Alright, i'm willing to accept that, but...they went through all the setup for the chosen one thing and then noone acts suprised when someone else shows up with a keyblade, their all like "oh hai, help with nobodies plox?" I'd really prefer continuity over a sudden story change with no reasoning behind it...Innegativeion said:I get the impression that somewhere halfway through KH: CoM's development they decided to steer away from the "chosen one" cliche and veer towards the "jedi knights" cliche.Doomcat said:Kingdom hearts 2 (As silly as this sounds)
The whole first game is about how the big dark things are bad and how Sora is the chosen of this keyblade, and cause of that he's awesome and the only one who can stop it...
KH2 rolls around: Lets see...who doesn't have a keyblade in this game? (not counting world-centric characters) um...uh...Donald and Goofy, thats about it. What really got me was how Riku somehow managed to get ANOTHER one even though Sora DESTROYED ONE HE HAD in the first game.
Lol its so silly, but if you're going to go through the trouble of writing a plot, at least make it click with what was being said in the first game, there were a bunch of other things there too...those holes organization XIII used? those are actually giant plot holes.
I still like the plot either way, and depending on how the 3ds game goes, see potential in the "jedi knights" order of keybearers thing.
I mean, even if it was a total BS thing i'd probably take that better then simply changing it and hoping the players don't notice.