I dont know the reasons for any of those, other than the latter two are untrue.gring said:first of all, they dont just 'get the franchise', they were probably paid to make the game as im pretty sure bioware didn't have a publisher at that time. bioware barely had a name for itself then and lucas went with a different company to make the sequel.loremazd said:If you think Bioware got the Star Wars franchise out of the goodness of their hearts and the desire to make good games, you're kidding yourself. They did it because they wanted to put a well recieved franchise and make an rpg out of it because it would sell well.
besides, i never said "bioware used to make games out of the goodness of their hearts", so way to make up your own context from my post. I said, its simliar to how pixar works, they make movies that interest them, so they end up as interesting films, and make money from THAT, and NOT "well lets just copy someone else because we aren't really designers anymore".
why do you think the new star wars game is an MMO?
why was mass effect 2 gameplay ripped straight from gears of war?
why is DA2 combat and art style copied from wow/diablo/others?
because they can't think for themselves anymore and feel obligated to market their games to the "everyman" which we all should know by now that there is no "everyman" so you just end up with a watered down product that no one can really relate too.
Mass effect 2 uses a cover system, and that is the only comparison to Gears of war.
DA plays nothing like either WoW or diablo, especially diablo. I have played all three games, and other than the concept that there are hotbuttons for skills, there is no comparison at all.
DA2 for the PC plays exactly the same as DA1 mechanically. The only thing that changed was the camera and the movement speed between enemies.