Just finished today, incredibly pleased with how not-terrible it is!
I'm very glad it wasn't just 'Bioshock in the sky' by way of tone. It's certainly not quite as spooky, more uncanny and unsettling, which I like. Not really a fan of horror/jump scares (there is at least one in the game, but it's WAY predictible. As in, "I wonder what will be behind me when I turn around because I know there will be something behind me when I turn around."), and I was apprehensive about being able to play the game to the fullest if it was on the same creep level as Bioshock.
The combat can become a shooting gallery if you let it, but playing on Hard, I found that once I got the hang of switching Vigors and weapons on the fly it really opened up more than enough opportunities for fun combos.
Found a lot of combat replayability with the gear bonuses and different vigor upgrades (you'll be hard pressed to get every purchasable unlock if you die at all, at least with the modest -I think modest, can't say for sure- amount of scavenging I did.
As other people have said, your lovely lady friend is absolutely never a liability in any way. Her gifts are a bit predictable, but otherwise a welcome addition.
All in all, very enjoyable and gorgeous experience in story, gameplay and world-building. Already looking forward to playing through it again in light of the ending.
I'm very glad it wasn't just 'Bioshock in the sky' by way of tone. It's certainly not quite as spooky, more uncanny and unsettling, which I like. Not really a fan of horror/jump scares (there is at least one in the game, but it's WAY predictible. As in, "I wonder what will be behind me when I turn around because I know there will be something behind me when I turn around."), and I was apprehensive about being able to play the game to the fullest if it was on the same creep level as Bioshock.
The story reveals get cosmic in a hurry about two-thirds of the way through. Subtle and not-so-subtle hints beforehand, but I can see where people are coming from in saying it jumps the shark a tad. Didn't bother me, as the ending twist/reveal(s) are a pretty good payoff. Enough foreshadowing that a bit of thought will give a couple satisfying "Aha!" moments, and the level (interactive cutscene/vignette?) design is slick and surreal enough to never be off-putting. Found myself shamelessly wanting more and more as the story unfolded.
The combat can become a shooting gallery if you let it, but playing on Hard, I found that once I got the hang of switching Vigors and weapons on the fly it really opened up more than enough opportunities for fun combos.
Bucking Bronco'ing people up into the air and blasting them off a ledge with a shotgun was way more entertaining than the Undertow Vigor, for example.
If you feel like being game-breaking later on, upgrade Devil's Kiss and Bucking Bronco. Take the gear piece that makes enemies that die while affected by Devil's Kiss, Shock Jockey, or Bucking Bronco chain onto each other and the one that gives you Salt on Kill: Bucking Bronco everyone into the air > throw fireballs everywhere > kill at least one person with fireball > instant victory and wonderful fireworks display.
If you feel like being game-breaking later on, upgrade Devil's Kiss and Bucking Bronco. Take the gear piece that makes enemies that die while affected by Devil's Kiss, Shock Jockey, or Bucking Bronco chain onto each other and the one that gives you Salt on Kill: Bucking Bronco everyone into the air > throw fireballs everywhere > kill at least one person with fireball > instant victory and wonderful fireworks display.
Found a lot of combat replayability with the gear bonuses and different vigor upgrades (you'll be hard pressed to get every purchasable unlock if you die at all, at least with the modest -I think modest, can't say for sure- amount of scavenging I did.
As other people have said, your lovely lady friend is absolutely never a liability in any way. Her gifts are a bit predictable, but otherwise a welcome addition.
All in all, very enjoyable and gorgeous experience in story, gameplay and world-building. Already looking forward to playing through it again in light of the ending.