Do cite which parts are rubbish and in what way. You know, for the sake of clarity.inmunitas said:That's the biggest load of BS I've seen from you so far, congrats. Where do you even go to learn this rubbish?Mutant1988 said:Except it is. Every single element put into the game tells a story. If it didn't, it wouldn't be interesting. It would not be engaging.inmunitas said:Expect no one is against any changes here, are they? I've not seen a petition for Blizzard to undo anything, have you? Video game characters do not have to be "relatable". Video games are pure fantasy, nothing in a video game has to remotely resemble anything in real life. Video games are games, not stories. Games provide the player a challenge to complete or an opponent to over come, and that's all they're required to do because that's what a game is. If you where talking about film/TV with real life actors, what you're saying would make more sense, but video games aren't a medium where the goal is to narrate a story to an observer.
If you can't relate to the design of a game, you won't play it.
You're just arguing for the sake of arguing at this point. Some people wanted more diversity and Blizzard saw fit to add it, because they wanted to. Your pseudo-philosophical ramblings about what is or isn't part of a video game is obfuscating the point.
This is not a big deal. It is for some people, because they don't get catered to very often, while me and you get catered to by default most of the time (Well, maybe not me, because I'm a critical bastard with peculiar tastes). How about just not giving a shit about others getting what they want, when you always have and still get what you want?
It's not like the male majority audience disappeared or anything. But here's the thing - There's enough games and developers to go around to give everyone something they like.
Every single visual element of a game tells a story, of the developers, of the world the characters inhabit or the characters themselves. We, the audience, relate to what we recognize and are immersed in the story with the aid of familiarity. This is why "audience surrogate" is a thing. This is why some protagonists are "Player avatars". We put ourselves in their shoes, to experience the story through them. But that's in regards to story.
If it's a multiplayer game, it's enough to just look cool. Or like yourself.
Is it really unthinkable that someone could relate to this character? I mean, really? Because it seems like any attempt to break the established molds are derided as unnecessary. Why? Why is it so unnecessary to let people have what they want or at least try to give it to them? Because it takes away from your entertainment? Way to be egocentric.