Mazty said:
Unfortunately you are not a market analyst nor are you backing your points with any sort of evidence so I don't think it be right of me to simply trust your word. I have never said graphics keep people playing, but that the lack of graphical improvements do prevent some people from joining WoW as they do not see a game that is so graphically dated as being worth the asking price.
You may say bad graphics gives a game charm but I've yet to find a review which shares that opinion - it seems similar wording to the real estate agent who describes an abandoned house as rustic. As I have mentioned previously, an improvement in graphics does not mean the game can no longer be played by a vast audience; Crysis is a classic example of this. I have never said graphics should be the first think changed in WoW & have mentioned many other flaws with the game, so I can't see why you are of the opinion that I think graphics are the no 1 problem...=S I believe they are part of a long list of flaws with the game...
Graphics do help you become immersed in a game but it certainly is not the only element. I've yet to find a game where immersion is decreased through improved graphics...If you have an example, I'd be happy to look at it.
If graphics didn't help with immersion why would Blizzard spend so much money on expensive cut scenes?
But at the end of the day I've had to repeat numerous points to the same objections & it doesn't seem we are getting anywhere I think we are just going to have to agree to disagree.
What exactly makes you think that someone needs to be a market analyst to prove you wrong? If anything, I think you should be the market analyst considering you keep harping on the "better graphics --> more subscribers" statement and the "new engine --> better graphics" train.
If you're going to cite EVE Online as an example please understand a few things. First off, it aims for a DIFFERENT demographic - understand that the kind of person who wants to play EVE would not want to play WoW and (most likely) the other way around. There are people who went to EVE from WoW because they found WoW too easy/dry/restrictive or whatever, but there are not many people who played EVE first and then went to play WoW instead.
Secondly, EVEs graphics have already been talked about in here. But what about the rest of the game? It's much much different than WoW. And I don't just mean art style. I mean a lot of things - setting, sandbox, punishment for death, freedom, theme, factions, PvP, PvE, exploration - Nearly everything is radically different, save combat and guild(corp) structure. While graphics might be a factor, I'm certain that they are banking on many other things to draw a new player in.
Third, let's talk about player-base. The last figure I can find is EVE having 320,000+ accounts, and Blizzard having 12,000,000+ WoW accounts. EVE doesn't have the critical-mass player-base that WoW does, and it appeals to different kinds of individual - a discerning individual. CCCP built their game around that individual, and will continue to cater to that kind of individual. They will further the game around it and continue with it.
Now for the unfortunate reality: Blizzard is not creating WoW to cater to you, or me, or anyone posting on this forum, or anyone who even posts on forums at all. Of their subscribers, I'd be amazed if even 2% of them ever posted on their forums or if 10% of them did a raid in Vanilla/BC other than MC/Kara. The people buying Cataclysm are NOT the people who are going to be worried about PvP balance, level 85 raid content, dynamic combat, compelling gameplay, interesting crafting, or whatever.
I'd tell you what they want, but I honestly don't know. I don't know how WoW got to where it was or is where it is. I guess it became popular being the best Everquest, and stayed popular due to the habit. I know a lot of people buying the expansion just because there's an expansion. You have to "keep up with the jones'" or "All my friends are buying it" or "I'll be left behind the rest of the server" or whatever. People have invested years of their life into it and aren't about to just give it up now. If the graphics were good enough for them to start playing, they aren't going to ignore an expansion because they haven't improved "enough." This expansion could be wonderful, it could suck, people will buy it anyway because they bought the last two and have paid 15 bucks a month for a few years and aren't going to just let their character ("investment") not pay off. In order to continue on in any reasonable sense, you NEED this expansion.
But the point I'm trying to make is this: It's the social aspect of the game that gets it sales. It's why Myst was #1 on the sales charts for a long time, it was why The Sims was #1 on sales charts for a long time, it was why Solitaire is the most played game of all time (mostly in the 30-40 year old female demographic). It's why guilds exist, friends lists exist, why Facebook exists, why people send Christmas cards, why Steam is successful, why any online game is successful.
Blizzard already broke the mold that they need to in order to make money. And they are going to continue with what they have in place to make money. If the people who care about graphics boycott the game, they wouldn't even notice. If you won't play it because it looks bad or because the game sucks, they don't care. They make money anyway. If you point to Cryengine 3 and say "it should look like this," it just isn't feasible from a business standpoint. They currently make 69.4 dollars a second from WoW alone. Why change it? Even if technology has advanced, they make money now. Maybe if you showed up at their headquarters with a feasibility study proving that better graphics would get them more subscribers, they would do it. However, they must have considered that for each expansion and realized that it's completely unnecessary from a business standpoint.
In one of your posts you said people in "other industries" don't put up with this. I find this to be incredibly untrue. Cars have been developed that are powered by Hydrogen fuel cells. Meanwhile the average person here in the US has been using roughly the same kind of engine for 100 years. We don't have mag-lev trains, bullet-trains or supersonic passenger planes, but they do exist. Most of our power plants are coal or oil amidst a few natural gas and nuclear reactors. The advanced technology exists, but they make money using the older stuff. Land-based telephone lines still use the same copper wire that's been coming into our houses for over 150 years. WoW makes money with what it has? It will continue to use what it has.
If you really think about it, what could better graphics do for them? Let's think for a minute: Assume they make a new engine. Assume they make it scalable so all of their player-base that can currently run the game can continue to run the game with no problems stemming from it. That's not unreasonable. It'd take time, money, but whatever, they can do it. Then what?
What market do they get? The top 1% of gamers, top 5% of PC gamers, that would only play WoW if it looked fantastic? Does that help them make money? If anything, that's the most finicky market there is, and they'd probably just hop off the bandwagon when Crysis 2 comes out. What other market can they get? The market of non-gamers who says the game looks too ugly? They'll try it and before level 10, probably quit because it's not their cup of tea. If you truly believe that better graphics would make WoW easier to market to new players, then you'll have to bring some proof about it next time.