't want to deal with those idiots. Finally, the multiplayer population WILL disappear over time. When everyone else is gone, there better be something left for the few die-hards.
I agree. I accidently booted up Modern Wardare 2 instead of Team Fortress 2 a few days ago.

People online? Less than 30000.
There's nothing badass about ignoring people, thats just rude

also games would be alot more dull if you removed all cutscenes, I love cutscenes as long as they arnt stupid...Like don't have a cut-scene thats overly long and detailing somthing you could do in game

I think the whole realism thing depends on the kind of game your making
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Cowabungaa said:
I can't think of many, honestly. I'm not one to hold a grudge and I'm often willing to overlook something if something else makes up for it.

Nah ok, there's one; shit balance in multiplayer games can really break the game.
Vault101 said:
Steam does have alot of good points but it can be frustrating to no end for those of us not blessed with a super internet connection, it also makes the installation process more long and frustrating

also the very Idea of having to be connected to the internet 24/7 just to play single player makes me very angry...If I buy somthing I want to OWN it and play it when I want to

to put it another way When the apocolypse comes and I'm the only one left I want to be able to play my games when I'm not killing zombies or raiders
Get your facts straight sir; Steam has a nice offline mode in which you can play all your singleplayer games. And you can still install your games from discs, it's not like Steam forces you to buy digital copies.
sorry I was acctually misunderstood here

I ment that while I'm not a huge fan of steam I still accept it because of its good points and because it gives me the option to play offline

I was comparing it to the completley stupid model that ubisoft used (as in Assins creed 2 there is no offline mode) thats what I was Critizing not steam per'se

though somone did make the comment that since stuff like steam is now accepted in the future we'll all just get used to stuff like ubisoft's way
 

gussy1z

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Aug 8, 2008
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1) intentionally leaving a game open for a sequal. I hate having to spent like 10 or 12 hours on a game and getting no ending or no closure to this story, this pretty much makes the game pointless in my view.
2) on a similar note. Cheap ways of Stretching a game out. Like when developers make to player re-vist the same levels again, with different enemies. or pointless collecting of certain items before new areas are unlocked.
3) for me games should either be realistic or fun. Games that are a bit of both dont do it for me. The usialy end up being neither fun or realistic.
 

Daveman

has tits and is on fire
Jan 8, 2009
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OP I agree with you on point 3 100%. I've been waiting to get the three last DLC for borderlands lately and in some places it's only £2 more expensive to buy the game of the year edition. Hell, if it's game of the year it only got that way from me buying your fucking game at release, the least you could do is sell the DLC at an acceptable price and not release it all with the original game for the exact same price I paid for the original. Regardless how good it is, it isn't worth an entire game. Same goes for Fallout 3, I missed the last DLC. Fortunately I found point lookout and broken steel preowned for £8... but New Vegas was fucking £15 on sale. I can't deal with the way gaming companies refuses to admit their games lose value so quickly.
 

Imbechile

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Aug 25, 2010
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Lazy console to PC ports :-(
The people that ported Resident evil 4 to PC need to be rounded up and hanged
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Veldie said:
The whole Banjo-kazooie nuts and bolts sequal I agree on I hate when they take a game and change so much of it it feels nothing like a past game its why I cant stand playing Resident Evil 4 or 5.


The 2008 version of Prince of Persia is anouther example I truly hate that game but I loved the orginal Sands of Time games.


Thats the greatest sin of gaming I feel



On anouther note STOP TAKING CLANK AWAY IN RACHET & CLANK LET US HAVE HIM FROM START TO FINISH
I'm not a marketing expert but it makes you wonder what the hell they were thinking in regards to Banjo kazooie, ok so you want to be innovative but this didn't seem the place to do it

first of all if you change the core gameplay the platfroming then the in-built fanbase (best chance of people buying it) will go in a rage foaming at the mouth you'll lose sales there no matter how good your vehchles are

and then you have everyone else who is more than likley going to be turned off by the games "kiddy" image

I think that they should have kept the platforming gameplay and inovated and expaned on that, perhaps make the story seem epic and a little darker (makes me think of epic mickey) then mabye if the game was acctually good others might get interested in the franchise
 

Neodavid62

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Nov 19, 2009
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Vault101 said:
to be more specific what do you feel were the biggest sins commited by developers games or gamers themselfs?, I got two examples

1. Banjo Kazooie: nuts and bolts

Ok so say you love banjo kazooe, awsome platforming puzzles charahcters and humour, one of the greatest classic games and then you hear theres a seaquel out! so instead you get...vehechles?? What do vehachles have to do with banjo kazooie? and why dose banjo look blocky? they have the graphics why can't they make him look like he was originally intended?

Its not really a bad game but Its not what we wanted...Its like if Mass effect 3 replaced all the third person shooting with tetris, tetris is great but it dosn't go with Mass effect

I think they should have made a proper seaquel..even gone down the darker and edgier route

2. Assassins creed II

simple, DRM ruined it for me, thats why I've hardly played it, DRM shout NOT ruin a game for somone my Limit is with steam, anythign more than that and FUCK YOU ubisoft

3. Just in general ripping off gamers with extra unessicary costs especially when it comes to DLC

4. games being too short

Spongebob is the 8th deadly sin, Followed by Flapjack, Adventure time, and Dancing/Skating with the stars.
 

Rpground

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Aug 9, 2009
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the greatest of all gaming sins is fucking up difficulty! everything is TOO EASY now a days.remember when things were hard? remember when you got stuck on that one boss that kept kicking your ass for days but you kept at it till you beat him? didnt that give you such a feeling of accomplishment? how about when you had a LIFE BAR and you could only heal threw medkits or something of the sort,and they werent being given out like candy? or drinking that buff potion that didnt give you god-like status for an entirety of a boss fight? or the very worst SIMULATED DIFFICULTY!!!! as in cheap deaths that you would only figure out after you die so you know ahead of time,or lazy programmers not actually improving the AI of the enemy when you put it on hard instead they just do more dmg but are still complete idiots!

yes,this is the greatest sin of all and every single developer that has done this and not atoned for developing a better game shall feel the wrath of the almighty RNG and he shall the them the most random of all punishments!
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Mr. Gency said:
When a developer throws their dignity out the window.
Vault101 said:
Valve trolling? this sounds interesting, any examples?
Roxor said:
Four words: Game For Windows Live.

This is an especially big pain in the neck when it's included in a game sold on Steam. Hello! Steam does everything GFWL does, does it better than GFWL, and it doesn't get in the way.

Patch your Steam releases to remove the GFWL crap and the third-party DRM. If you're selling on Steam, you don't need either.
Games For Windows never bothered me.
I...don't get it....sorry
 

ABLb0y

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Aug 27, 2010
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Stealth games where if you get caught, its an immediate game over (I'm looking at you, Siren Bloodcurse)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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ciortas1 said:
Vault101 said:
Basically, the Engineer's turret has two weaknesses: it's fairly slow to react to people popping in and out of cover and it has a maximum range, meaning it's sometimes useless in open areas and it's always useless against people that dart in and out of cover. With the Wrangler, these 2 drawbacks disappear, and, as the comic says, the Wrangler basically has no drawbacks of its own.
ah ok thanks
 

Veldel

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Vault101 said:
Veldie said:
The whole Banjo-kazooie nuts and bolts sequal I agree on I hate when they take a game and change so much of it it feels nothing like a past game its why I cant stand playing Resident Evil 4 or 5.


The 2008 version of Prince of Persia is anouther example I truly hate that game but I loved the orginal Sands of Time games.


Thats the greatest sin of gaming I feel



On anouther note STOP TAKING CLANK AWAY IN RACHET & CLANK LET US HAVE HIM FROM START TO FINISH
first of all if you change the core gameplay the platfroming then the in-built fanbase (best chance of people buying it) will go in a rage foaming at the mouth you'll lose sales there no matter how good your vehchles are

and then you have everyone else who is more than likley going to be turned off by the games "kiddy" image
That whole "Kiddy" Image had ppl insult me and the game while i was in school its like try playing the game it isnt as child looking as you may think



The gameplay was to brillent and is still one of my fav plattformers ever made when I got Nuts and bolts i got so decipointed by the lack of anything that made the game what it was sure it retained alot of its humer the series is known for but without the amazing gameplay to back it up it just lost it all I couldnt even finish it it lost all intrist to me.




About once every other month I will load up Banjo-kazooie or Tooie and play a solid day of it I never get bored with it.
 

LaughingAtlas

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Nov 18, 2009
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Some of these may have been mentioned, but...

1. Allowing the player the ability to break in-game laws, but instantly alerting local authority (not literally, but it certainly fucking felt like it) just about every time they do; that is to say, psychic guards. (see Oblivion)

2. Pulling a bunch of random bullshit for the player to deal with and assuming they'll go along with it without question, as seen
in Uncharted 2 where the "yetis" turn out to be savages on magic roids in halloween costumes that make kevlar look like tissue paper, a more ridiculous version of Scooby Doo's thing. Turns out the blue freaks are roughly as resilient without the suits and are killed in one hit by crossbows, not a billion bullets.

Then there's AC: brotherhood and the acrobatic-fetishist "gods," demanding that you quite literally jump through hoops to open a fucking door or two at the end, then hop around on fancy space dominoes to reach the apple. I'm aware deities in games have always been against practicality, but where the fuck are their priorities, here? "Save the earth, but first jump around like a tard because we tell you to." The climbing and shit was just a way to get around in the first game, but I'm starting to worry they'll base the series around it. On that note, what's with all the fucking "instant-fail-if-detected" stealth missions in what I'm fairly certain is not a stealth game? (yeah, yeah, "assassins," not butchers, I guess.)

Finally, in fallout 3 some of the DLC just exists to insult your intelligence, mostly point lookout. At one point psychotic tribesmen burst through doors, simple, pre-war, wooden doors, by breaking them down with force. The player cannot do this. Ever. You can fire a dozen mini nukes, but if it isn't scripted, doors might as well be made of pure Beskar. (obscure reference, but it's the only thing that seems to fit) "Oh, but if you could break down doors and smash open boxes, lockpicking would be useless!" Yes, that's because it is useless unless you wanted to be stealthy, but if you don't, why the fuck should you play nice with the old, decrepit locks of the world? You can break locks (which amounts to permanently locking them) by forcing them, but even if the door has holes in it, you have to pretend it's inpenetrable, find a key, hack a terminal, (and no, the Han Solo method doesn't open those, either) or pick the lock like a sucker. In The Pitt, if you try to charge in guns blazing, (which is where the fucking thing always ends anyway) you will be held in place by an invisible, unmentioned forcefeild and told to believe that you wanted to stand there like a twat while raiders with iron pipes, pitiful, tier-1 weapons, beat you unconcious and take all your stuff. It's that or submit to slavery and have them take all your stuff. I've taken on a room of deathclaws, power-armored soldiers with lasers, and super mutant behemoths, but a few fucking raiders (upon whom I've commited genocide) are above my combat ability until it tells me otherwise? This, in tabletop gaming, is called railroading the player.

It's probably just as bad when people actually go along with it. "this makes no sense, but I'm too lazy and/or apathetic to ask questions, so fuck it, onto the crazy train we go!" Do preposterous, unexplained impediments not bother anyone else?

3. Escort missions. I can't remember ever having fun with these outside of Dead Rising, where one could sometimes just carry someone to safety rather than waiting on their stupid asses. The Damned have a harder time grabbing Frank and Chuck when they're carrying a person, so I could run through the zombies shouting "INVINCIBLE!!"

4. Assuming having multiplayer means you don't have to do much for the singleplayer game, or have one at all. (Shadowrun, I think)

5. Stalling for time when developing a story. You know, going on and on about "something" but never giving much of a clue as to what the fuck's going on, practically attaching a big neon sign to the credits saying "Maybe we'll tell you next game." The Metal Gear series did this, I think, but redeemed itself in the end by explaing everything it could about damn near everything not covered in previous games. It wrapped up well, assuming you were one of apparenly few able to pay attention through the (no joke) roughly 8 hours of cutscene.

6. Having 8 hours of cutscene in your game. I was fine with it in MGS4, but to most this is apparently like root canal.