Honey, it's always different.zinho73 said:This is different.
Keep in mind, the reason this discussion started was someone saying that no story content was good, and backing that up. That means that, for the intents and purposes of my prior comment, it doesn't matter if it's Day 1 DLC or not. But sure, let's go down that rabbit hole.This is Day 1 DLC.
"Held" is such an iffy term. I mean, first, let's be clear. This is bonus content for the people who paid extra for a special edition. The reason you can buy it is so you don't lose out if you didn't buy the special edition.On the day your game launches you know what do you want? People playing and enjoying the game with no content held whatsoever (big or small). After a few days, you can swoop in for the kill and grab more money with DLC - this is a social contract that we accepted (maybe we shouldn't have but this ship have sailed).
And now, I'm going to do something I don't exactly like, and I can't believe it's come to this.
I'm not sure why people feel entitled (and I hate the word, and do not use it lightly) to all additional content just because they're purchasers. The idea of special editions goes back at least fifty years, and often there are bonus editions released alongside the original. It's a fairly standard practice these days with big artists to have bonus editions. I help edit a weekly music newsletter and pore over dozens of CD releases most weeks, and with a few exceptions (holiday dead zones, for example), it's INCREDIBLY rare to not see some sort of dual edition on the lists.
Why don't people complain about this day one premium content? That bonus tracks were "withheld" by Warner, EMI, or Universal? Usually, we get more extra content percentage-wise, too. A single bonus track is usually about one-tenth the length of the overall record, and many of these bonus editions have an extra CD or DVD with more than just a single piece of content on them. Why don't people feel entitled to the bonus content on DVDs? Or BD exclusive content? Hell, now we have iTunes exclusive content.
So why is the gaming sector of the entertainment industry so different? People often compare the use of online passes to the needs of other entertainment, but that works both ways. In this instance, this is strictly premium content for premium purchases at a premium price, and other media does this as well, but they don't get crap. If music and film don't need to justify additional day one content at a premium, why should a game company?
As far as a social contract goes, there is no such contract. And let's be clear: The video game industry is a collective of businesses. The only real contract we have with them is "you make a product, and if we are pleased, we will buy it." And we don't even uphold that end of the contract. Consumers have developed this notion of a positive relationship with businesses that are actively screwing them, based on the mentality that if we just bend over and take it up the tailpipe, they'll be nice to us next time. That's a social contract that says "use me." And that bothers me a lot. But that's not specific to this point.
There's that double standard again. But it's not even really desperation, it's perceived desperation. Accusatory desperation. It's kind of like calling someone a slut because they're not completely reserved on their first date. How would you feel if this really was limited edition content? If the only way to get the content was to be one of the pre-orderers of the Collector's Edition? And since it's already sold out, tough luck if you want the bonus content.When you are too anxious to grab our money, some may take offense. It is like going for sex on the first date - some don't mind, but some prefer to be f***ed on their own terms.
Seriously, how is that better? It's certainly less of a cash grab, so logically, it should be an improvement.