They get exactly what they deserve. Playing games like Starcraft or indeed halo, you really come to hate hackers and 'network manipulation'. Its even worse when they make money from the cheats they unbalance the game with.
Wait these were multiplayer cheats that they were selling?theblackmonk90 said:They get exactly what they deserve. Playing games like Starcraft or indeed halo, you really come to hate hackers and 'network manipulation'. Its even worse when they make money from the cheats they unbalance the game with.
Hacking their servers is undoubtedly wrong, but the gaming industry and computer culture in general, has been previously predicated on experimentation, hacking, information sharing and OS software. It is what has gotten us to where we are today.LordOfInsanity said:I don't care. Hackers get what they deserve.
Buy the game? You got the CD, the box it came in, and any information on said CD. The moment you rewrite and tamper with the coding and plan to sell/distribute the hacked coding, you are violating Blizzard's IP. Therefore you get busted.
Worse if you attempt to hack THEIR servers. The servers are Blizzard's property and hacking them, be it with unwarranted mods/cheats/hacks, you are basically breaking and entering into Blizzard's space.
So basically, Blizzard are perfectly within their rights to do this and should do so in an attempt to discourage such activities in the future.LordOfInsanity said:I don't care. Hackers get what they deserve.
Buy the game? You got the CD, the box it came in, and any information on said CD. The moment you rewrite and tamper with the coding and plan to sell/distribute the hacked coding, you are violating Blizzard's IP. Therefore you get busted.
Worse if you attempt to hack THEIR servers. The servers are Blizzard's property and hacking them, be it with unwarranted mods/cheats/hacks, you are basically breaking and entering into Blizzard's space.
I agree. also, if blizzard is sueing for a cut of the profits, then these hacks were sold for money, go blizzard, maybe this will at least reduce the number of times stuff like this happens.LordOfInsanity said:I don't care. Hackers get what they deserve.
Buy the game? You got the CD, the box it came in, and any information on said CD. The moment you rewrite and tamper with the coding and plan to sell/distribute the hacked coding, you are violating Blizzard's IP. Therefore you get busted.
Worse if you attempt to hack THEIR servers. The servers are Blizzard's property and hacking them, be it with unwarranted mods/cheats/hacks, you are basically breaking and entering into Blizzard's space.
Should the guy who hacked The Elder Scrolls 4 Oblivion be sued also, because of the Unoffical Oblivion mod (which was used to fix a lot of issues). Hacking and modding games has been a old thing gamers did since the atari days (even my professor told us how he modded an atari game to by pass a guard blocking his path.). If it's been used for multiplayer or not doesn't matter, what about all the servers for TF2 that use all kinds of odd hacks and mods?Dexter111 said:As could've been expected, most people on this site don't seem to see the implications of this over "cheaters bad!".
I don't see anything wrong with what Blizzard is doing here. It's their game and they have a right to make sure no one is messing with it. It sounds to me like these hackers could be doing potentially game-breaking things which would ruin the experience of Starcraft 2 for tons of people. Blizzard is doing what's best for their customers. I think it's good that they're laying the hurt on these people, and Microsoft should follow suit before xbox live is rendered completely unusable.SpcyhknBC said:I used to think that Blizzard was the best company out there, but their behavior recently has really made me wonder how much Activision kool-aid they're drinking. I pretty much regret purchasing Starcraft II at this point.
Blizzard Suing Starcraft II Cheat Makers
Remember those 5000 people Blizzard busted for cheating in Starcraft II? Well the developer is going after those responsible with a vengeance, taking three men to court for creating the hacks those users employed.
"Just days after the release of Starcraft II, Defendants already had developed, marketed, and distributed to the public a variety of hacks and cheats designed to modify (and in fact destroy) the Starcraft II online game experience", the suit reads. "In fact, on the very day that Starcraft II was released, representatives of the hacks Web site advised members of the public that 'our staff is already planning new releases for this game.'"
The three men - "Permaphrost," "Cranix," and "Linuxawesome" - are being accused of "multiple counts of copyright infringement", with Blizzard seeking not just damages but also a cut of the money the three received selling the hacks. The first two are from Canada, the third, Peru.
They also stand accused of encouraging others to infringe upon Blizzard's copyright, because "When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II."
Despite the overseas location of the three men, the case will be heard in a Los Angeles US District Court, as stated in the game's Starcraft II's end-user license.
Source: http://kotaku.com/5665407/blizzard-suing-starcraft-ii-cheat-makers
No, no it's not. The EULA will never stand up in court, probably why they're not citing it in their case brief (as someone just pointed out to me). The EULA is not a valid contract.amaranth_dru said:Violating the EULA is violating the EULA. Can't get around that in legal terms or moral terms. EULA is essentially a contract you agree to, and if you violate said contract you open yourself up to whatever recourse that can be legally taken.
I don't feel sorry for hackers/cheaters who get screwed by their own actions. And moreover I don't see how hacking a game makes the industry better. If you're that "good" a programmer and you think your skills can serve the community, buck up and find yourself a job you can apply those skills to.
Making money off of altering the code of a work you didn't produce yourself? By all means get your ass handed to you for digital plagarism.
I do so get tired of people defending hackers like its a right to "do what I want with software I buy" when laws clearly state that it is NOT. Otherwise what use is a EULA and why would companies bother to put it in? How would they protect their code from being reverse engineered and used to create things for the profit of others without seeing a dime of said profit?
Sigh. Grow some morals people.
You know whats sad about that, hacks and mods have been around since the 80's and before that. Ever heard of Game Genie? Nintendo tried to sue the makers for the same reason and lost. There are hacks and mods for PC games that aren't even allowed to have it (like a game that wasn't given the tools to mod it) yet still has it. I don't think Grand Theft Auto was ment to have Multi Theft Auto (if I'm wrong I'm wrong), and what about Fable I know it doesn't have the tools given to mod it (and besides the tatoo mod that is given out with the game). Can you care to explain the guys who wrote that mod wasn't sued? This is just activision to put fear into others.amaranth_dru said:Violating the EULA is violating the EULA. Can't get around that in legal terms or moral terms. EULA is essentially a contract you agree to, and if you violate said contract you open yourself up to whatever recourse that can be legally taken.
I don't feel sorry for hackers/cheaters who get screwed by their own actions. And moreover I don't see how hacking a game makes the industry better. If you're that "good" a programmer and you think your skills can serve the community, buck up and find yourself a job you can apply those skills to.
Making money off of altering the code of a work you didn't produce yourself? By all means get your ass handed to you for digital plagarism.
I do so get tired of people defending hackers like its a right to "do what I want with software I buy" when laws clearly state that it is NOT. Otherwise what use is a EULA and why would companies bother to put it in? How would they protect their code from being reverse engineered and used to create things for the profit of others without seeing a dime of said profit?
Sigh. Grow some morals people.
Perhaps because mods are released to the public freely with no money changing hands. Were they to charge for said mods, then I would see a lawsuit coming indefinitely.Arehexes said:**snip**