BioWare talks about the next Dragon Age.

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K1CKER

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I`m pretty sure those people WHOOOing! and half of those clapping were paid to do so.

No Bioware you don`t deserve claps for saying you won`t reuse levels. That`s what you`re SUPPOSED TO DO.

Damn!
 

JediMB

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K1CKER said:
I`m pretty sure those people WHOOOing! and half of those clapping were paid to do so.

No Bioware you don`t deserve claps for saying you won`t reuse levels. That`s what you`re SUPPOSED TO DO.

Damn!
People are happy to hear that they'll get what they want from the next game. Whether or not BioWare "deserves" claps is irrelevant.

And at least this team acknowledges criticism, rather than deflecting it with claims of artistic integrity.
 

Bertylicious

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Fappy said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.
Fighting Darth Sion with my Sith Lord was pretty awesome. I just remember him running at me and I just sneered at the screen "the force is my ally", put the lightsaber away and just hurled him around with the force till he agreed to kill himself.

I was all "MWUHAHAHA!"
 

Danzavare

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I don't know if we can get that audience a 'real life' one, they were getting really excited over some really unexciting things. o_O; (Relief, I get, utter amazement, I don't.)

It'll be a tough sell to me. I absolutely love DA:O, as different as it was to my usual it was just an absolutely amazing experience for me, something I don't get from many games. DA2 however is easily the most disappointing game I've ever played. I dislike it so much that I can hardly bring myself to finish it, despite the fact I'm right near the end. The problems with the story, the characters and the gameplay crippled the few good moments I had with it. It's not the worst game but it's the one that's burned me most. (Mind you, I had equal levels of anticipation for Skyrim and Mass Effect 2 and they delivered what I wanted and more, so I'm not that unrealistic.)

I don't know whether to trust my time with DA:O, one of my favourite gaming experiences, or decide based off my more recent experience with DA2, the most disappointing gaming experience I've had! I'm torn! D:

Edit: Please please please take out the rival/friendship system or if you don't, don't punish us for being somewhere in between. (For not every relationship is extremely pleasant or extremely antagonistic)
 

Kahunaburger

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TheKasp said:
They aren't going to reuse leveldesigns? Well, so EA outsourced the "design team" to the upcoming C&C game...

http://www.rockpapershotgun.com/2012/04/12/oh-dear-cc-tiberium-alliances-may-have-borrowed/
Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
 

kingthrall

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Draech said:
kingthrall said:
Caramel Frappe said:
Besides Jessica looking wicked sick when cosplaying as Hawke, this video troubles me.

From what i've gathered, they're just going with what they did years ago and bringing back those elements into the newest game. It could be for the better, but does that mean they'll always just stick with what they've used to do in games that date as far back as say Fallout 1 or basic RPGs from early 1990-2000?

I could be wrong, yet after the results of DA2 getting hate plus how horrible ME3's ending turned out to be.. I can't see Bioware pulling off DA3. Why? Because somehow ether the style, the mechanics, the story, or even the ending will cause a huge stir by the fans. Bioware has been losing their touch and it's obviously showing now. Hopefully their future games shall prove me wrong, thus I want to be wrong. But my gut tells me this is how it's going to be. That, and because EA is hurting Bioware in the worst possible ways and shall continue to inflict Bioware until they're bankrupt sadly.
Its not sad at all, they totally deserve to go bankrupt. Nearly all the devs that made bioware a name in the gaming industry have moved onto better pastures because they were all ripped off. Fallout New Vegas is just where some of the Devs ended up.
Yeah were getting 84 instead of 85 metascore prevents you from beginning your next project. Yeah these Bethesda pastures are so much greener.

Do you even know what bankruptcy means? do you have any idea how big an impact it would have if such a big player dropped dead?
You have no friggan clue what development is like. Idiots raging at EA for being soulless while having no concept what the industry is actually like. Try working overtime with no pay all for "the love of it" burning yourself out in attempt to make a game so you can get your next paycheck (you aint making money until launch and it can still drop you like a rock). No give me the fucking soulless corp any day of the week. I get paid on time. I get paid enough. And I have much better job security.
Funny because I wasnt even caring about corporate greed, but interplay did give black isle studio's the axe and those developers made the games that are compared with all the other rpg's regardless of your so called "get paid motive". This was nothing about job security. It was about the fact that bioware has lowered its standards considerably and what gave them that name to flaunt with all the mass effects and dragon age games was those games using the infinity engine. So what if they went over-budget there are risks every day. And bio-ware should pay the price for losing.
 

GoaThief

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Kahunaburger said:
Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
Don't buy that comparison at all, and it's not as if a magical dreamworld was originally though up by Games Workshop either. I'd say the Fade has more in common with Tel'aran'rhiod - which the author conjured up in 1984 IIRC - did GW just "steal" it from there? I'd say no but the point stands.

The tanks are far better examples of possible copycat practices.
 

Soviet Heavy

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TheKasp said:
They aren't going to reuse leveldesigns? Well, so EA outsourced the "design team" to the upcoming C&C game...

http://www.rockpapershotgun.com/2012/04/12/oh-dear-cc-tiberium-alliances-may-have-borrowed/
Are you fucking kidding me?
 

Kahunaburger

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GoaThief said:
Kahunaburger said:
Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
Don't buy that comparison at all, and it's not as if a magical dreamworld was originally though up by Games Workshop either. I'd say the Fade has more in common with Tel'aran'rhiod - which the author conjured up in 1984 IIRC - did GW just "steal" it from there? I'd say no but the point stands.

The tanks are far better examples of possible copycat practices.
It's not the dreamworld thing - it's the "supernatural people draw powers from a parallel universe shaped by the thought patterns of sentient beings. The thoughts give rise to creatures native to that parallel universe, called demons. These demons are manifestations of destructive aspects of sentient thought, like rage and desire. Because supernaturals are at risk of being possessed by these demons and/or going crazy, they are kept on a short leash by an overbearing theocracy" thing.
 

70R4N

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Bertylicious said:
Fappy said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.
Fighting Darth Sion with my Sith Lord was pretty awesome. I just remember him running at me and I just sneered at the screen "the force is my ally", put the lightsaber away and just hurled him around with the force till he agreed to kill himself.

I was all "MWUHAHAHA!"
Not a Bioware game...
 

Bertylicious

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70R4N said:
Bertylicious said:
Fappy said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.
Fighting Darth Sion with my Sith Lord was pretty awesome. I just remember him running at me and I just sneered at the screen "the force is my ally", put the lightsaber away and just hurled him around with the force till he agreed to kill himself.

I was all "MWUHAHAHA!"
Not a Bioware game...
Well sure it is they did the franchise. Says so right here on wikip-

Fuck.

*puts on cocked hat*
 

Kahunaburger

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May 6, 2011
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Draech said:
Kahunaburger said:
GoaThief said:
Kahunaburger said:
Were these the same people who worked on the Dragon Age setting? Because I wouldn't be [http://dragonage.wikia.com/wiki/Fade] surprised [http://warhammer40k.wikia.com/wiki/Warp].
Don't buy that comparison at all, and it's not as if a magical dreamworld was originally though up by Games Workshop either. I'd say the Fade has more in common with Tel'aran'rhiod - which the author conjured up in 1984 IIRC - did GW just "steal" it from there? I'd say no but the point stands.

The tanks are far better examples of possible copycat practices.
It's not the dreamworld thing - it's the "supernatural people draw powers from a parallel universe shaped by the thought patterns of sentient beings. The thoughts give rise to creatures native to that parallel universe, called demons. These demons are manifestations of destructive aspects of sentient thought, like rage and desire. Because supernaturals are at risk of being possessed by these demons and/or going crazy, they are kept on a short leash by an overbearing theocracy" thing.
Yes Space Marines ripped off Dune and Blizzard then ripped off Warhammer who then in turn ripped off Blizzard.

And before we know it no1 can make anything because no1 is original. To start pointing it out is silly when you have to look for common traits rather than looking for differences. They might have been inspired by a 3rd source like I donno... the idea of hell... with manifestations of human sins dating back to.... well it is getting silly now.
Parallels are too specific for that haha. And, as TheKasp pointed out, this is hardly the first time Bioware was incredibly derivative.
 

kingthrall

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@draech

Actually it makes perfect sense. If I dont like their products why would I endorse it? Its the whole fundamentals of business, and as for your industry I have no interest in it on a career level.

Please spare me your platitudes about overworked and not getting paid on time, I don't know where you live but that's why we have workplace laws and unions. You are not the only one who works long shifts.

I will agree one one thing and that is bio-ware going bankrupt is a bit extreme but you should educate yourself as well that it doesn't matter what industry you are in, if you don't like the product you don't buy/support it. Therefore no support = no money.