People are happy to hear that they'll get what they want from the next game. Whether or not BioWare "deserves" claps is irrelevant.K1CKER said:I`m pretty sure those people WHOOOing! and half of those clapping were paid to do so.
No Bioware you don`t deserve claps for saying you won`t reuse levels. That`s what you`re SUPPOSED TO DO.
Damn!
Fighting Darth Sion with my Sith Lord was pretty awesome. I just remember him running at me and I just sneered at the screen "the force is my ally", put the lightsaber away and just hurled him around with the force till he agreed to kill himself.Fappy said:Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.SajuukKhar said:I hope the bosses are fun and not just given 1000000000000000000 health.
Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].TheKasp said:They aren't going to reuse leveldesigns? Well, so EA outsourced the "design team" to the upcoming C&C game...
http://www.rockpapershotgun.com/2012/04/12/oh-dear-cc-tiberium-alliances-may-have-borrowed/
Funny because I wasnt even caring about corporate greed, but interplay did give black isle studio's the axe and those developers made the games that are compared with all the other rpg's regardless of your so called "get paid motive". This was nothing about job security. It was about the fact that bioware has lowered its standards considerably and what gave them that name to flaunt with all the mass effects and dragon age games was those games using the infinity engine. So what if they went over-budget there are risks every day. And bio-ware should pay the price for losing.Draech said:Yeah were getting 84 instead of 85 metascore prevents you from beginning your next project. Yeah these Bethesda pastures are so much greener.kingthrall said:Its not sad at all, they totally deserve to go bankrupt. Nearly all the devs that made bioware a name in the gaming industry have moved onto better pastures because they were all ripped off. Fallout New Vegas is just where some of the Devs ended up.Caramel Frappe said:Besides Jessica looking wicked sick when cosplaying as Hawke, this video troubles me.
From what i've gathered, they're just going with what they did years ago and bringing back those elements into the newest game. It could be for the better, but does that mean they'll always just stick with what they've used to do in games that date as far back as say Fallout 1 or basic RPGs from early 1990-2000?
I could be wrong, yet after the results of DA2 getting hate plus how horrible ME3's ending turned out to be.. I can't see Bioware pulling off DA3. Why? Because somehow ether the style, the mechanics, the story, or even the ending will cause a huge stir by the fans. Bioware has been losing their touch and it's obviously showing now. Hopefully their future games shall prove me wrong, thus I want to be wrong. But my gut tells me this is how it's going to be. That, and because EA is hurting Bioware in the worst possible ways and shall continue to inflict Bioware until they're bankrupt sadly.
Do you even know what bankruptcy means? do you have any idea how big an impact it would have if such a big player dropped dead?
You have no friggan clue what development is like. Idiots raging at EA for being soulless while having no concept what the industry is actually like. Try working overtime with no pay all for "the love of it" burning yourself out in attempt to make a game so you can get your next paycheck (you aint making money until launch and it can still drop you like a rock). No give me the fucking soulless corp any day of the week. I get paid on time. I get paid enough. And I have much better job security.
Don't buy that comparison at all, and it's not as if a magical dreamworld was originally though up by Games Workshop either. I'd say the Fade has more in common with Tel'aran'rhiod - which the author conjured up in 1984 IIRC - did GW just "steal" it from there? I'd say no but the point stands.Kahunaburger said:Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
Are you fucking kidding me?TheKasp said:They aren't going to reuse leveldesigns? Well, so EA outsourced the "design team" to the upcoming C&C game...
http://www.rockpapershotgun.com/2012/04/12/oh-dear-cc-tiberium-alliances-may-have-borrowed/
It's not the dreamworld thing - it's the "supernatural people draw powers from a parallel universe shaped by the thought patterns of sentient beings. The thoughts give rise to creatures native to that parallel universe, called demons. These demons are manifestations of destructive aspects of sentient thought, like rage and desire. Because supernaturals are at risk of being possessed by these demons and/or going crazy, they are kept on a short leash by an overbearing theocracy" thing.GoaThief said:Don't buy that comparison at all, and it's not as if a magical dreamworld was originally though up by Games Workshop either. I'd say the Fade has more in common with Tel'aran'rhiod - which the author conjured up in 1984 IIRC - did GW just "steal" it from there? I'd say no but the point stands.Kahunaburger said:Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
The tanks are far better examples of possible copycat practices.
Not a Bioware game...Bertylicious said:Fighting Darth Sion with my Sith Lord was pretty awesome. I just remember him running at me and I just sneered at the screen "the force is my ally", put the lightsaber away and just hurled him around with the force till he agreed to kill himself.Fappy said:Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.SajuukKhar said:I hope the bosses are fun and not just given 1000000000000000000 health.
I was all "MWUHAHAHA!"
Well sure it is they did the franchise. Says so right here on wikip-70R4N said:Not a Bioware game...Bertylicious said:Fighting Darth Sion with my Sith Lord was pretty awesome. I just remember him running at me and I just sneered at the screen "the force is my ally", put the lightsaber away and just hurled him around with the force till he agreed to kill himself.Fappy said:Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.SajuukKhar said:I hope the bosses are fun and not just given 1000000000000000000 health.
I was all "MWUHAHAHA!"
Parallels are too specific for that haha. And, as TheKasp pointed out, this is hardly the first time Bioware was incredibly derivative.Draech said:Yes Space Marines ripped off Dune and Blizzard then ripped off Warhammer who then in turn ripped off Blizzard.Kahunaburger said:It's not the dreamworld thing - it's the "supernatural people draw powers from a parallel universe shaped by the thought patterns of sentient beings. The thoughts give rise to creatures native to that parallel universe, called demons. These demons are manifestations of destructive aspects of sentient thought, like rage and desire. Because supernaturals are at risk of being possessed by these demons and/or going crazy, they are kept on a short leash by an overbearing theocracy" thing.GoaThief said:Don't buy that comparison at all, and it's not as if a magical dreamworld was originally though up by Games Workshop either. I'd say the Fade has more in common with Tel'aran'rhiod - which the author conjured up in 1984 IIRC - did GW just "steal" it from there? I'd say no but the point stands.Kahunaburger said:Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
The tanks are far better examples of possible copycat practices.
And before we know it no1 can make anything because no1 is original. To start pointing it out is silly when you have to look for common traits rather than looking for differences. They might have been inspired by a 3rd source like I donno... the idea of hell... with manifestations of human sins dating back to.... well it is getting silly now.