Bioshock Infinite's story is OBJECTIVELY better than the original Bioshock [SPOILERS]

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Phoenixmgs_v1legacy

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teebeeohh said:
i love bioshock infinite but i think it wasted the setting since neither the setting nor the mechanics tied all that well into the overall plot. Columbia being a floating city meant nothing in the end and even the explanation why it flies comes in one audiolog and at that point you don't even care about that anymore. and Plasmids worked beautifully in Bioshock but the vigors in infinite didn't tie into the plot at all, this could have been easy if they made the powers something the prophet hands out to his most loyal followers, it would even give a reason why booker seems to be so much more adapt at using them.
I'm talking about the main plot of both games, not how plasmids/vigors tie into the plot or how the setting did. I understand the vigor criticism, but I don't get your criticism of Infinite's setting. The city floats for basically the same reason Rapture was under water: to get away from everyone else. The sky-hook and tear mechanics fit into Columbia really well.
 

teebeeohh

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Phoenixmgs said:
teebeeohh said:
i love bioshock infinite but i think it wasted the setting since neither the setting nor the mechanics tied all that well into the overall plot. Columbia being a floating city meant nothing in the end and even the explanation why it flies comes in one audiolog and at that point you don't even care about that anymore. and Plasmids worked beautifully in Bioshock but the vigors in infinite didn't tie into the plot at all, this could have been easy if they made the powers something the prophet hands out to his most loyal followers, it would even give a reason why booker seems to be so much more adapt at using them.
I'm talking about the main plot of both games, not how plasmids/vigors tie into the plot or how the setting did. I understand the vigor criticism, but I don't get your criticism of Infinite's setting. The city floats for basically the same reason Rapture was under water: to get away from everyone else. The sky-hook and tear mechanics fit into Columbia really well.
the city floats because wibblywobblytimeywimey and it didn't do anything with the concept, skylines and tears could have been present on a ground city just fine. And the main plot got worse for me because i expected all technology of the world and the mechanics of the game to tie into the overall plot but except for the tears they really didn't.
 

Dark Prophet

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I more or less understand what the OP wants to say although it was worded somewhat poorly. And I disagre, there were good ideas, yes, but almost all of them were under developed or they did not go all in. So yeah, there was potential for true greatness but the game kinda blew it.
 

Abomination

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teebeeohh said:
dude, just because you write something in all caps does mean it's true.
I AM SUDDENLY RICH AND HANDSOME AND MY PENIS IS 12 INCHES LONG.
...
nope, didn't work
You forgot to say 'objectively'. It is 'objectively 12 inches long'.

Look down, now up, find a ruler, take the ruler, look down again, what's that? Your penis is now 12 inches long.

Da-da doot doo-doo da-doo-do.
 

The Madman

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Phoenixmgs said:
Infinite doesn't mean everything that could possibly exist, does exist. It means there is an infinite (unlimited) amount of universes at play. You can have an infinite amount of universes without a single instance of a nice Comstock. I could remove all numbers before 1 and all numbers after 2, and there are still an infinite amount of numbers between 1 and 2. I just showed an infinite while massively limiting the set of all numbers. There's no "almost infinites" going on anywhere in the game.

Bioshock's Infinite's constants are just like Doctor Who's fixed points in time. Even your constants' example of a real constant being something like E = mc² doesn't make sense because within your own definition of infinite universes since there would be an infinite amount of universes where E = something else. Even in a multiverse with infinite universes, there's also an infinite amount of universes that just don't exist and nice Comstock is somewhere in there and he just doesn't exist. Lastly, multiverse theory is pseudo science itself.
I'm not sure you understand, in an infinite universe with infinite matter, not only will everything that could exist exist, but so would infinite copies of it. Infinite is so vast and unknowable that if there *is* infinite matter in an infinite universe, then right now there are infinite copies of us having this exact same discussion and equally infinite copies where we're not. Infinite is just that, it doesn't end. Ever. There are no limits, and so long as that unending space is filled with unending matter than literally everything that can happen will happen.

It's a scary thought when you really take the time to think about it, our little monkey brains clearly weren't meant to try and understand shit like this.

And no, I wasn't wrong with that example. The reason I used E = mc² is because it's a constant (Or at least we're pretty sure it is). You'll notice I repeatedly said everything that CAN happen will happen, even infinity has rules and those rules are the rules that guide existence itself. There is for example no universe where I have magical powers and fly shooting lazers from my eyes because that's simply impossible... there might however be one where I fly in an awesome jet and shoot futuristic lazers, that's within the realms of possibility and thus, by definition of infinity, has already happened if we live in an infinite universe. Hell, right now infinite copies exactly like me are doing it as I type this.

Damn I'm awesome. Pew pew!

Of course the prevalent theory right now in science is that the universe isn't infinite at all but instead basically an expanding sphere... expanding into what? Fuck if I know, science gets kinda crazy at this point. Again, blame the monkey brains!
 

Requiem191

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Festus Moonbear said:
First, I just wanna say I love how you're arguing your point. It's great and I love it.

Secondly, you sorta have to encompass all that is "suspension of disbelief" and accept that Bioshock Infinite's story is, as you said, one giant tear, one massive hole. I'm of the opinion that's what Ken Levine was intending when he wrote the story for the game. The story at the end of the day isn't supposed to make sense, essentially.

And you're right, Infinite does in fact mean, well, infinite. There should be an infinite amount of branches coming from every single decision made in the game. The interesting thing that I believe I saw, however, was the fact that while infinite does in fact mean infinite, there was only one infinite loop, essentially. Only one paradox. One could make the argument, of course with the suspension of disbelief buff activated and on a brief cooldown, that since there's only one paradox and the Lutece's exist outside of the paradox with the capability of affecting it whenever and however they like (especially since they seem to be the exact same Lutece's that were killed and aren't affected by Elizabeth and Booker's travel to alternate realities), the paradox itself has the necessary plot devices required to effectively close the loop and shut it out from the other realities. It's not a perfect explanation, but it's one I quite liked.

You could also use the lighthouses as a way to help strengthen this idea. Elizabeth had infinite power at the end there. Maybe all she did was "turn off the lights" in some of the "lighthouses." The lighthouses/universes would still be there, but they would effectively be made null and void through the godlike power she demonstrated by drowning booker and altering reality in such a way.

That's sorta the problem with omniscience and omnipotence. Elizabeth effectively became God, she became Infinite, and it seems the plot wants you to think she used her infinite power to close the Infinite loop. It sounds complicated, but imho, it seems pretty simple. You just have to accept that the game is using its own science and its own rules and that your logic may or may not matter in the end. But then again, that's what Ken Levine was going for. He wanted people talking about the ending and trying to make sense of it in their own ways. Clearly he accomplished that goal since we're still talking about this game months after it released.

- - -

Also, Bioshock 1 doesn't need someone to defend its story. As someone already said earlier, the game's lore told you Ryan's Vita-Chamber was turned off. He basically let himself be killed. That was sorta the point. There's no plot hole there, at least where the Vita-Chambers are concerned.
 

Phoenixmgs_v1legacy

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teebeeohh said:
the city floats because wibblywobblytimeywimey and it didn't do anything with the concept, skylines and tears could have been present on a ground city just fine. And the main plot got worse for me because i expected all technology of the world and the mechanics of the game to tie into the overall plot but except for the tears they really didn't.
The quantum mechanics of the way Columbia floats is sound science for the most part. They just didn't pull something out their ass and attach the word quantum to it like you are making it out to be.

http://www.youtube.com/watch?v=EfdfBF1Covw

The Madman said:
I'm not sure you understand, in an infinite universe with infinite matter, not only will everything that could exist exist, but so would infinite copies of it. Infinite is so vast and unknowable that if there *is* infinite matter in an infinite universe, then right now there are infinite copies of us having this exact same discussion and equally infinite copies where we're not. Infinite is just that, it doesn't end. Ever. There are no limits, and so long as that unending space is filled with unending matter than literally everything that can happen will happen.
Just because you have infinite amount of universes doesn't mean everything that can exist will exist, I don't know where you're getting that from. Some things just won't happen no matter if you have infinite universes, infinite space, infinite matter. Yes, there are no limits but that doesn't prove that certain things just won't happen.
 

Smiley Face

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EDIT: Damn, I had no idea this post was going to be this long. Sorry to all of you who read it, but on the other hand, I did have a lot to say.

Phoenixmgs said:
1) I don't get how anyone can prove that Bioshock Infinite doesn't make sense.
2) Since you can't prove unequivocally that the story has a hole, why would then want the plot to have holes? Just to have an objective (instead of subjective) reason to not like the plot?

It seems like people are just wanting to not like the ending, and then coming up with their own made up plot holes to "prove" the story has holes just to contrive a reason that the story is factually bad. Why try to prove the story doesn't work when you can just as easily prove it does work all while getting even more enjoyment out of your $60? The people showing ways in which the story does work itself out are using logic and using math to demonstrate what infinities are.
Okay, a few things. First, Bioshock 1. I am in the camp of people for whom the journey matters more than the destination. I enjoyed Bioshock 1, despite what plotholes it may have had, because I did not predict what was going to happen. Most of the plotholes you described didn't occur to me, and there were plausible explanations behind most of them (i.e. Fontaine didn't think the plan through very well, or had other information that made him believe it would. WHOLLY plausible, considering where the plot goes).

Bioshock Infinite, on the other hand, has a plot cobbled together from sci-fi tropes, and once you catch your first one, your mind leaps to all the others. I figured out that some level of time shenanigans was going on in the first minute, with the whole "He doesn't row?" "No, he DOESN'T row?" shindig - I loved it, but I then immediately started making predictions. I knew about Elizabeth's tears, so all the alternate reality stuff was on the table. Prediction #1 for time travel/alternate reality stuff - The bad guy is alternate/future/alternate future you. Prediction #1-a - You will have to kill yourself to stop your alternate/future/alternate future self from doing terrible things.

In other words, in the first 5 minutes, I had a prediction of the most cliched ending I could possibly imagine, and kept waiting on bated breath for the events of the plot to rule it out. And I waited through the first level, and second level, and the whole damn game, and finally, when you reach the point where Elizabeth tells you that, yes, Comstock is alternate you... gah, most disappointed I've been with a game for a while - definitely more than Mass Effect 3 - that's a jarring halt to a fun roller coaster, Infinite was like opening a really promising looking Christmas present and finding

Oh, and then to make things worse, the ending makes ABSOLUTELY NO SENSE. I'm not TOTALLY clear on it, because the rules for the whole multiverse schtick haven't been established, but from what I can tell, they took you back, before you diverged into Comstock, and killed you so that you could never become him and make her end the world.

There's a few problems with that, an even if I haven't got the specifics right on the scenario, I suspect that some of these counter-arguments should hold up. Firstly - If Booker DeWitt/Comstock never exists in any universe past that point, then Elizabeth should never exist in any universe past that either, thus being unable to be there to kill you, thus creating a paradox.

More compellingly, if we are dealing with an INFINITE (as the name would imply) multiverse, then there exists a multiverse reflecting each possible outcome of each event. In fact, there are an INFINITE number of multiverses for each possible outcome of each event. In other words, there will ALWAYS be and INFINITE number of universes in which the army of Elizabeths decides against/fails to drown Booker after going back in time, thus DEFEATING THE POINT OF DROWNING HIM IN THE FIRST PLACE. In fact, by making the decision to kill Booker, Elizabeth is responsible for the creation of INFINITE MULTIVERSES where Comstock goes on to torture alternate-her. She's just making it worse.

One counter to that would be that perhaps there are a finite number of multiverses - but then Elizabeth should have just taken Good Booker to each of the Comstock Universes and had him kill Comstock there, thus solving the problem without killing Good Booker.

Or, you know, maybe Elizabeth could have just opened a tear to a gun store, grabbed a Thompson, and then made another tear to all the Comstock universes and filled him with a hail of bullets herself, being omnipresent and all.
 

nymz

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Please stop saying that the Vigors are a plot hole. In Rapture they had been around for a long time and was the cause of it's downfall. But in Infinite, they are relatively new (hence a fair to show them off) and couldn't possibly have had the time to destroy that society. Who knows if they were ever even given to civilians? And who knows if the recipe for vigors isn't better than the one for plasmids, so it doesn't make people crazy?

Just because it isn't explicitly explained, does not mean that it is a plot hole.

Oh, and also. Infinite worlds does NOT mean infinite possibilities. So erasing Comstock is possible. And no there is no universe where Elizabeth did not drown Booker. She clearly has the ability to exist outside of time and space just like the Luteces do. With that logic there are humans that can fly and shoot lasers from their eyes in an infinite number of realities.

Please for the love of god, use the games logic and established rules, not real world theories and rules.
 

Callate

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It's not an awful story. But it's clearly the compilation of multiple disparate attempts to tell a story, and it shows. There are tons of irregularities and contrivances. Alternate realities work like time travel when it's convenient for it to do so. Travelling through alternate realities ages people and makes them unrecognizable to the people closest to them when it's plot-convenient. You can travel to an alternate reality where people aren't dead, but not to one where circumstances have conspired to make them less bloodthirsty and horrible. Except that occasionally you can...

Bioshock's story may have had its unlikelihoods, but it was at least consistent within its own rules, near as I can tell. Nothing is even as bad as the weird ways that vigors/plasmids are shoehorned in and then barely made consequential to the story, or the presence of a ghost, or the build up and let down of the significance of Songbird.

All in service of... basically making the same point about lack of real player agency that Bioshock did.

I don't hate the game; I'm not sorry I played it. It's gorgeous, it does some things very well, it has a ton of style and a sense of place that's rarely captured anywhere. A lot of games could stand to learn a thing or two from it. But great story-telling, it isn't, even though it pulls a few cards out of its sleeve in an attempt to convince otherwise.
 

Festus Moonbear

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Requiem191 said:
Festus Moonbear said:
First, I just wanna say I love how you're arguing your point. It's great and I love it.

Secondly, you sorta have to encompass all that is "suspension of disbelief" and accept that Bioshock Infinite's story is, as you said, one giant tear, one massive hole. I'm of the opinion that's what Ken Levine was intending when he wrote the story for the game. The story at the end of the day isn't supposed to make sense, essentially.

And you're right, Infinite does in fact mean, well, infinite. There should be an infinite amount of branches coming from every single decision made in the game. The interesting thing that I believe I saw, however, was the fact that while infinite does in fact mean infinite, there was only one infinite loop, essentially. Only one paradox. One could make the argument, of course with the suspension of disbelief buff activated and on a brief cooldown, that since there's only one paradox and the Lutece's exist outside of the paradox with the capability of affecting it whenever and however they like (especially since they seem to be the exact same Lutece's that were killed and aren't affected by Elizabeth and Booker's travel to alternate realities), the paradox itself has the necessary plot devices required to effectively close the loop and shut it out from the other realities. It's not a perfect explanation, but it's one I quite liked.

You could also use the lighthouses as a way to help strengthen this idea. Elizabeth had infinite power at the end there. Maybe all she did was "turn off the lights" in some of the "lighthouses." The lighthouses/universes would still be there, but they would effectively be made null and void through the godlike power she demonstrated by drowning booker and altering reality in such a way.

That's sorta the problem with omniscience and omnipotence. Elizabeth effectively became God, she became Infinite, and it seems the plot wants you to think she used her infinite power to close the Infinite loop. It sounds complicated, but imho, it seems pretty simple. You just have to accept that the game is using its own science and its own rules and that your logic may or may not matter in the end. But then again, that's what Ken Levine was going for. He wanted people talking about the ending and trying to make sense of it in their own ways. Clearly he accomplished that goal since we're still talking about this game months after it released.
I totally agree with everything you say here. I hope people don't think I'm arguing the story is bad - on the contrary, I'm arguing that a good story doesn't become bad because someone finds holes in it, which is what the OP was suggesting. I think that Infinite's story is the best thing about it, along with its visuals. I doubt I'll ever play it again, but I know I'll be thinking about it for months - mission accomplished. Anyone can make a story without holes, but not everyone can make a story for the ages.
 

Phoenixmgs_v1legacy

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Smiley Face said:
Okay, a few things. First, Bioshock 1. I am in the camp of people for whom the journey matters more than the destination. I enjoyed Bioshock 1, despite what plotholes it may have had, because I did not predict what was going to happen. Most of the plotholes you described didn't occur to me, and there were plausible explanations behind most of them (i.e. Fontaine didn't think the plan through very well, or had other information that made him believe it would. WHOLLY plausible, considering where the plot goes).

Bioshock Infinite, on the other hand, has a plot cobbled together from sci-fi tropes, and once you catch your first one, your mind leaps to all the others. I figured out that some level of time shenanigans was going on in the first minute, with the whole "He doesn't row?" "No, he DOESN'T row?" shindig - I loved it, but I then immediately started making predictions. I knew about Elizabeth's tears, so all the alternate reality stuff was on the table. Prediction #1 for time travel/alternate reality stuff - The bad guy is alternate/future/alternate future you. Prediction #1-a - You will have to kill yourself to stop your alternate/future/alternate future self from doing terrible things.

In other words, in the first 5 minutes, I had a prediction of the most cliched ending I could possibly imagine, and kept waiting on bated breath for the events of the plot to rule it out. And I waited through the first level, and second level, and the whole damn game, and finally, when you reach the point where Elizabeth tells you that, yes, Comstock is alternate you... gah, most disappointed I've been with a game for a while - definitely more than Mass Effect 3 - that's a jarring halt to a fun roller coaster, Infinite was like opening a really promising looking Christmas present and finding

Oh, and then to make things worse, the ending makes ABSOLUTELY NO SENSE. I'm not TOTALLY clear on it, because the rules for the whole multiverse schtick haven't been established, but from what I can tell, they took you back, before you diverged into Comstock, and killed you so that you could never become him and make her end the world.

There's a few problems with that, an even if I haven't got the specifics right on the scenario, I suspect that some of these counter-arguments should hold up. Firstly - If Booker DeWitt/Comstock never exists in any universe past that point, then Elizabeth should never exist in any universe past that either, thus being unable to be there to kill you, thus creating a paradox.

More compellingly, if we are dealing with an INFINITE (as the name would imply) multiverse, then there exists a multiverse reflecting each possible outcome of each event. In fact, there are an INFINITE number of multiverses for each possible outcome of each event. In other words, there will ALWAYS be and INFINITE number of universes in which the army of Elizabeths decides against/fails to drown Booker after going back in time, thus DEFEATING THE POINT OF DROWNING HIM IN THE FIRST PLACE. In fact, by making the decision to kill Booker, Elizabeth is responsible for the creation of INFINITE MULTIVERSES where Comstock goes on to torture alternate-her. She's just making it worse.

One counter to that would be that perhaps there are a finite number of multiverses - but then Elizabeth should have just taken Good Booker to each of the Comstock Universes and had him kill Comstock there, thus solving the problem without killing Good Booker.

Or, you know, maybe Elizabeth could have just opened a tear to a gun store, grabbed a Thompson, and then made another tear to all the Comstock universes and filled him with a hail of bullets herself, being omnipresent and all.
Firstly, I wasn't saying Bioshock Infinite is the better game. I'm just merely talking about the main plot points in each game, that's it, nothing more. Infinite makes sense, Bioshock doesn't.

Elizabeth disappears as you die because she then doesn't exist.

You're purposely making the plot not make sense for no reason outside of the fact that you want Bioshock Infinite to have plot holes. It's Booker that decides to be drowned, it's not Elizabeth's choice to make. Also, Booker decides that before he goes through that final door at the end (to the baptism), meaning the decision was made in "limbo" so to speak, not within a universe whatsoever so no universes were created where he didn't choose that. The ONE Booker that leads to the infinite Comstocks is drowned, thus killing all Comstocks.
 

Phoenixmgs_v1legacy

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Callate said:
Nothing is even as bad as the weird ways that vigors/plasmids are shoehorned in and then barely made consequential to the story
When you are working with infinite universes and the ability to move between them, nothing is shoehorned in. Simply make a tear to Rapture (which exists since you were taken there) and there's your plasmids/vigors existing in Columbia just like the song "Fortunate Son" existing in Columbia.
 

Herman Hedning's mace

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nymz said:
Who knows if they were ever even given to civilians?
But they are given to civilians. The moment Booker enters Columbia he's given the power to mind control people and machines with a snap of his fingers. This was also given to him as a "free sample" so anyone could just get in line and learn how to use the Jedi mind trick.
 

Callate

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Phoenixmgs said:
Callate said:
Nothing is even as bad as the weird ways that vigors/plasmids are shoehorned in and then barely made consequential to the story
When you are working with infinite universes and the ability to move between them, nothing is shoehorned in. Simply make a tear to Rapture (which exists since you were taken there) and there's your plasmids/vigors existing in Columbia just like the song "Fortunate Son" existing in Columbia.
I recognize how they might have gotten there, given the brief sojourn to Rapture within the game. But one would think given the sources used for the ingredients necessary for plasmids, that would be an ongoing problem and something that would make them a rarity, rather than something that would have them giving out free samples at a fair.

But I'm more particular about how, as has been pointed out, the vigors have so little effect upon the world in which they exist. They're common enough that their use apparently has something to do with the cable car mechanisms, but only a small handful of people within the world actually use them, and absolutely no one uses them like Booker does.
 

The Madman

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Phoenixmgs said:
Just because you have infinite amount of universes doesn't mean everything that can exist will exist, I don't know where you're getting that from. Some things just won't happen no matter if you have infinite universes, infinite space, infinite matter. Yes, there are no limits but that doesn't prove that certain things just won't happen.
Did you just stop reading after that paragraph? I go over that. And where am I 'getting it from'? SCIENCE!

I still don't think you understand the vastness of infinity. It doesn't end. Ever. At all. Ever heard of the Infinite Monkey theory? It's a hilarious example of just what 'infinity' means, give it a read.
 
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Phoenixmgs said:
Just because you have infinite amount of universes doesn't mean everything that can exist will exist, I don't know where you're getting that from. Some things just won't happen no matter if you have infinite universes, infinite space, infinite matter. Yes, there are no limits but that doesn't prove that certain things just won't happen.
The Madman said:
Did you just stop reading after that paragraph? I go over that. And where am I 'getting it from'? SCIENCE!

I still don't think you understand the vastness of infinity. It doesn't end. Ever. At all. Ever heard of the Infinite Monkey theory? It's a hilarious example of just what 'infinity' means, give it a read.
Yeah. The whole idea with the infinite universes thing is that, as Data so succinctly put it in the episode "Parallels," "Everything that can happen, does happen." This means that there is no universe where my mother was a ghost who could shoot solid bricks of fire from her eyes, because those things are physically impossible within the rules of our multiverse. This also means that there IS a universe where I died of scarlet fever when I was 10 months old, and there IS a universe where you become a war hero, and there IS a universe where humans never existed because dinosaurs still rule the earth.

Of course, this does presuppose the existence of free will. It's our decisions (and the decisions of all living beings) that create these infinite possibilities. If we have no actual choices, then the multiverse is populated by exact copies of the same universe. Or, rather, there is only one universe.

But that's a dead end for this argument. Let's stay within the rules of "Infinite" and its setting. In this particular theory, if a thing is possible, it happened. Mathematical improbability means nothing in infinity.
 

Phoenixmgs_v1legacy

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The Madman said:
Phoenixmgs said:
Just because you have infinite amount of universes doesn't mean everything that can exist will exist, I don't know where you're getting that from. Some things just won't happen no matter if you have infinite universes, infinite space, infinite matter. Yes, there are no limits but that doesn't prove that certain things just won't happen.
Did you just stop reading after that paragraph? I go over that. And where am I 'getting it from'? SCIENCE!

I still don't think you understand the vastness of infinity. It doesn't end. Ever. At all. Ever heard of the Infinite Monkey theory? It's a hilarious example of just what 'infinity' means, give it a read.
I perfectly understand what infinity is. You can have literally the same universe repeating over and over again for infinity where everything happens exactly the same in every universe. The game's internal logic for multiverse works, it creates infinite universes while not requiring 'everything that can happen, will happen.'

Even your link has the following in it: The probability that an infinite randomly generated string of text will contain a particular finite substring is 1. However, this does not mean the substring's absence is "impossible", despite the absence having a prior probability of 0.
 

The Madman

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Phoenixmgs said:
I perfectly understand what infinity is. You can have literally the same universe repeating over and over again for infinity where everything happens exactly the same in every universe. The game's internal logic for multiverse works, it creates infinite universes while not requiring 'everything that can happen, will happen.'

Even your link has the following in it: The probability that an infinite randomly generated string of text will contain a particular finite substring is 1. However, this does not mean the substring's absence is "impossible", despite the absence having a prior probability of 0.
I somehow doubt there being a nice version of Comstock is the equivalent to monkey's randomly typing the full string of pi, which is what that bit you selectively quoted is using as an example to essentially state something could be so unlikely as to have become essentially impossible even in an infinite universe scenario. Maybe. Possibly. This is all theoretical stuff here after all.

Unless of course baptism in the Bioshock universe irreversibly makes people pure evil, I presume through the power of Satan, in which case... maybe that would be applicable here? Besides, I'm perfectly happy to chalk this oversight up to game logic. Bioshock Infinite isn't perfect and really I never expected it to be.
 

Phoenixmgs_v1legacy

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The Madman said:
Phoenixmgs said:
I perfectly understand what infinity is. You can have literally the same universe repeating over and over again for infinity where everything happens exactly the same in every universe. The game's internal logic for multiverse works, it creates infinite universes while not requiring 'everything that can happen, will happen.'

Even your link has the following in it: The probability that an infinite randomly generated string of text will contain a particular finite substring is 1. However, this does not mean the substring's absence is "impossible", despite the absence having a prior probability of 0.
I somehow doubt there being a nice version of Comstock is the equivalent to monkey's randomly typing the full string of pi, which is what that bit you selectively quoted is using as an example to essentially state something could be so unlikely as to have become essentially impossible even in an infinite universe scenario. Maybe. Possibly. This is all theoretical stuff here after all.

Unless of course baptism in the Bioshock universe irreversibly makes people pure evil, I presume through the power of Satan, in which case... maybe that would be applicable here? Besides, I'm perfectly happy to chalk this oversight up to game logic. Bioshock Infinite isn't perfect and really I never expected it to be.
The baptism causes a change in Booker that results in him only being evil Comstock. It's a character development thing (a turning point), not an infinite possibility thing. The baptism is the root cause of evil Comstock and no other Comstocks can exist. That's how the game sets it up. That section I took from the Wiki link was not about a monkey typing the full string of pi, it was merely any string (it could be the word "infinite" or a full length book). It's impossible for a monkey (or anyone including even a computer) to type the full string of pi because the full string of pi is infinite itself so that's just an impossibility.