Paragon Fury said:
Funny story, I have just as many recorded Combine-induced deaths as I do deaths attributed to Vance's stupidity.
This puzzles me, because she's about the only NPC companion I haven't cursed on a regular basis. She's got pretty high hit-points, so she doesn't die easily. There's a couple of Combine assaults where I've seen her die, but that's usually because I took a lot of damage early on and was trying to hide in a corner to avoid dying... which seems a bit hypocritical. If I wasn't sucking in the fight, I wouldn't have been hiding, and she wouldn't have died while doing all the work.
Seeing Vance in Half-life is never a good thing. She brings no good news, ever, and anytime you see her, you know you life is about to involve fire, pain, being shot at, being asked to do stupidly hard or dangerous things, being made to do things the hard way, or combination of the former.
Umm, that's the game. Half-Life is all about being asked to go to the next room, having something blow up before you get there, then having to the next hour climb up stuff, swimming through radioactive goo, blowing something up, finally getting there... only to find out what you're looking for is in the next room and you have to go through the entire process again. She's just the human face on Valve's design mechanic. Now, if she was telling you that you had to go through all that to get her purse, hatred would surely follow. But in the game, sometimes she's rescuing you, sometimes you're rescuing her, often you're rescuing one of the scientists who are helping you out (very often her father), and so on. The game is all about plot complications on top of plot complications... without ever revealing much of anything about the underlying plot.
And she's definitely not helpful. Oh look, I fell into a hole that you failed to warn me about for the 5 fucking time. And now you're going to make snide comments, instead of doing something useful, LIKE PICKING UP THE ROPE WE SAW NOT MORE THAN FIVE MINUTES AGO AND HELPING ME UP.
At least Ayane or Lara would've had the common sense to be snide after they helped out of the hole.
Assuming this is part of the plot and not just you being stupid and falling into a hole because you weren't looking where you're going (it's been so long since I played HL I really can't remember if this was part of the game or not)... making snide comments to people who have fallen down holes is a time-honored tradition in TV and movies. Because, let's face it, you weren't looking where you were going and fell down a hole.
Plus, this is all part of the Valve design philosophy where being asked to walk across a room to pick up a book results in five hours of game play. If you're given a task, there is no quick and easy way to complete it. Something always goes wrong and you have to jump through hoops to finally complete your task.
This actually goes a long way toward explaining my disillusionment with the series. Four entries into the Combine Saga and we don't know any more about the underlying plot than we did in the first hour of Half-Life 2.
And probably would shoot me in the back less too.
There has never been a NPC companion who didn't shoot you in the back or jump in front of your gun on a regular basis. At least you don't fail a mission because some suicidal jackass positions himself between you and an enemy during an intense fire-fight like has happened far too many times to me in Call Of Duty. I seem to recall there is no Friendly Fire in Half-Life, so it's really no harm, no foul.