Bioshock Infinite's story is OBJECTIVELY better than the original Bioshock [SPOILERS]

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The Madman

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Phoenixmgs said:
The baptism causes a change in Booker that results in him only being evil Comstock. It's a character development thing (a turning point), not an infinite possibility thing. The baptism is the root cause of evil Comstock and no other Comstocks can exist. That's how the game sets it up. That section I took from the Wiki link was not about a monkey typing the full string of pi, it was merely any string (it could be the word "infinite" or a full length book). It's impossible for a monkey (or anyone including even a computer) to type the full string of pi because the full string of pi is infinite itself so that's just an impossibility.
See, there's another problem with Bioshock Infinite. Why? Why does it make him evil, not to mention filthy rich? Why is that the only option past that point? Isn't it just as equally possible he could have perceived that as a good thing, a chance to start over and try to make good the errors of the past? A quiet life free of violence where he dedicates his time towards family and friends? Perhaps the same course of events that must have happened to make him wealthy as evil man might occur were he seeking true redemption, in which case he dedicates his wealth and fortune towards making the world as a whole a better place.

Why is evil the only option? It's never explained, we're just expected to accept that as fact somehow even when, as I've gone over near infinite times now it seems, that goes against the very concept of infinity.

And how did he even get rich anyway? Not just slightly rich either, but full on Scrooge McDuck levels of wealth. Because if the pay for joining the evil side is that good and all I need to do is be baptised down south, then hell, sign me up! At least we know why Andrew Ryan could afford the things he had and understand why he did the things he did.
 

DonTsetsi

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I liked the setting and the story, but I just couldn't finish the game. The gameplay was just... boring. Same enemies are repeated over and over and the action is being regularly stopped by me picking up items or getting them from Elizabeth. The horror element of the previous games is gone. The fights become a major annoyance stopping you from enjoying the world and story.
 

Mikeyfell

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Phoenixmgs said:
So I just beat Bioshock Infinite the other day, and I read through a few story/ending discussion threads to see other people's reactions, different takes on the story, etc. I was shocked to see some people saying Bioshock Infinite's story was just bad writing/storytelling/filled with holes to then see that same person point to the original Bioshock as a good story. What?!?! The plot of Bioshock was horrible.
First of all let me start by saying than neither Bioshock game had any holes in it(Except for the one I mention later in this comment). Neither one of the ONLY TWO BIOSHOCK GAMES THAT EXIST! There was Bioshock and Bioshock Infinite and nothing in between them.

In Bioshock the holes were filled by the Audio Logs and the fact that the player character was a clone of Ryan.

In Bioshock Infinite the holes were filled by the Audio Logs and the fact that there exist infinite doors into infinite universes that anyone can step through and that anything could be pulled through provided you had enough magical power or scientific gizmos...
Which one requires more suspension of disbelief? I'll leave that up to you (Hint: It's probably the Audio Logs, having personalized voice recorders in 1912 just seems ridiculous)

When the twist happened in Bioshock, my initial reactions were "Wow! Awesome! Really great twist!" Literally 10 seconds later, I put everything together, and then realized it didn't make any damn sense. Bioshock's plot is basically an elaborate assassination plot that happens to be, perhaps, the worst assassination plot ever (since it had an extremely low % of actually working). You couldn't kill Ryan with physical violence because of the Vita-chambers, and Ryan knew about the mind control (All Ryan had to say was "Would you kindly not kill me?"). The very reason Atlas/Fontaine wants you to kill Ryan is because he knows the Vita-chambers will work for you (the same blood as Ryan) so you can't really die from the splicers and whatnot on the way to Ryan; therefore, he had to know you can't kill Ryan by normal means. I'll give him the benefit of the doubt about not knowing that Ryan knew about the mind control. A much better means of killing Ryan would have been poisoning him or something. Ryan only died because he wanted to and he disabled his own Vita-chamber.
Low chance sure, but the best chance Atlas had.
Him, or any of his goons (Assuming he had any goons left) couldn't use the bathyspheres because he didn't have Ryan's DNA. Jack did, because...clone. The reason Andrew Ryan's vita chamber was off, was because Jack was Andrew Ryan and Andrew Ryan is A MAN not a slave, and A MAN CHOOSES! A slave obeys! When Ryan is yelling at you in that scene "A man chooses!" he's really saying "I am not weak enough to be brainwashed and I'm willing to bet my life on it"

Atlas couldn't have poisoned Ryan (Or anything else like that) because he couldn't get to him.

Now onto Bioshock Infinite. If you liked it, fine; if you didn't, fine as well. But to not like it because the plot has holes (especially while praising the original Bioshock) is idiotic. Whether the multiverse actually exists isn't a known fact, it's a theory (that really can't be dis-proven). We don't even know if they exist nor how things would resolve themselves if we were able to go back and forth between them.
Not liking something because of plot holes is a 100% acceptable reason. People who value their suspension of disbelief are entitled to deem something of poor quality if it doesn't hold up to scrutiny. Do I have to bring up Mass Effect?

Anyway, like I said Bioshock and Infinite are breft of plot holes because of things surrounding their central premises (As bizarre as those things are)

1) I don't get how anyone can prove that Bioshock Infinite doesn't make sense.
2) Since you can't prove unequivocally that the story has a hole, why would then want the plot to have holes? Just to have an objective (instead of subjective) reason to not like the plot?
We're in spoiler town now.
Answer to point 1: My first playthrough of Bioshock Infinite I missed Literally, the very last Audio Log. And because of that I thought there was a MASSIVE hole in the story. (The very last audio log is the one where Lutece is saying that because of exposure to the Lutece tare Comstock was aging far faster than normal)
Without that Audio log questions would be raised like: "Why didn't Slate recognize Comstock as Dewitt?" "Did Comstock come back from the future? If so why try and kill Dewitt?" "Is Comstock or Dewitt in the wrong Universe?" "Wouldn't Comstock know that Dewitt was going to kill him since Comstock has already been Dewitt killing Comstock?" and so on.

So it is very easy to think that Bioshock Infinite is full of holes, all it takes is missing one important audio log.
As it stands the only plot hole in Bioshock Infinite is..."Where did all the racism come from? What part of baptism makes you go starkraving mad?" But I chock that up to the writer's personal commentary on religion.

And in response to point 2: If something doesn't make since for any reason, like missing an audio log. you were still left with unexplained plot points. And while that may not be a plot hole, well, if it looks like a plot hole and smells like a plot hole, if you stick your finger in it it'll still get stuck.... or how ever the saying goes.

That's not a fault of the story tellers, it's a fault of the level designers, all of the plot relevant audio logs should have been almost impossible to miss on your first play through.

Also... "The plot is confusing" is an objective reason not to like something.

It seems like people are just wanting to not like the ending, and then coming up with their own made up plot holes to "prove" the story has holes just to contrive a reason that the story is factually bad. Why try to prove the story doesn't work when you can just as easily prove it does work all while getting even more enjoyment out of your $60? The people showing ways in which the story does work itself out are using logic and using math to demonstrate what infinities are.
For some people (My self included) poking holes in stuff is EXTREMELY FUN!
If, after I complete something, I can sit there and mull over it for hours on end and find every single nit that needs picking I have spent my time and money well. That's why Mass Effect 3 wasn't a waste of money, I mean I wanted to kill my self after it was done, but still not a waste.

There's some issues with the story. For example, once Booker and Elizabeth went through the first tear on their quest to get guns from the gunsmith to give to Fitzroy for an airship, they should've known to either not go through or go through and just give up on the whole quest. Before you go through, Elizabeth says they can't get back so that means once you go through, that deal with Fitzroy is void and there's no point in getting the guns or the machinery. The characters (especially Elizabeth) should've figured that out much sooner. But that really doesn't ruin the main plot, it's not a plothole so-to-speak.
Yeah, that wasn't explained. Why did they think there deal would still be valid in a different universe.
To be fair their deal wasn't valid. After the Tare hops Fitzroy didn't honor the deal (That never happened) She just tried to have them killed.

Another plot hole I can think of is "How do Tare's send things back in time?" All the Tares pop them between different universes at the exact same point in time until Booker just jumps 30 some odd years into the future and then back. The time travel was never explained, Especially with Old Comstock being explained by premature aging. Why did one Tare just send him into the future?

So yeah, Racism and Time travle are the only two plot holes in Bioshock Infinite.
You didn't prove Infinite was better, you just said people should stop complaining.
 

JellySlimerMan

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nymz said:
Please stop saying that the Vigors are a plot hole. In Rapture they had been around for a long time and was the cause of it's downfall.
I will let Spoony handle this one:

Who knows if they were ever even given to civilians?
You are given one in a PUBLIC FESTIVAL so you can control machines....for free.
 

Phoenixmgs_v1legacy

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The Madman said:
See, there's another problem with Bioshock Infinite. Why? Why does it make him evil, not to mention filthy rich? Why is that the only option past that point? Isn't it just as equally possible he could have perceived that as a good thing, a chance to start over and try to make good the errors of the past? A quiet life free of violence where he dedicates his time towards family and friends? Perhaps the same course of events that must have happened to make him wealthy as evil man might occur were he seeking true redemption, in which case he dedicates his wealth and fortune towards making the world as a whole a better place.

Why is evil the only option? It's never explained, we're just expected to accept that as fact somehow even when, as I've gone over near infinite times now it seems, that goes against the very concept of infinity.
The baptism is just the character shaping moment that makes him into Comstock. As the game says, Comstock was born at that point. There's moments in everyone's life that just change you indefinitely. It doesn't go against the concept of infinity because there are still infinite universes. You can have stuff just not happen.

DonTsetsi said:
I liked the setting and the story, but I just couldn't finish the game. The gameplay was just... boring. Same enemies are repeated over and over and the action is being regularly stopped by me picking up items or getting them from Elizabeth. The horror element of the previous games is gone. The fights become a major annoyance stopping you from enjoying the world and story.
FPS is one of my least favorite genres and the combat was always fun, a lot more fun than 99% of all other FPSs. You can make Booker into a fucking Mass Effect Vanguard. The original Bioshock gave up on the horror aspect not even halfway through the game.

Mikeyfell said:
Low chance sure, but the best chance Atlas had.
Him, or any of his goons (Assuming he had any goons left) couldn't use the bathyspheres because he didn't have Ryan's DNA. Jack did, because...clone. The reason Andrew Ryan's vita chamber was off, was because Jack was Andrew Ryan and Andrew Ryan is A MAN not a slave, and A MAN CHOOSES! A slave obeys! When Ryan is yelling at you in that scene "A man chooses!" he's really saying "I am not weak enough to be brainwashed and I'm willing to bet my life on it"

Atlas couldn't have poisoned Ryan (Or anything else like that) because he couldn't get to him.
Atlas could've used Jake's DNA to use the bathyspheres himself. Or Atlas could've used Jack to slowly but surely transport a small army to Ryan's place. Sending a single assassin who's not assassin to kill someone isn't smart plan at all. Ryan could've have CHOOSEN not to die. Why is Ryan even there? He's not even a very good objectivist to begin with. He could've easily left Rapture and tried again, that's what an objectivist would've done.

Mikeyfell said:
So yeah, Racism and Time travle are the only two plot holes in Bioshock Infinite.
You didn't prove Infinite was better, you just said people should stop complaining.
Racism was all over the place at that time in history, it only makes sense there would be racism in Columbia. The Luteces weren't able to travel in time but tear into other universes at different points in time.

JellySlimerMan said:
I will just leave this here:

Good luck trying to justify the made up Quantum shite.
I saw that, he was just very nitpicking with a lot of the gameplay mechanics for the most part.

Columbia's quantum "shit" makes sense in real science:
http://www.youtube.com/watch?v=EfdfBF1Covw
 

Diddy_Mao

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While I admit that I prefer Infinite's story to Bioshock's I have to admit that the way Infinite ended actually made me appreciate Bioshock's story and world a lot more.

I've always been a big fan of stories that deal with the multiverse and the way that one reality might be able to influence another. (part of the reason I don't have the same problem with "vigors" that everyone else seems to. The game does a pretty good job of explaining the how and why of their existence.)

But the ending of Infinite made me look back at the first game with...newly opened eyes...I guess, if you'll excuse my flowery verbiage.

The question I started asking myself was "If there's always a lighthouse, and a city and a man. Is there then always a girl (or girls as the case may be with Elizabeth and the Little Sisters), is there always a scientist tasked with their care (Tenenbaum and Lutece)? Is there always a flawed working class hero (Atlas and Fitzroy) or a corrupted industrialist (Fontaine and Fink).

I'm no stranger to complaining about a game being formulaic but I have to admit that Bioshock Infinite has made me extremely curious as to what other stories could be told using these conceptual singularities.
 

Mikeyfell

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Phoenixmgs said:
Mikeyfell said:
Low chance sure, but the best chance Atlas had.
Him, or any of his goons (Assuming he had any goons left) couldn't use the bathyspheres because he didn't have Ryan's DNA. Jack did, because...clone. The reason Andrew Ryan's vita chamber was off, was because Jack was Andrew Ryan and Andrew Ryan is A MAN not a slave, and A MAN CHOOSES! A slave obeys! When Ryan is yelling at you in that scene "A man chooses!" he's really saying "I am not weak enough to be brainwashed and I'm willing to bet my life on it"

Atlas couldn't have poisoned Ryan (Or anything else like that) because he couldn't get to him.
Atlas could've used Jake's DNA to use the bathyspheres himself. Or Atlas could've used Jack to slowly but surely transport a small army to Ryan's place. Sending a single assassin who's not assassin to kill someone isn't smart plan at all. Ryan could've have CHOOSEN not to die. Why is Ryan even there? He's not even a very good objectivist to begin with. He could've easily left Rapture and tried again, that's what an objectivist would've done.
I don't think that would have worked, It would have been interesting though. If Atlas made an army of Ryan Splicers.
Or if he had spliced up with Ryan's DNA. But he would still have all that Atlas DNA that could have been rejected by the Bathysphere.

I don't get the whole "Ryan should have just left" thing though. Rapture is his creation, that's the "sweat of his brow that he is entitled to." For better or worse he has to keep pulling on the great chain. He'd rather die, and send all of Rapture crumbling into the ocean than leave or step down.

Mikeyfell said:
So yeah, Racism and Time travle are the only two plot holes in Bioshock Infinite.
You didn't prove Infinite was better, you just said people should stop complaining.
Racism was all over the place at that time in history, it only makes sense there would be racism in Columbia.
But that doesn't explain Dewitt's sudden jump to rampant racism.
We don't know so much about Dewitt but when he sees the black janitor smoking and doesn't turn him in.
A baptism takes him from that guy to "No beast was born free, except the white man!"
It's a little much
The Luteces weren't able to travel in time but tear into other universes at different points in time.
All the other universes they jumped to were at the exact same point in time.
Only one of them just happened to be 30 ears in the future?
And it was the same universe, just in the future after she got taken by Songbird.
They did time jumps in the end cut scene, so maybe it was the siphon or something but it was never explained. And it doesn't fit into multiverse theory, time is supposed to be constant.
 

Phoenixmgs_v1legacy

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Mikeyfell said:
I don't think that would have worked, It would have been interesting though. If Atlas made an army of Ryan Splicers.
Or if he had spliced up with Ryan's DNA. But he would still have all that Atlas DNA that could have been rejected by the Bathysphere.

I don't get the whole "Ryan should have just left" thing though. Rapture is his creation, that's the "sweat of his brow that he is entitled to." For better or worse he has to keep pulling on the great chain. He'd rather die, and send all of Rapture crumbling into the ocean than leave or step down.
I wasn't talking about making Ryan splicers. I was talking about using Jack to transport a few guys at a time in a bathysphere to the next place so Jack plus a bunch of Atlas' goons would be mowing down all splicers and whatnot as a small army to get to Ryan.

Ryan's Rapture failed. If he felt his ideas were the best, he would've tried again somewhere else and learned from his mistakes at Rapture to have his vision, the "best" vision of society, come to fruition somewhere else. Rapture failing would only lead others to believe his philosophy and method doesn't work, wouldn't that be the opposite of what Ryan wanted?

Mikeyfell said:
But that doesn't explain Dewitt's sudden jump to rampant racism.
We don't know so much about Dewitt but when he sees the black janitor smoking and doesn't turn him in.
A baptism takes him from that guy to "No beast was born free, except the white man!"
It's a little much
That's just how society was. Comstock might not have been genuinely racist, but that slave labor really helps things out.

Mikeyfell said:
All the other universes they jumped to were at the exact same point in time.
Only one of them just happened to be 30 ears in the future?
And it was the same universe, just in the future after she got taken by Songbird.
They did time jumps in the end cut scene, so maybe it was the siphon or something but it was never explained. And it doesn't fit into multiverse theory, time is supposed to be constant.
When Comstock killed the Luteces, they were scattered across time and space and able to move freely anywhere and able to appear wherever and whenever they wanted.
 

Mikeyfell

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Phoenixmgs said:
I wasn't talking about making Ryan splicers. I was talking about using Jack to transport a few guys at a time in a bathysphere to the next place so Jack plus a bunch of Atlas' goons would be mowing down all splicers and whatnot as a small army to get to Ryan.
That wouldn't have worked though, There was an audio log to that effect.
It wasn't very specific but it did say "Only someone with Ryan's DNA"

Ryan's Rapture failed. If he felt his ideas were the best, he would've tried again somewhere else and learned from his mistakes at Rapture to have his vision, the "best" vision of society, come to fruition somewhere else. Rapture failing would only lead others to believe his philosophy and method doesn't work, wouldn't that be the opposite of what Ryan wanted?
Ryan lost the genetic arms race, Rapture didn't "fail"
And it's just not extremely practical to build a different Objectivist Utopia under the sea after the first one doesn't go your way.

Especially since he killed everyone who helped him build the first one.

That's just how society was. Comstock might not have been genuinely racist, but that slave labor really helps things out.
It was still a little much.
There should have been an audio log where Comstock was down on the whole racism thing but made it seem necessary.
There was an early on audio log with Fink, but if it is a facade Comstock never cracks, and that makes it look a little contrived.

When Comstock killed the Luteces, they were scattered across time and space and able to move freely anywhere and able to appear wherever and whenever they wanted.
So they weren't teleporting they were just jumping to where they were going to be eventually?
When you're dealing with multiple universes and interdenominational tares you can argue anything away, that doesn't make it not contrived.
 

Phoenixmgs_v1legacy

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Mikeyfell said:
Phoenixmgs said:
I wasn't talking about making Ryan splicers. I was talking about using Jack to transport a few guys at a time in a bathysphere to the next place so Jack plus a bunch of Atlas' goons would be mowing down all splicers and whatnot as a small army to get to Ryan.
That wouldn't have worked though, There was an audio log to that effect.
It wasn't very specific but it did say "Only someone with Ryan's DNA"
Jack would control the bathyspheres while transporting a few of Atlas' people (like 2-4 each trip), more than one person could fit in one.

Ryan lost the genetic arms race, Rapture didn't "fail"
And it's just not extremely practical to build a different Objectivist Utopia under the sea after the first one doesn't go your way.

Especially since he killed everyone who helped him build the first one.
Rapture did fail from the perspective for everyone in the rest of the world. Rapture was pretty much the proof for objectivism failing. The would be the worst thing ever for Ryan. You act like building the Rapture was easy, if he did it once, he can probably do it again, especially with use of the some of the scientific advances made in Rapture. Being able to say mind control the rich and powerful would've made a 2nd Rapture easy to build.
 

Mikeyfell

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Phoenixmgs said:
Mikeyfell said:
Phoenixmgs said:
I wasn't talking about making Ryan splicers. I was talking about using Jack to transport a few guys at a time in a bathysphere to the next place so Jack plus a bunch of Atlas' goons would be mowing down all splicers and whatnot as a small army to get to Ryan.
That wouldn't have worked though, There was an audio log to that effect.
It wasn't very specific but it did say "Only someone with Ryan's DNA"
Jack would control the bathyspheres while transporting a few of Atlas' people (like 2-4 each trip), more than one person could fit in one.
I was pretty sure that audio log I heard said "only people with Ryan's DNA" which I took to mean it wouldn't work if anybody had non-Ryan DNA on board one. at least that's how I read it.



Ryan lost the genetic arms race, Rapture didn't "fail"
And it's just not extremely practical to build a different Objectivist Utopia under the sea after the first one doesn't go your way.

Especially since he killed everyone who helped him build the first one.
Rapture did fail from the perspective for everyone in the rest of the world. Rapture was pretty much the proof for objectivism failing. The would be the worst thing ever for Ryan. You act like building the Rapture was easy, if he did it once, he can probably do it again, especially with use of the some of the scientific advances made in Rapture. Being able to say mind control the rich and powerful would've made a 2nd Rapture easy to build.
Ryan didn't have any vested interest in the outside world, Rapture was his world and he was going to ride it out to the end. I mean, he set Rapture to self destruct if Jack was weak enough to kill him. Ryan would rather die than leave Rapture.
 

Phoenixmgs_v1legacy

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Mikeyfell said:
I was pretty sure that audio log I heard said "only people with Ryan's DNA" which I took to mean it wouldn't work if anybody had non-Ryan DNA on board one. at least that's how I read it.
I'm pretty sure it meant only people with Ryan's DNA could operate it. It doesn't even make much sense for others not to be able to ride in one.

Ryan didn't have any vested interest in the outside world, Rapture was his world and he was going to ride it out to the end. I mean, he set Rapture to self destruct if Jack was weak enough to kill him. Ryan would rather die than leave Rapture.
Ryan's actions don't even make sense. An objectivist wouldn't do most of the stuff Ryan does during the game or the stuff he did before the game takes place. The whole reason for him dying ("a slave obeys") is retarded as well.
 

Xdeser2

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Phoenixmgs said:
So I just beat Bioshock Infinite the other day, and I read through a few story/ending discussion threads to see other people's reactions, different takes on the story, etc. I was shocked to see some people saying Bioshock Infinite's story was just bad writing/storytelling/filled with holes to then see that same person point to the original Bioshock as a good story. What?!?! The plot of Bioshock was horrible.

When the twist happened in Bioshock, my initial reactions were "Wow! Awesome! Really great twist!" Literally 10 seconds later, I put everything together, and then realized it didn't make any damn sense. Bioshock's plot is basically an elaborate assassination plot that happens to be, perhaps, the worst assassination plot ever (since it had an extremely low % of actually working). You couldn't kill Ryan with physical violence because of the Vita-chambers, and Ryan knew about the mind control (All Ryan had to say was "Would you kindly not kill me?"). The very reason Atlas/Fontaine wants you to kill Ryan is because he knows the Vita-chambers will work for you (the same blood as Ryan) so you can't really die from the splicers and whatnot on the way to Ryan; therefore, he had to know you can't kill Ryan by normal means. I'll give him the benefit of the doubt about not knowing that Ryan knew about the mind control. A much better means of killing Ryan would have been poisoning him or something. Ryan only died because he wanted to and he disabled his own Vita-chamber.

Now onto Bioshock Infinite. If you liked it, fine; if you didn't, fine as well. But to not like it because the plot has holes (especially while praising the original Bioshock) is idiotic. Whether the multiverse actually exists isn't a known fact, it's a theory (that really can't be dis-proven). We don't even know if they exist nor how things would resolve themselves if we were able to go back and forth between them.

1) I don't get how anyone can prove that Bioshock Infinite doesn't make sense.
2) Since you can't prove unequivocally that the story has a hole, why would then want the plot to have holes? Just to have an objective (instead of subjective) reason to not like the plot?

It seems like people are just wanting to not like the ending, and then coming up with their own made up plot holes to "prove" the story has holes just to contrive a reason that the story is factually bad. Why try to prove the story doesn't work when you can just as easily prove it does work all while getting even more enjoyment out of your $60? The people showing ways in which the story does work itself out are using logic and using math to demonstrate what infinities are.

There's some issues with the story. For example, once Booker and Elizabeth went through the first tear on their quest to get guns from the gunsmith to give to Fitzroy for an airship, they should've known to either not go through or go through and just give up on the whole quest. Before you go through, Elizabeth says they can't get back so that means once you go through, that deal with Fitzroy is void and there's no point in getting the guns or the machinery. The characters (especially Elizabeth) should've figured that out much sooner. But that really doesn't ruin the main plot, it's not a plothole so-to-speak.

Lastly, people need to stop parroting Yahtzee because when you do, you disappear up his butt.
How can you say one story is objectively better than another? You cant, its all subjective in every way. I personally agree that Infinite has a better story, but then you run into a thing called OPINION.

Though, admittedly, yes, its annoying when people just parrot the same thing they hear from their favorite gaming pundit(s) instead of thinking for themselves...
 

Phoenixmgs_v1legacy

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Xdeser2 said:
How can you say one story is objectively better than another? You cant, its all subjective in every way. I personally agree that Infinite has a better story, but then you run into a thing called OPINION.

Though, admittedly, yes, its annoying when people just parrot the same thing they hear from their favorite gaming pundit(s) instead of thinking for themselves...
A core property of a story is to be logical and make sense. Bioshock Infinite does make sense while Bioshock does not.
 

Jimmy T. Malice

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Festus Moonbear said:
Infinite's story might be impressive to someone who has never heard of the whole multiverse theory before, but otherwise it's pretty ordinary. In other words, if you know who Ace Rimmer and Arnold Rimmer are, it's hard to take Infinite seriously. It's certainly not 'OBJECTIVELY' better, because that isn't a thing that exists.
I can just imagine Booker DeWitt saying "Smoke me a kipper, I'll be back for breakfast".
 

thanatos388

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JellySlimerMan said:
Phoenixmgs said:
I will just leave this here:

Good luck trying to justify the made up Quantum shite.
Awwwww, beat me to it! Yeah disappointing at how much people praise this mediocre disappointment of a sequel. I don't dislike the story but its not great or worthy pf its massive unwarranted praise from everyone who want's a new video game to put the art badge on to justify their entertainment hobby.
 

thanatos388

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Phoenixmgs said:
Mikeyfell said:
I was pretty sure that audio log I heard said "only people with Ryan's DNA" which I took to mean it wouldn't work if anybody had non-Ryan DNA on board one. at least that's how I read it.
I'm pretty sure it meant only people with Ryan's DNA could operate it. It doesn't even make much sense for others not to be able to ride in one.

Ryan didn't have any vested interest in the outside world, Rapture was his world and he was going to ride it out to the end. I mean, he set Rapture to self destruct if Jack was weak enough to kill him. Ryan would rather die than leave Rapture.
Ryan's actions don't even make sense. An objectivist wouldn't do most of the stuff Ryan does during the game or the stuff he did before the game takes place. The whole reason for him dying ("a slave obeys") is retarded as well.
Bioshock gave up on objectivism as a subject after the marketing. You can't just bring up something and act like you have then automatically discussed it. Both stories fail in different ways.
 

sethisjimmy

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May 22, 2009
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I'm gonna try and make this short, because I feel like I could rant about this a little bit but I don't want to so much. Having recently played Infinite (actually only the last few days, even after this post was made) I tend to disagree with your point.

I'm gonna skip mentioning how OP doesn't really know what objective means because people have been over that ITT.

So Vigors. They could have been done better. As it stands, it's just painfully obvious that they were forced in the story on account of this being in the Bioshock series. I'm not averse to them being there, but they were simply not explained well. In the original Bioshock, Plasmids were central to the story. In addition to them making people somewhat nuts, they also simply don't fit in society. Giving people violent, magic powers is a guaranteed way of fucking up your closed society. Infinite's vigors however, are some kind of side-attraction that have little to do with the main story. This irks me a bit. Shouldn't certain Vigors just break things? Possession for example. Have vending machines spew money, make people do whatever you want them to do. Tensions are obviously high, and yet Vigors allowing the wanton magical genocide of skypeople with a flick of the wrist somehow are not a huge factor? I dunno about that. Bioshock 1's approach to those kinds of powers was definitely more coherent and unifying to the story. They also had an origin that made a bit more sense. They came from Ryan's dislike of religion and the restrictions society placed on science. In infinite, a place ruled by religion and faith, they just sort of came, unexpectedly.

As for the storytelling, the games are equal in my eyes. And not in a great way. Which is to say, they both use the patented Bioshock method of storytelling (tm) that involves short moments of actual story progression divided by long arbitrarily contrived (often to the point of being insulting) fetch quests that are sometimes layers deep and often involve recently introduced secondary antagonist NPCs that talk to you through PA systems have a nasty tendency to send conveniently packaged waves of enemies your way for giggles every now and then.

I don't consider the time travel/universe splitting plot a negative like some do, because Bioshock 1 and infinite are obviously different styles of Sci-Fi and Infinite just asks that you have a little more suspension of disbelief, but I do feel they both severely lack any storytelling prowess to compliment the actually pretty interesting main plots of each.