For those of you wondering, according to my math at 40g per daily quest and 10g for your 3 Wins in a Day, it'll take roughly 70 days to grind out enough gold for a complete expansion.
Do they have special card backs?
Do they have an animated portrait?
If one or both of these factors is present, then chances are the person I'm playing has actually spent money on the game...which means I'm most likely right and proper fucked. I also love how the matchmaking always says you've been matched with "A Worthy Opponent." Oh sure, he's only got 8 legendaries in his deck while I'm throwing out my...8/8 that costs one less for each minion on the board. Oh look, it just got polymorphed.
At least they're coming out and admitting that their game's full of shit. "We give beginners crap cards so they can gradually learn how to play the game and feel a sense of progression. And if they feel like spending $25 so they can have access to some good cards, well, that'll certainly help them feel even more progression." Personally I laughed when I read the bit about why they hold back the more "complex" cards from newcomers because "it's too daunting for them." What, you think they won't understand how the card works? Your game tells players in plain, easy-to-read text exactly what each card is going to do.
Gee golly gosh! Wtf is Windfury? *hover mouse over card* Oh, it means he gets to attack twice in the same turn.
P.S. The other reason I quit is because I got tired of playing against Jaina and Uther every god damn game.
And this right here pretty much sums up why I started the game two weeks ago and have already quit the game about five days ago: the matchmaking is absolutely atrocious. It's pretty shitty when I can predict with 90% certainty whether I'll lose a match or have a chance of winning before the first card has even been played.EndlessSporadic said:This would all be nice and fine if their matchmaking actually matched new players with other new players. When your matchmaking is near non-existent and you throw your new players in with players who have decks full of legendaries, this explanation is no excuse. People are going to call your game shit, and I fall into that camp. You put new players in an extremely not fun and unfair situation. Until matchmaking exists for new players I will forever continue to claim that Hearthstone is an extremely bad game.
Do they have special card backs?
Do they have an animated portrait?
If one or both of these factors is present, then chances are the person I'm playing has actually spent money on the game...which means I'm most likely right and proper fucked. I also love how the matchmaking always says you've been matched with "A Worthy Opponent." Oh sure, he's only got 8 legendaries in his deck while I'm throwing out my...8/8 that costs one less for each minion on the board. Oh look, it just got polymorphed.
At least they're coming out and admitting that their game's full of shit. "We give beginners crap cards so they can gradually learn how to play the game and feel a sense of progression. And if they feel like spending $25 so they can have access to some good cards, well, that'll certainly help them feel even more progression." Personally I laughed when I read the bit about why they hold back the more "complex" cards from newcomers because "it's too daunting for them." What, you think they won't understand how the card works? Your game tells players in plain, easy-to-read text exactly what each card is going to do.
Gee golly gosh! Wtf is Windfury? *hover mouse over card* Oh, it means he gets to attack twice in the same turn.
P.S. The other reason I quit is because I got tired of playing against Jaina and Uther every god damn game.