dolgion said:
I judge the changes made in DA2 taking into account the "spiritual successor" claim. You see, for example with ME2, I don't have any problem with them making a shooter, if that's what they set out to do. But Dragon Age was supposed to be back-to-the-roots or not? It's how they marketed the game in the first place.
To be honest, I believe Dragon Age: Origins will be the last "old style" RPG to be made by a mainstream developer in a while. I also believe that after its release, Bioware had every intention of changing it.
dolgion said:
They DID decrease the scope of their games.
No they DIDn't. It depends what you mean by "scope". Part of the reason the "scope" has changed is technology. It would take ten years to make a game as intricate as Baldur's Gate with the mechanics of Mass Effect 2. It's easier to write an intricate novel than it is to create an intricate video game. One takes more time than the other. But, in some ways, the "scope" has become larger.
Did Baldur's Gate feature a "carry over" system where the choices you made in the first game effect the world in the sequels, in both subtle and non-subtle ways? Nope.
Did Baldur's Gate offer a completely voiced cast, with a reactive response wheel that makes even conversation extremely exciting? Nope.
Did Baldur's Gate offer reactive, fun and solid combat mechanics? Nope.
Did Baldur's Gate feature as detailed environments and graphics? Nope.
You see where I'm going here... Surely these things count as part of the "scope"?
Look, to most people, Baldur's Gate would be simply unplayable. You can't expect Bioware to cling onto something that you like but most people don't.
dolgion said:
Also, the combat systems have been more and more pushed to become more like action games. Compare KotoR's combat system with Jade Empire's, or even DA:O with DA2. The trend is visible. If that's a good thing is matter of opinion, I agree
with you there.
Yep, and most gamers prefer the "action game" combat system.
dolgion said:
I happen to prefer the old more tactical style of combat system.
Well then you have dated tastes and shouldn't expect developers to cater to you. It's sad, but it's true.
dolgion said:
What I point out is that their games have been losing in complexity.
Define "complexity". These honestly just sound like weasel words to me. Care to give some examples?
dolgion said:
I said earlier that I'm not rooting for countless remakes of Baldur's Gate or something. I am for change. But I feel their focus on WHAT to change is not bringing the RPG genre forward.
With all respect to you, and you do seem like a thoughtful and intelligent person, what you think is irrelevant compared to Bioware think. As one Escapist has already said - these guys have been making RPGS since you were 7 (or 8). They do know more about the industry than you do - and they do know more about how to move their genre forward than you do.
dolgion said:
My vision for that is also in the discussion. There's a lot more potential to RPGs, and I'm unhappy that Bioware, one of the few real RPG companies isn't striving to push the envelope in that direction. If that's profitable or not, I don't know. Apparently it isn't. Which saddens me.
Can you give some examples of how you think the industry should move forward? You seem to be against making combat faster paced and action orientated. Why? How does this destroy a role playing game? If anything - it makes it more entertaining. But maybe you aren't against that. Give me some examples
