Helba1984 said:
Exactly, that's what half life was but I always hear some fanboy yelling about how it had all these choices; it was an illusion, nothing more. And being able to walk away from a character during a cutscene isn't innovation, it's a way for the impatient to not hear and/or care about the narrative.
I would say that Xenosaga has a storyline about 20x deeper than mass effect or even DA:O.
Play through the trilogy and then form your opinion
Yeah I was sad about that. I LOVE cross edge
I wouldnt actually call over-complicated, needlessly complex philosophically difficult concepts convoluted by scattered story-arcs that lack a clear and decisive progression "deep".
Just because something is written in such a way as to confuse just about everyone except the writer doesn't make it DEEP.. it just makes it CONFUSING!
This is where I think people start losing the Jrpg vs. Wrpg argument... Sometimes people just want to know what the hell is going on without having a Master's degree in Psychology. It's why Xenosaga (to use your example) was so hit and miss with Rpg lovers.. That game got to a point where I had no clue what the frak was going on, and worse, had ceased to care.. worse the game did a TERRIBLE job of transitioning between cut movie (I won't refer to those half hour long visual epics as "scenes") and actual game play.
When ever I get a cut film and instinctively know to put down my controller and grab my popcorn, there's something wrong with your game design.
When i want to watch anime, i WATCH anime.
When I want to play a game, I play it.
Thats the difference between Xenosaga and Mass Effect. Mass effect, i FELT like Shepard. I felt like I was making decisions, exploring the galaxy, and facing a crisis that while admittedly wasnt exactly "unique" in the pantheons of literature, did a hell of a good job of making ME feel like the hero.
IN Xenosaga, I felt like all I was doing half the time was navigating through an incredibly complex DVD menu, walking down a hallway just to advance the movie.
Worse, the Xenosaga story got so out of hand it began to fall in itself halfway through the series. With mass effect I was eager to keep playing, pushing the mission, excited about what mission going to this new planet might give me, listening to my crew, threatening people, negotiating with diplomacy, etc.. In Xenosaga, I had to force myself to come back and play some more every time i turned off the game.. it took MONTHS to get through Xenosaga I.. not because it was "long", but because I got BORED with watching cut scenes and fighting half-assed skirmishes every so often, as if the creators kept forgetting that there was supposed to be a "Game" in there somewhere. Then, when they remembered this was a "game", the game mechanics weren't unique or inventive... it was just a slight update from what Final Fantasy IX and Xenogears did, and even then it was generic as hell. Sure the cinematic presentation might have been slick, but ultimately the game let more rpg lovers down as a complete package than it inspired loyalty to the series.
The Dot Hack games were years and away better than Xenosaga.