Bleszinski: Japanese Devs Need To Stop Ignoring Multiplayer

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Aiddon_v1legacy

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and you need to get your head out of your ass, Cliffy. I actually get bored of multiplayer REALLY fast as rarely do people seem like they're enjoying themselves while playing it as they're not playing to have FUN they're playing to WIN. Besides, most multiplayer in games is just a copy of CoD leveling system and grows tiresome after awhile. Japanese titles like Dark Souls and Dragon's Dogma are trying something different with their asynchronous systems that aren't just another regurgitation of some deathmatch mode. Western need to get away from multiplayer and stop slapping it into every fucking game. It's just a waste of time and money.
 

Grey Day for Elcia

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uguito-93 said:
Grey Day for Elcia said:
The Last Nomad said:
Me: Western Devs Need to stop ignoring SinglePlayer
The top selling Steam games at the moment are all single player focused, many of them containing no multiplayer at all. If you consider the first person genre too focused on multiplayer, you mustn't know the genre too well, as lan party FPS games were kind of the reason the genre took off.
No offense man, but I cant take your comment about the guy being ignorant of the genre seriously when you said this.
Grey Day for Elcia said:
Japanese video games do suck some major ass, but since when is Cliff Bleszinski relevant? Make anything even slightly creative and I'll consider caring for a moment what you have to say, Cliff.
The only thing Cliff has done in his career is remake Unreal over and over and vomit out Gears of War and it doesn't get any less imaginative than space marines in tech armour fighting monsters and grunting.

So the man makes one first person shooter series (Unreal) and does it to death and I can't comment on the FPS genre? P-lease.
 

Grey Day for Elcia

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Major_Tom said:
Of all the things that's currently wrong with Japanese game industry... Multiplayer? Really? That's going to fix everything? Slap some multiplayer on Silent Hill and we're back to the glory days? Cliff, shut the fuck up.
Fixing Silent Hill would require something no major publisher is going to do--risk. Silent Hill 2 and 3 are fantastic, but rather than use the general idea of a world that changes to most horrify its visitors and whose monsters take the shape of your inner nightmares, the (American) devs. thought hey, let's reuse all the popular stuff and try to milk some cash. Convincing a large publisher to let a team create a deep, complex and evolving world that will go straight over the head of most people aint something that's gonna happen. 2 and 3 were only given the go ahead because Resident Evil was popular.

If we want a Silent Hill game that understands what makes a good story and doesn't fucking include pyramid head and slutty nurses for the tenth damn, pointless fucking time (/rant) it'd have to be an indie/fan job. Maybe Kickstarter-esque. But obviously that means a smaller budget and less flashy graphics and that's not much of a sales pitch to your average gamer. An adventure game, sure. But a tight budget on something as big as Silent Hill? You're gonna have to reduce it to a point and click, isometric style game. I'm fine with that--hell, I think it would be fucking awesome--but it takes a lot of time and a few million dollars bare minimum. Just won't happen, sadly.

We can dream.
 

Korten12

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valkeminator said:
Tacked-on multiplayer like on Mass Effect 3? NO!
No matter your opinion, ME3's Multiplayer is anything but tacked on. It's actually quite well made.
 

JenSeven

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Yeah, that's exactly what I felt that my Skyrim experience lacked...
A couple of random guys near me shouting whatever into my ears and a couple of other guys trying to kill me and the random idiots near me in a dungeon or Whiterun or whatever...
And naturally everyone will be dressed in either stormcloak or imperial armor...

Yeah Cliffy, go eat a beautifully unreal 3 engine rendered turd!
 

Baresark

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Haha, if he thinks that the Japanese game industry is ailing because there is not enough MP games coming out of there, he is truly clueless about the game industry. I love when old Cliffy boy opens his gaping wound of a mouth, he never fails to look like a completely clueless tool. The main issue is that there isn't a whole lot of data discerning who bought a game for MP or SP. The only games that you can tell on are the ones that are strictly MP. And just because someone plays the MP in a game, it doesn't mean it is the main reason they bought the game, it just means they played it. That said, certain games with MP obviously outsell games without MP. So, who really knows. But c'mon Cliffy boy, say something of value for once in your useless life, or maybe make a game besides Gears of War....
 

Lunar Templar

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tell ya what, when you make something worth playing, I'll listen, until then, shut up

*remembers he defended on disk DLC*
on second thought, just shut up
 

Griffolion

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I read that literally. Japan just needs to be multiplayer. Don't question how a country can "have multiplayer", just go along with it.
 

Korten12

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rhizhim said:
Korten12 said:
valkeminator said:
Tacked-on multiplayer like on Mass Effect 3? NO!
No matter your opinion, ME3's Multiplayer is anything but tacked on. It's actually quite well made.
the tackled on statement refers to the fact that you have to play multiplayer to get your system readiness up. and thats often the only way to get 'the good ending'.
No Tacked on doesn't mean that. When a game has tacked on MP, it means the game didn't need it and the MP is also bad. ME3 doesn't need MP, but it's MP is good thus it benefits the whole game. What you stated is a whole other thing.
 

remnant_phoenix

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Findlebob said:
Well if we are honest Japan needs more multiplayer and Western needs less.
Quoted for truth.

Japanese development may be stuck in a rut and stagnating because they won't "get with the times," but Western development is stuck in a rut and stagnating because western developers are trying so hard to "get with the times" (which equates with most to "get in on WoW's/COD's market share") that they ignore making their games unique and innovative; thus we have too many Western WoW clones and Western shooters stanking up the market.
 

WanderingFool

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Am I the only person here that thought about what Vanquish Multiplayer would be like?

*thinks about it some*
 

Hazy992

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Aug 1, 2010
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I think he's wrong for the most part but TBF Vanquish would have been hella fun with a co-op mode.
 

uguito-93

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Grey Day for Elcia said:
uguito-93 said:
Grey Day for Elcia said:
The Last Nomad said:
Me: Western Devs Need to stop ignoring SinglePlayer
The top selling Steam games at the moment are all single player focused, many of them containing no multiplayer at all. If you consider the first person genre too focused on multiplayer, you mustn't know the genre too well, as lan party FPS games were kind of the reason the genre took off.
No offense man, but I cant take your comment about the guy being ignorant of the genre seriously when you said this.
Grey Day for Elcia said:
Japanese video games do suck some major ass, but since when is Cliff Bleszinski relevant? Make anything even slightly creative and I'll consider caring for a moment what you have to say, Cliff.
The only thing Cliff has done in his career is remake Unreal over and over and vomit out Gears of War and it doesn't get any less imaginative than space marines in tech armour fighting monsters and grunting.

So the man makes one first person shooter series (Unreal) and does it to death and I can't comment on the FPS genre? P-lease.
I was referring to the "Japanese video games do suck major ass" bit and you chiding the previous guy for his "ignorance" about the first person genre.
 

Bob_F_It

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uguito-93 said:
Bob_F_It said:
Lets just take a western example: Alan Wake. Absolutely no multiplayer needed or tacked on, and it sold very well. So saying that the Rising Sun's sunset starts without multiplayer hasn't got the most solid foundations. If CliffyB was serious, maybe he'd fix up UT3 for us.
Actually, Alan Wake sold terribly at launch, it didn't exactly bomb but i think the sales figures hung around 200,000 for the first year or so. It was the kind of game who's sales only picked up serious steam a year or so after launch. Then again the PC port sold pretty well right off the bat.
It was an acclaimed flop to begin with thanks to Microsoft paying Remedy to stop developing it for the platform that everyone interested in it was using. Our Susan will tell you it's an awesome game.
 

koroem

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Oh look, master of the Dude Bro genre and self proclaimed "Tony Stark of video games" opened his terrible mouth again....

Seriously, if this is the best advice he can come up with as to why Japanese games and developers are failing he is a bigger clown than I thought. Good games don't need multiplayer to be good. Terrible games don't need multiplayer tacked on to try to help justify the purchase. Just because Epic got lucky and had a popular MP game doesn't mean every dev can be successful just by including a MP feature.

I am a huge fan of JRPGs and several J-action/adventure games and I know for a fact lack of multiplayer is the least of their problems.

Cliffy B is a still classless moron who shoots his mouth off thinking he is important.
 

grigjd3

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I don't know. I found Vanquish incredibly dull. The controls were weaker than I desired and the set pieces (the only reason you might play the game) were poorly designed. I don't think multiplayer could have saved that game.
 

antipunt

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This would be a cool concept...

if there were infinite time and infinite resources

and if we all lived on the moon >_>
 

The Vainglory

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"Why don't I have a multiplayer Fatal Frame yet?" asks Cliff Bleszinski.

Because it's a *profoundly* stupid idea. Everything about Fatal Frame was carefully done for one reason: To make you feel vulnerable. You are a borderline helpless schoolgirl whose only defense was a magic camera that, perversely, you had to practically shove in the face of the groaning horrors trying to get you. When you're inside the mansion, things feel claustrophobic. When outside on the grounds, you feel uncomfortably exposed on every side. And the very first time you got jumped in a "save" room it hammered the point home: You are *not* safe. That sort of creeping tension comes from being utterly alone in a hostile place.

On the other hand, take a more recent Resident Evil: You're a certified badass, just this side of superhuman. If you're not cautious, you might get overwhelmed, but individually your foes are no match for you; a QTE will take them out with brutal abruptness. And you've got someone to watch your back (and hoard all the items).

Opinions differ on which is more fun, but there's no argument over which is *scarier*.