Wow that sounds just like Dark Messiah. Never played but I watched the Let's Play on Chocolate Hammer and noted the same thing - the necessity for a certain number of skill points in an attribute before you could use a piece of gear essentially adds up to a level requirement for gear. Only you're making the player implement the level system by their choices (which can be wrong) instead of just putting it in the game and letting them play.Jake Martinez said:I get what you're saying and I sort of agree with it at a basic level, but I think your analogy leaves a lot to be desired. A single fighter in Baldur's gate is just part of the 6 part team, plus there is the entire meta game of choosing the appropriate equipment, appropriate classes and level ups in different classes and spells. It's actually quite deep in terms of the amount of thinking and planning that goes into the game before you even begin a combat encounter.evilthecat said:Do me a favour..
Go back and play Baldurs Gate, KotOR and the original Neverwinter Nights.
Everyone fantasizes about things they played when they were younger and turns them into monolithic epic things which can never be superceded, but in my experience that's generally because were more easily impressed, not because the games were better.
In fact, go back and play a fighter in the original Baldur's Gate. Note how deep and tactical the combat is, certainly nothing like the action RPGs of today where you have to select abilities and click more than once in an entire fight.
The same is not true for Mass Effect 2, and certainly not for Dragon Age 2, which I actually find more disappointing since it's "supposed" to be more of a traditional RPG. Really, they have massively regressed from DA:O to DA:2, for example take character attributes:
In DA:2 you get 3 attribute points at each level up that you should be able to spread across something like 6 attributes, each attribute having a different derived outcome for your character. Sounds great, but in practice, each character class has to use equipment, which (surprisingly enough) is usually restricted to either a character class, or requires 2 out of those 6 attribute points in order to use. So, if you are a warrior, well I hope you enjoy putting all your points into STR and CON until you're almost done with the game, otherwise you will never be able to use most of the loot you find. Same goes for the other classes as well and their respective "class attributes". (Here's a fun idea - try building a blood mage in DA:2 and using HP as your mana pool - you can do it, so long as you're willing to restrict yourself to equipment with laughably low willpower requirements to use, which means generally stuff far below your level and taking half of the fun, ergo loot acquisition, out of the game)
This is just poor game design and I'm more than willing to bet it came about by a desire to cater for the lowest common denominator and the end result is a shallow system that is actually easier for a novice gamer to screw up if they aren't paying attention - for example, a younger friend of mine got almost to the end of the first act before he realized his warrior would never be able to dual wield in DA:2 because the appropriate weapons were restricted to an ability that he'll never posses, regardless of if his attributes met the requirements for the equipment.
Frankly, I'm not a fan of this at all. Bethesda/Obsidian managed to do a far better job with the SPECIAL system from Fallout in terms of making it more accessible yet still providing depth and while I don't know if we can compare sales across titles here as easily (ergo: I don't have the numbers in front of me), you'd be hard pressed to argue that FO:3 and FO:NV were anything but huge commercial successes.
I still liked the parts of the story that weren't Cerberus or Collectors (I even liked Miranda), most of the game is sidequests and loyalty missions which are still top-notch for the most part. I don't know if it was just hard to follow up ME1, but I didn't think anything in the main plot measured up to the awesomely Lovecraftian reveal of the Reapers.JakBandit2208 said:While I don't agree with your take on ME2, I do agree with you that Dragon Age 2 is superior to Origins.
Why are you telling me all this? I'm not Bioware. As I said, you'll want to get on Bioware's forums, not the Escapist, and voice all this. [sub]...in a mature and constructive manner I hope.[/sub]dolgion said:I did offer suggestions, though they are unfortunately buried in the discussion here. Also, I am working on my own RPG.canadamus_prime said:Then perhaps you should get on the Bioware forums and offer them some actual constructive criticism and perhaps some suggestions as to how they could improve the combat instead of unhelpful and rather childish whining.dolgion said:You know what? You're right, I'm whining. I'm demanding. I want games that really move things forward. In the very least, I expected Bioware to keep their promise of making an RPG that is in spirit the successor of BG2, but with the second game of the series, they pulled out of that promise instead of actually addressing the issues of DA:O. What I meant in the paragraph you quoted was that simply making the combat action-oriented didn't fix anything. They just thought "oh shit they don't like the old-school style. okay, we'll just make it anime" instead of thinking WHY the old-school combat wasn't well-received. That's why I'm doubting that Bioware has any real vision for the Dragon Age series that they work towards.canadamus_prime said:Oh wait, yes they are. Exhibit A: You.dolgion said:Remember Bioware? Those guys made some of the modern classics of the RPG genre. Baldur's Gate, KotoR, Neverwinter Nights etc. What happened to them?
In another thread I read that people bitched about DA:O's old school combat approach, so logically they had to make the combat more action oriented. And people still *****, even more so. It's not that gamers are whiny primadonnas that can't be pleased.
For combat it would've been enough to just lift the complexity of DA:O's combat to the level of around BG2. Complexity not meaning that everything should be super hard to grasp, but to offer for a wider range of combat tactics, thus allowing more classes. BG2 obviously had a solid foundation in the D&D ruleset. It's not perfect, and Bioware should've IMO looked into taking its complexity/depth while removing all the stuff that just doesn't work well in CRPGs (like the one-spell per day thing. I didn't like that myself). The last thing they should've done was to make it all even simpler like they did. (If their goal truly was to create a spiritual successor for BG2)
No its not a hardcore RPG, but it can be agrued it was deep in certain aspects of storytelling as well as a fun game.moosek said:Kotor isn't a deep, hardcore RPG.
What morality system? It was more like do you want be a Sith or Jedi.It's morality/implications system became Mass Effect.
When did they become Creepers- Oh I just realised they were dollar signs...bussinrounds said:It's all about the $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Actually, I did a review on the 3rd (never beat it but put a lot of time into it) and it was quite good. The community has released patches like it did for the 2nd game that fixes the bugs.Dexter111 said:They were forced by their Publisher JoWooD to "make Gothic 3 more like Oblivion/Morrowind" to appeal to the Mass crowd, they were also forced to Release it before it was done and when it was very buggy... I still haven't played it really xD
xHipaboo420x said:They all sell heroin to schoolchildren and kick beggars to death. I know this for a fact.
They make good games though.
I'm not 100% on this, but I think the same team who worked on ME2 also did the core development of DA2.gmaverick019 said:correcct me if im wrong, but i swear new people that were hired by bioweare were making da2 for the most part, if not then i am wrong but i thought a semi different team was making it, yes they are part of bioware but that doesn't mean they have the same goals or anything, which yes that is semi heartbreaking/gamebreaking hwen teams don't have the same goals, but overall i do enjoy their most recent of games and i do think they are still semi strong, but i wiouldn't put it past the, even as a bioware semi fanboy, as for them to turn more towards the cod crowd more than anything, if i was a business man i would go where the money is, and with being how stingy and whatnot the elitist crowd is, that is nowhere near where the money is. so yeah, i can't really blame most companies that face that direction they are heading for.
I think Bethesda are going towards this with part of the quest system in Skyrim. There are the proper story quests and side quests but it also literally creates quests for you and checks where you have been before and sends you to a new place if it can result: neverending game loldolgion said:Imagine procedurally generated quests and entire game worlds.
Baldur's Gate is an awesome game. I would play it over Dragon Age 2 anyday. I still have it on my pc so nostalgia doesn't have anything to do with it.TikiShades said:You guys think Baulder's Gate was great? Try remembering Pong. Top-notch gameplay, thrilling musical score, immersive story... I mean, the characters felt so real, it was like I knew them personally; like they were sitting right next to me or something.[/nostalgia] ;3
Well, I meant you could have at least nine different Sheps, since I like to make up new stories for them and base their decisions in game on that. It actually does get confusing with all those people in their making up rules. Like My Spacer WarHero deleted the files on the Alliance Kasumi had while my Colonial Sole Survivor kept it.Mcoffey said:Everyone knows LucasArts forced them to put out an unfinished game around when Episode Two game out to maximize profit. Obsidian makes buggy games, I don't argue that, but KoTOR2's bugs are more on LucasArts than them. The PC version has a Restoration Patch that includes most of the content that was cut out to meet the time demands.
Personally I enjoyed the game even without it, but I also don't see bugs as deal breakers. If I did I'd miss out on plenty of excellent games, for example the entire Bethesda catalog.
I have no idea what you mean by nine different people in ME2, I assume you're referring to the different squaddies? The characters in Mass Effect don't have half the depth as any of the main characters in KoTOR2, and the story in Mass Effect 2 is largely nonexistent.
I'm not going to get into a huge, nitpicky debate over it though. If it's not your thing, I'm not going to be able to change your mind. For me though, Obsidian are the only major developers still making excellent RPGs without dumbing them down to appeal to the mass market, and it's a damn shame they don't get more recognition.