Somekindofgold said:
Mutant1988 said:
Somekindofgold said:
I'll happily read the paper that shows evidence that playing as a character you share an identity with engenders more identification than if it was someone you do not share an identity with.
The existence of character creators essentially proves that personalization of an experience matters. It's not about putting you in a game, but something you can identify with. Or at least find appealing in any other way.
Is it absolutely necessary? Probably not. Is it appreciated? You can bet your ass it is.
Yes but that wasnt the point I was making. The point I was making is that a characters ethnicity, gender etc endears the same amount of identification if they're the same ethnicity, gender etc of the player or not. You can create any personalized character you want, but a kid with red hair and no nose doesnt automatically seek to create a red headed character with no nose.
The fact men play female characters and gamers have no trouble playing lizard and cat people is an example of this.
Well yeah, but it's about increasing the diversity of options. We don't need to put ourselves into the games we play, but seeing ourselves and more different people in our games is beneficial for all of us. The range of protagonists are far too specific and this is a means to address that, to extent the options and ranges of stories told through video games.
Will it work or be particularly well done? Time will tell. I won't really be harmed by this in any way regardless.
But yes, we can relate to characters wholly different than us. But we do relate to them, in some way, or otherwise we wouldn't be interested in their stories. And I don't see why physical likeness should be excluded as a means of identification. There's a whole lot kinds of humans, so why should we settle for video game characters all being the same?
Also, character creators? More of that please. I love that shit.