And that risk took away from it for me. When I play a Bioware game...I want an RPG, not a shooter. Still a great game, and once FF13 is done, I'll be mopping up the game as my Adept.
Hence the "most biotics".Altorin said:Warp.JediMB said:This is my main beef with the new system. It takes away from the less weapon-oriented classes; Adept, Sentinel and Engineer.Hurr Durr Derp said:I also fail to see how the global cooldown improved anything.
Most biotics getting the additional nerf of being unable to affect anything with armor, shields or barriers only makes it worse, of course. I mean, yeah, it's a balanced system for Soldiers, Infiltrators, Vanguards and Sentinels... and it's probably alright for Engineers too, but the almost entirely biotic-oriented Adepts just end up with a heap of useless abilities.
The only barrier adept's can't handle is Shields, and they're also the easiest to get rid of
And Singularity works on enemies that have armor/barriers IIRC, and if you can land a warp inside a Singularity, it will explode.
Really? I used throw, warp and shockwave all the time, especially on the later levels. Knocked them off the platforms and gave me time to pick off a different enemy.JediMB said:Hence the "most biotics".Altorin said:Warp.JediMB said:This is my main beef with the new system. It takes away from the less weapon-oriented classes; Adept, Sentinel and Engineer.Hurr Durr Derp said:I also fail to see how the global cooldown improved anything.
Most biotics getting the additional nerf of being unable to affect anything with armor, shields or barriers only makes it worse, of course. I mean, yeah, it's a balanced system for Soldiers, Infiltrators, Vanguards and Sentinels... and it's probably alright for Engineers too, but the almost entirely biotic-oriented Adepts just end up with a heap of useless abilities.
The only barrier adept's can't handle is Shields, and they're also the easiest to get rid of
And Singularity works on enemies that have armor/barriers IIRC, and if you can land a warp inside a Singularity, it will explode.
Adept's strength used to be its great variety of abilities, but in ME2 you'll usually just use Warp, and Singularity to set off Warp explosions. Throw, Pull and Shockwave were rarely useful.
Have you at least pla... Oh, you haven't. Well, then I have this to say:s69-5 said:While I did enjoy Fallout 3; because of a lack of VATS, I have no intention of ever playing Mass Effect. Having watched a friend play for a few hours, my take is this:
Mass Effect:
Shooter RPG
Funny. Shockwave really stopped being useful to me once I left Veteran difficulty. Throw found its uses against husks, due to the insta-kill once I'd worn down their extra defenses, but I never found myself in a situation where Shockwave would be more effective against an enemy group than Singularity or Reave.dogstile said:Really? I used throw, warp and shockwave all the time, especially on the later levels. Knocked them off the platforms and gave me time to pick off a different enemy.
Did I mention I was playing on insanity?
Depends entirely on your choice of class. About half of the classes you rarely ever have to shoot with in non-boss battles, and rather focus on strategic power-usage.s69-5 said:EDIT: And watching a friend play for several hours, I get the gist of ME quite well. Shoot stuff in TP mode most of the time (like a typical TPS game such a Gears), run around and talk with people sometimes, and there's a levelling system and stats. Yeah, it's still an RPG, but for me, the shooting elements are too heavy.
Yes because getting rid of the massive inventory system and altering combat irrevocably destroyed the conversation system i.e. what the actual "role-playing" part is.Onyx Oblivion said:And that risk took away from it for me. When I play a Bioware game...I want an RPG, not a shooter. Still a great game, and once FF13 is done, I'll be mopping up the game as my Adept.
Oh yeah no one like thouseRuss Pitts said:"Oh, the mining game," she says. "No one likes the mining game."