dolgion said:
In another thread I read that people bitched about DA:O's old school combat approach, so logically they had to make the combat more action oriented. And people still *****, even more so. It's not that gamers are whiny primadonnas that can't be pleased. No, this is Bioware's fault 100%. To me, this is another sign that Bioware is losing its edge. Since when is Bioware so headless and submissive to just simply throw in features that players call for without taking a step back to see if the changes work for the game, and contribute to reaching the vision for it?
Because that's, you know, the JOB of a game designer.
So what you're saying is... player bitching shouldn't be listened to. Yet now you're condemning BioWare because people *****? Exactly based on what do you deem Dragon Age 2's combat system a failure or a backward-step from Dragon Age: Origins?
dolgion said:
And is the cooperation with EA turning Bioware into an oppressive company that bans legitimate customers from playing their games simply for badmouthing them?
Read the article about that again. It's a mistake that's been corrected. And even if it wasn't corrected, it wasn't a ban, it was a suspension, one that would last a few days (3 iirc).
dolgion said:
Generally I found myself liking Bioware RPGs less and less over the years. Ever since Baldur's Gate 2 did they start decreasing the scope of their games, actionifying the combat systems in them until the games they produce became a mockery of the games they used to make.
Congratulations. You have an opinion. One that's (generally) popular with older gamers and unpopular with newer ones. If you haven't noticed a pattern, old people like old things. It's because change isn't the favourite thing to most human beings.
dolgion said:
Bioware, just admit you aren't able to make games anymore like you used to. Admit that all you're trying to do is get the greatest common denominator of gamers to buy your games so that you can make more money. You obviously don't know anymore how to make a deep and epic RPG, because you're so misguided about the things that make them great. If you just concede this and move on to making semi-linear action games with good stories, that's okay. I liked Mass Effect 2.
A business is trying to target the widest audience possible and actually maximise their profits? The NERVE!
Oh and what's obvious to you... well I'll just refer you to my previous argument. Although maybe instead of condemning an entire company over one of their products that you didn't enjoy (or at least not as much as you did the rest), you should point out the flaws within the product instead and move on.
I'm not that big a fan of DA2 either, but that's one game and it's all you're basing your argument of "your entire company sucks now". Oh and "actionfying" the combat is a good thing. It's a VERY good thing. I understand why you might like some of the last generation combat, but you should understand you do so because you grew up with it. Objectively, action-based combat is a positive step for the industry as a whole as it moves towards a more believable experience. And you'll be able to get your fix of non-action based combat still from indie devs, MMOs and browser games.
PS
Can someone explain to me what's more action-y about DA2's combat system vs. the one in DA: O? Cause honestly, I don't see any difference whatsoever aside from the fact Warriors/Rogues can actually do more than auto-attack now thanks to a better designed Stamina system.
Oh right, instant casts instead of cast times (this is pretty much exclusive to mages methinks?). Can you explain to me the logic behind that being a bad thing?