Biggest Mistakes on consoles.

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-Seraph-

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May 19, 2008
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People should not say exclusives as a mistake. If we did not have exclusives there would be no justification for multiple consoles, no competition or incentive to buy one over the other. They suck in the fact that you need that console to play it but why buy a PS3/wii/360 if they ALL have the same games? As long as there is more than one console, there will always be exclusives as they provide incentive to buy one over the other.
 

Sprogus

The Lord of Dreams
Jan 8, 2009
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All the companys should just come together and create the awesome PlayWii60
 

Acaroid

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Aug 11, 2008
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pantsoffdanceoff said:
The tiny PC elitist inside me wants to say "existing". I think the N64 controllers and the weird middle handle that was jutting strangely to make 3 handles for people with 2 hands.
really? the N64 controller was the first real controller that a FPS could work on,funnily enough, also first console to have a FPS on. Also worked wellf ro flight sims and almost any game (really what type of game would it not suit?). I think that as a controller it was great, mainly because it was like having 3 controllers in 1 (being as you could hold it differnt ways). to me it has to be one of the most enjoyable, inovative, interesting controllers and was no way a minus point for nintendo!

As controllers go, have to say the 6 axis controllers... talk about a waste of time... there are VERY FEW games it is usefull on, I play flight sims with it, is about it....


As consoles go... ummmm Sega Dreamcast, not because it was a horrible console, just what happend to it! (marketing fail and various other things!)
 

zagazsano

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Mar 19, 2009
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I hate it that the Xbox 360 doesn't have free internet. That mistake isn't as big as I see there are many Xbox fans out there.
 

CyberAkuma

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Nov 27, 2007
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Lack of Preformance

Everyone knows that when developing a title for the PC, the programmers and game developers have to deal with software that has to be compatible on thousands - if not tens of thosuands different hardware setups because of the huge vast of different hardware parts exist in the PC industry. Different videocards, RAM, drivers, audio and other hardware setups contributes sometimes to the game not running smoothly or well as it should on a PC.

On a console however all developers work on the same kind of hardware thus developing a piece of software that is specifically made to run on that console is a lot easier. This gives consoles an edge over PCs in terms of preformance since developers do not have to take into account other variables affecting the game preformance.

However

Most modern day games on the Xbox360 and PS3 have a significant ammount of in-game sections where the framerate drops. Graphical glitches are not uncommon and game glitches happen every once and then.
This in my opinion is completely unacceptabel and one very big mistake.

As a PC FPS enthusiast being used to a smooth 70 FPS is something I am quite used to but when seeing some games on the XBox360 or the PS3 go to a snail-pace is just atrocious and the fact that console games put up with it is just astonishing. Sure we demand better and more complex graphics with every game, but where the heck did the philosophy of optimization go? This is in my opinion a huge mistake on videogame development for consoles.
 

Littaly

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Jun 26, 2008
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All I know about video game consoles pre-N64/PS1 is what the Angry Video Game Nerd told me. And while it looks like there are some failed consoles out there I don't think I'm in a position to comment on something I've never experienced.

But while we're at the N64 controller I wouldn't say the design is it's biggest problem. I would rather do with the control stick. Surley most people must have noticed how it gets sloppy after too much use (HAHA! Yeah, we're all thinking it, no need to say it). As far as I know it's the only controller that becomes unusable after a while. And don't even get me started on the Mario Party hand palm blisters, man, those hurt -.-

Also I guess the RRoD classifies as a major failure. And even though the PS3 is recovering I still don't think most people consider the Blue Ray necessary, at least not at the moment.

edit: also, one thing that has bothered me with the 360 since I bought it is that it was designed for HD-TV. Seriously, not everyone can or wants to afford those things :(
 

johnman

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Oct 14, 2008
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CyberAkuma said:
Lack of Preformance

Everyone knows that when developing a title for the PC, the programmers and game developers have to deal with software that has to be compatible on thousands - if not tens of thosuands different hardware setups because of the huge vast of different hardware parts exist in the PC industry. Different videocards, RAM, drivers, audio and other hardware setups contributes sometimes to the game not running smoothly or well as it should on a PC.

On a console however all developers work on the same kind of hardware thus developing a piece of software that is specifically made to run on that console is a lot easier. This gives consoles an edge over PCs in terms of preformance since developers do not have to take into account other variables affecting the game preformance.

However

Most modern day games on the Xbox360 and PS3 have a significant ammount of in-game sections where the framerate drops. Graphical glitches are not uncommon and game glitches happen every once and then.
This in my opinion is completely unacceptabel and one very big mistake.

As a PC FPS enthusiast being used to a smooth 70 FPS is something I am quite used to but when seeing some games on the XBox360 or the PS3 go to a snail-pace is just atrocious and the fact that console games put up with it is just astonishing. Sure we demand better and more complex graphics with every game, but where the heck did the philosophy of optimization go? This is in my opinion a huge mistake on videogame development for consoles.
This.
Every console onwer bragd that they know thier game will run and still have amazing graphics, then i point out the horrible draw distance in GTA 4, the framerate lgs, the jagged edges, and they say "Well graphics arent everything! At least i didnt spend £100000 on a computer to run it!!!"
 

CyberAkuma

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Nov 27, 2007
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johnman said:
This.
Every console onwer bragd that they know thier game will run and still have amazing graphics, then i point out the horrible draw distance in GTA 4, the framerate lgs, the jagged edges, and they say "Well graphics arent everything! At least i didnt spend £100000 on a computer to run it!!!"
Actually when it comes to consoles I am quite impressed with their treatement of Anti-Aliasing.
The Xbox360 has an impressive co-chip that handles 4x FS Anti-Aliasing without taking any kind of preformance hit from it. But yes, it is kind of double-standards claiming that Consoles have amazing graphics when console games suffer from significant slowdowns every once and then and atrocious framerates.
Did the optimization departement have their hads up thir asses when developing the games or what?!
 

squid5580

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Feb 20, 2008
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Patches and updates. Not DLC but those damn devs who release a half finished game then patch it up months later. Nothing like dropping 60 bucks for a game to find out you could have bought the finished version for half the price.
 

yourbeliefs

Bored at Work
Jan 30, 2009
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Here's a few (some covered by others already):

PS3 not having real PS2 backwards compatibility
The N64 controller
The Atari Jaguar
Nintendo not allowing blood in games until MK2.
Too much control over content and not allowing mod communities and user generated content to flourish (let alone EXIST), thus hurting many games against their PC counterparts (UT, Valve games, etc)
Trying to put Sonic in 3D.
Dealing with proprietary hardware when set standards have already been established and are cheaper to implement (Xbox 360 HDD and headset versus PS3 standard HDD and bluetooth compatibility.)
No longer bundling a game and two controllers with systems.
 

Hyperactiveman

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Oct 26, 2008
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Mostly it's RTS on console.

It just doesn't work because you need a mouse and keyboard for quick actions, scrolling accross the battlefield and selecting units. Also PC RTS has so much more in it like buildings, units, factions, weapons and abilities. It's like they took out all the stuff, then replaced it with slightly smoother and better graphics.
 

CapnGod

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Sep 6, 2008
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TheGreenManalishi said:
pantsoffdanceoff said:
the N64 controllers and the weird middle handle that was jutting strangely to make 3 handles for people with 2 hands.
I die a little whenever someone critiscises the N64 controller. You weren't there, man! You don't know what it's like!
I was there. And it was shit.
 

Sprogus

The Lord of Dreams
Jan 8, 2009
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Indigo_Dingo said:
Heppenfeph said:
All the companys should just come together and create the awesome PlayWii60
Microsotft would be adding nothing to it. Just make the PsWii
Yes but see I'm avoiding fanboy-ism. They all have their own strengths.