I'm thinking along these same lines. You can only make a game so accessible before it's not the same genre of gameplay anymore. At some point, you have to let the gamer decide to try something new if they're not well acquainted with RPGs.viranimus said:Bioware is changing, and I somewhat agree its not for the better. It seems like they are working too hard for widespread appeal and forgetting what grew their popularity in the first place.
I don't think it's that they've gotten drunk on fame and fandom...it's just that they've been bought by EA.Krantos said:I've actually begun to wonder if BioWare's fame has gone to their heads.
After playing Dragon Age 2 (waiting until it was on sale for $10 on Impulse), I find myself baffled that they actually thought it would outsell Origins. Not because it was a bad game, it was pretty good.
The problem is that it is clear very little effort went into it.
The story is... well, absent. People keep saying the story is Hawke's "Rise to Power," but that's the problem. The hero's journey from pauper to Hero is an intrinsic part of any Fantasy Story. However, it's supposed to be driven by the main plot, with the main character's arc being a component of that. Origins did this, in fact, they had 6 potential arcs in a single story. Dragon Age 2's story isn't a story, it's a single character arc.
The side characters are also weak. The game does a decent job of fleshing them out eventually, but it comes to slowly. By the time you've learned enough to be interested in them, they've ceased to have any impact. A big thing that bugged me at least is there is no reason for most of them to be following you around. Varric, I understand, at least in the beginning, since he's helping you raise the money to join the expedition. But Merril? Why did she stick around after moving to town? Fenris? He's a fugitive, shouldn't he be laying low, or hunting that mage instead of following a rather well known figure around? Similar with Isabella. And why is the CAPTAIN OF THE GUARD following you?? There is no reason for it, and it makes the characters uninteresting because they're not acting like rational people.
There were things I liked about the game. The combat was actually kind of fun, even if there is way too much of it. The visual style is also much improved over Origins. I just feel that not enough time was spent on the game, and yet BioWare still expected to sell approx 5 million copies.
I honestly think they've fallen in love with their own legend. They've started to think they can do what they want and treat fans how they want and still be a huge deal. The saddest part is they may be right.
They've been one of my favorite developers for a very long time, but it's quickly getting to the point that everything I read about them makes me sad. This whole thing with the Liara statue is just the icing on the cake.
We've had a good run BioWare, but I think maybe it's time we parted ways.
Thank you for being the most in-depth with your analysis thus far. I have to agree with you on all points except for the combat. That level of button-mashing is rarely engaging in what is supposed to be a story-driven Action-RPG. It works in something like Dynasty Warriors, but not here. Just my take on it.Krantos said:snip
This is what I'm thinking has happened. I think EA gives them more freedom than the other studios they've assimilated but not by much. There was a time when "Electronic Arts" meant something.kman123 said:I really don't want to make the point, but the link between when Bioware started streamlining everything and when EA took over as publisher is WAY too close to be called a coincidence.
This is where I hit a roadblock, myself. There were enough variables in the mechanics and abilities in the first game to let you live long enough to actually do something without getting a face full of bullets. ME2 was too much shooter, not enough RPG.Joccaren said:I want my ME1 combat systems back; Alpha strikes with multiple abilities, allies and enemies that actually have reasonable health, and the ability to semi-safely run around a battlefield rather than having to stay behind cover.
On the console, I agree. Played the demo on the 360 and hated it. I ended up getting it for the PC, though. Not bad that way. The faster combat is kind of fun when you can sit back and direct it rather than trying to direct it and take part, simultaneously.robinkom said:I have to agree with you on all points except for the combat. That level of button-mashing is rarely engaging in what is supposed to be a story-driven Action-RPG. It works in something like Dynasty Warriors, but not here.Krantos said:snip
^ thatKimarous said:
I'm glad you at least realise that this is the paranoid side of you. All indications point to this being a move by Bioware, not some sort of directive to make games differently than they'd like to (aside from maybe release timing, but I haven't really seen anything to suggest that's EAs fault either).robinkom said:The paranoid side of me thinks EA have dug their claws in too deep and have had an influence on Bioware's work.
Okay, this is where I'm calling bullshit. See, that bolded bit? That is what we call entitlement, plain and simple.robinkom said:Looking at the bigger picture though, Bioware isn't the only developer out there doing this. You can't please everyone all of the time but the people that brought you to the dance should be priority, namely those of us that have supported them and bought their games in the past.