s69-5 said:
Sacred 2 (Dungeon Crawl, grind, enemies level up with you). BTW i do have a level 101 Sera. I like WRPG as well, but it's hypocritical to point the finger at those made in the East.
Borderlands (First Person, Dungeon Crawl (albeit outdoor), Grind). I hate this boring, repetitive game.
Those are two fairly recent examples.
I'll give you Sacred 2, but Borderlands? I was under the impression that it was basically a FPS shooter with RPG elements, a la Bioshock.
Bluttaube said:
Skimmed through this thread but didn´t really find this mentioned:
I think with "stagnation" he didn´t mean technic, presentation, the type of combat, but rather how the actual storytelling is done. There is a huge gap between the actual gameplay including it´s game mechanic and the storytelling. Why, for example, have i blasted every enemy i can find (including bosses) to oblivion with my best spells in record time, when in the next cutscene the same character gets beaten up by the schoolyard bully and runs away crying?
That´s where they haven´t really involved.
This. This is what the quote is actually referring to, and yet people keep arguing about plot cliches and linearity.
Helba1984 said:
It was panned because western reviewers are biased against anything that's turn based and not open world.
It's one of the best turn based JRPG I've ever played. It's a cooperative effort by all the main Japanese RPG developers actually.
It also got some pretty lackluster reviews from the Japanese media, so unless they have an anti-JRPG bias also your argument doesn't stand =)
Still I'm willing to try the game out if you can give me some specifics about why the game was so great.
Helba1984 said:
Doug said:
Helba1984 said:
Yukichin said:
This article is amusing. I was introduced to RPGs with JRPGs; personally, that's my idea of an RPG. Things like Fallout 3 strike me more as an FPS than RPG.
Anyway, back on subject:
I personally like the linearity of JRPGs. They have a set story and strike me as a fun, interactive novel moreso than something that doesn't have a strong storyline.
Agreed. WRPGs seem to be a shooter with a sword and fantasy-based character and environment skins.
To me that's not an RPG, it's an Action-RPG, at BEST.
And JRPGs where you have to do what the designer commanded would happen is very "Role Playing"... oh wait, no, its not, its watching a bloody movie or novel.
Nope. You're caught in the Half-Life illusion.
Even if they let you wander around the land like a fucktard, WRPGs still have a developer-set narrative.
The only difference is the illusion that what you do changes anything in the long term.
Your point = epic fail.
I've heard this argument before, but I think it actually supports the WRPG>JRPG position more than it does yours. I mean, if both WRPGs and JRPGs are essentially linear yet WRPGs use techniques to "trick" you into thinking you have choice, doesn't that make WRPGs better by design since they are able to draw you in to the illusion of the game world better?
It's kind of like what the quote in the article was referring to in the dialogue example. In badly framed RPGs the NPC will give you a role-playing choice, but you won't be able to continue without choosing the "right" answer (thus defeating the point of having a choice at all by breaking your suspension of disbelief). A better RPG will acknowledge your choice but send you on the quest anyway (for example, the NPC tells you to man up and stop being such a coward/running away isn't an option), or they would do away with the dialogue choice entirely because a "no" answer would conflict with their characterization of the protagonist.
HyenaThePirate said:
I think the main problem with the decline of JRPG's in the west is that there ARENT ANY..
Actually, you should be happy they don't bring over more. Most of the ones that don't get localized are really bottom of the barrel.