Or throwing a fucking hissy fit when people give it an 8.8-Bit_Jack said:Hey bleszinki, how about you make a series that isn't shit, THEN rag try ragging on other developers?
Or how about making multiplayer that isn't broken.
Or throwing a fucking hissy fit when people give it an 8.8-Bit_Jack said:Hey bleszinki, how about you make a series that isn't shit, THEN rag try ragging on other developers?
Clearly, Clifford is just saying that the industry's answer to falling game sales should be to model every game after Unreal Tournament.The Vainglory said:Snip.
Except, as pointed out by at least two people, adding a multiplayer component to Fatal Frame would ruin the game's ideas. That is, to scare you. Partnering up with someone is almost guaranteed to ruin any horror your game was aiming for.Lumber Barber said:Godamn, people. He's giving them advice how to get more sales so they could keep afloat, and he's right.
Animal Crossing...what.Kheapathic said:If you read the entire article over at Gamasutra, he actually says he would've liked a multi-player aspect in Skyrim. He likens it to Animal Crossing, which I still find to be lunacy.Moonlight Butterfly said:It's strange how Skyrim did so well then...
Reverse engineer the situation as well. Torchlight is a very similar game to Diablo but without any multiplayer.pure.Wasted said:Take Diablo 3. The multiplayer is essentially the singleplayer + other people. Except Arena PVP, which can't have been all that difficult to implement, honestly. Look how much replayability and fun they added to the game by doing absolutely nothing except adding multiplayer. Now, did it help that they knew they were going to do this, and so created battle systems that worked for singleplayer/multiplayer interchangeably? Absolutely. But that's the point of "not tacked on."
All right fair enough my main point was basicaly that I don't think multiplayer is the be all end all solution CliffyB is making it out to be.pure.Wasted said:Snip
It means that digital games and the like have less of a chance of doing well than other places. Hence why I mentioned Malicious, a PSN exclusive, being made in Japan. It's just an oddity over there. Sorry that was confusing. I was just trying to say the differences in the market there compared to the rest of the world. A lot of people don't even hook their consoles up to the internet because they "fear" it.Gordon_4 said:While I agree with the previously mentioned point that if nothing else Pokemon should have gone massive multiplayer by now, I haven't seen many games from Japan aside from the fighters in which a multiplayer would make sense or even work.
Quality not withstanding, most Japanese games tend to have a strong focus on the narrative, and rather narrow path of progression. Although Vanquish looks like it could have had a fun multiplayer being a shooter of sorts.
What the fuck does this even mean?80Maxwell08 said:Also I saw a study a while ago saying 55% of Japanese people are afraid of the internet.