BRINK and it's free running gameplay

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Jangles

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What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?

If you think this is going to be a flop, state why, and what a good combination of games would be!
 

Jangles

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PayJ567 said:
I haven't heard of this game yet, I'm a bit out of touch with the games of today... Still stuck in STALKER and I'm about to buy TF2... The newest game I own is Little big planet psp... Fuck that's sad I need some newer games.
Haha, well BrINK probably won't be the best game to catch up on games, it looks lame.
 

MetaKnight19

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I have heard basically nothing about BRINK, apart from the title. Sounds interesting but I'll wait until I see some gameplay
 

sheic99

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MetaKnight19 said:
I have heard basically nothing about BRINK, apart from the title. Sounds interesting but I'll wait until I see some gameplay
http://www.youtube.com/watch?v=RmKZchM0AiE

It looks interesting, but I'm not too sure about it myself.
 

MetaKnight19

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sheic99 said:
MetaKnight19 said:
I have heard basically nothing about BRINK, apart from the title. Sounds interesting but I'll wait until I see some gameplay
http://www.youtube.com/watch?v=RmKZchM0AiE

It looks interesting, but I'm not too sure about it myself.
I'm not so sure now after watching that. To me it looks like a cross between Fallout 3 (I see a bit of Megaton there), a bit of Mirror's Edge and the floating city from the movie Waterworld. Still I'll keep my ear to the ground and listen out for more details, lets just hope Kevin Costner doesn't make a cameo appearance. And if he does, I called it.
 

Slycne

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I've been following it lightly. I like the character appearance customization, co-op play and the freedom of movement mechanic looks interesting. At the very least I'll be looking to try a demo.
 

Daezd

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Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?

If you think this is going to be a flop, state why, and what a good combination of games would be!
RRAAAAAAAGGGGGGGGGHHHHHHHHHHH


"its"* not "it's"!

In this case you are saying "it" in the possessive form, which is different from the conjugation of "it" and "is"...which would be "it's"!

...Ahem, OT:

BRINK looks amazing and I want to have babies with it. So I'm excited.
 

sheic99

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tellmeimaninja said:
Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?
Er... Mirror's Edge was an FPS already. I know it did a terrible job of it, but it seems like you'd still recognize it.
To be fair, it was advertised as a first person platformer, but that didn't stop it from devolving into nearly pure gun play towards the end of that shit.

MetaKnight19 said:
I'm not so sure now after watching that. To me it looks like a cross between Fallout 3 (I see a bit of Megaton there), a bit of Mirror's Edge and the floating city from the movie Waterworld. Still I'll keep my ear to the ground and listen out for more details, lets just hope Kevin Costner doesn't make a cameo appearance. And if he does, I called it.
I'm still skeptical about it. I doesn't look like something that will keep my interest.
 

D_987

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If there were a prize for "best FPS set in a utopian city in the middle of the ocean" it'd be a fight between BioShock 2 and Brink.

The two share similar themes, not to mention an extremely cerebral storyline. However, their approach to combat couldn't be any more different.

Unlike Rapture, the oceanic city in Brink, known as the Ark is above water. It was also borne out of environmental concerns rather than political ambition. Splash Damage researched tons of real technologies designed to save our planet and create new sustainable ecosystems. Almost everything you see in this game has at least some basis in real-world science.

In the year 2045, the rising sea level has cut off the Ark from the rest of the world. "What started off as a lovely environmental eco-dream, had loads of refugees piled into it, cooked and stirred for twenty years with very limited resources.

It's now literally on the 'brink' of civil war," explains senior game designer Ed Stern. It's also a canny way of explaining why, if this place is so beautiful, doesn't everyone just leave?

Brink's bright and ultra-modern environments make a refreshing change from the usual "dirty sci-fi". The game's airport level is clean, crisp and really well maintained - a reflection of the Security forces' airtight control over this region.

If you look closely out of the window though, you'll be able to see burning planes off in the distance.

The game's environments are packed with cool narrative details that you might not notice at first. But it isn't just the setting that stands out.

Even more distinctive is the way Brink erodes the boundaries between single-player and multiplayer combat. The solo experience is exactly the same as taking part in a 16-player battle. Sure, that's been done before, but how about a 16-player battle that has exactly the same story, characters, secrets and unlockables?

It's much less complicated than it sounds. You start a game against AI, and then people from Xbox Live can jump in and out, taking over the roles of your enemies and allies. The transition is seamless and if the host quits, someone else takes over. There's no stopping and starting, and everyone earns experience as they play.

A new system called Sparse Virtual Texturing allows every player to have a character that looks completely unique, and for everyone else online to see custom characters without needing to download them. There are hundreds of thousands of outfit combinations available, usable across the three different body types: normal, light and heavy.

The characters look great, but we're slightly unnerved by all the rippling biceps and bulging six-packs on display. The future according to Brink is full of men who could easily crush your head between their pecs. It's an idealised vision for the human form, going against the current trends where people would rather sit around eating Pot Noodles than do a push-up.

Only the "normal" body type is available at the start of the game, but the other two are unlocked after the first few missions. This makes a massive difference to your play style, with heavies able to soak up the punishment and the light characters able to run and jump at an awesome pace.

Splash Damage is big on coming up with new systems, and it's using another one called SMART (smooth movement over artificial terrain) to allow players to free-run around the levels.

It's a little like the system in Assassin's Creed where you could hold one button down to auto-jump from one point to another. However, in this game the points aren't fixed, making it entirely freeform. There's also the option to jump, vault and slide around manually. This requires more skill but allows you to do actions more quickly.

Brink has so many fresh ideas, and backs them up with some equally heavy-duty combat. Splash Damage has a reputation for making really complicated shooters like Enemy Territory: Quake Wars, and while this game doesn't compromise on the amount of strategic options, it hopes to make them all so much easier to understand and use.

We'll let you know how that pans out when we get our first hands-on with the game.
A preview article by OXM UK - since nobody seems to be giving any information about the game.

And some gameplay on what appears to be the Xbox 360:

Personally I think it looks very interesting - i's got some big names involved in its development, and has some innovative concepts. Sales-wise it'll flop, it's just that sort of game, but it really does look very interesting.

Jangles said:
Too much like how MAG looks for the Ps3
Not quite sure what you mean by this statement....
 

The Random One

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tellmeimaninja said:
Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?
Er... Mirror's Edge was an FPS already. I know it did a terrible job of it, but it seems like you'd still recognize it.
Yeah, that confused me. It's like saying, 'This game is like combining Fallout 3 with RPG elements!'
 

wordsmith

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May 1, 2008
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Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?

If you think this is going to be a flop, state why, and what a good combination of games would be!
I think it's going to be brilliant. It's being developed in part by Bethesda, the second greatest developers around in my eyes. If I remember right, Mirrors Edge WAS an FPS:


Now, before you protest that MEdge was a Free-running game first and a FPS second, I'd point out that Brink is a FPS first and a Free-running game second. It's not trying to rip MEdge off, any more than MEdge ripped off Assassins Creed or Assassins Creed ripped off Spiderman.

As for the actual "free running" element, it's based on getting to cover or flanking. It's not a requirement, and if I remember right the Heavy Weapons specialist will actually have it's SMART (Smooth Movement Over Random Terrain - what you call "free running") abilities cut short, as it's not as dexterous as some other classes.

As for "it looks a lot like MAG"... Wow. I could see what you meant if you compared it to say... Fallout, or even Bioshock with the whole distopian and ruined "high life", but MAG? From what I've seen, MAG is little more than any other modern "realistic" FPS on a larger scale (having said that, I know little about the game and it interests me less, if anyone has info to prove me wrong on that count, shoot).

Honestly? I'm REALLY looking forward to it. If MEdge failed in one aspect for me, it was the length of storyline. Bethesda brings one of the strongest story-writing teams to the table over Brink, to the point of two simultaneous campaigns which can be influenced by online play. That takes some serious writing.
 

51gunner

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Interesting, I'll keep an eye on it. The Youtube videos raised a handful of questions for me though, and the blurb that D_numbers posted raises a couple more.

- Drop in/drop out support for co-op in the story mode is fine, but allowing players to take over as your enemies? That seems like this game will become a huge griefing engine, with good players who are dicks stomping over top of people who just got the game. There'd be no way to turn the difficulty down on the AI of another player. Someone popping in to be your enemy could have their health reduced, but this just seems like it'd make playing as the enemies a shit experience.

- All I saw that bore any similarity to Mirror's Edge-style parkour moves was a slide. Big 'meh' there, GRAW let me dive into cover and this seems pretty similar. Yeah, I saw the guy lean out to fire in the Youtube video too. Maybe there's more to it, but it leaves me skeptical.

- Did those AI players seem really freaking stupid to anyone else? It could be because the difficulty is weakened for a nice demo video, but there's a bottom to this.

Overall, I'll keep an eye on it, and maybe wait for reviews/rental.
 

Tinneh

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D_987 said:
If there were a prize for "best FPS set in a utopian city in the middle of the ocean" it'd be a fight between BioShock 2 and Brink.

The two share similar themes, not to mention an extremely cerebral storyline. However, their approach to combat couldn't be any more different.

Unlike Rapture, the oceanic city in Brink, known as the Ark is above water. It was also borne out of environmental concerns rather than political ambition. Splash Damage researched tons of real technologies designed to save our planet and create new sustainable ecosystems. Almost everything you see in this game has at least some basis in real-world science.

In the year 2045, the rising sea level has cut off the Ark from the rest of the world. "What started off as a lovely environmental eco-dream, had loads of refugees piled into it, cooked and stirred for twenty years with very limited resources.

It's now literally on the 'brink' of civil war," explains senior game designer Ed Stern. It's also a canny way of explaining why, if this place is so beautiful, doesn't everyone just leave?

Brink's bright and ultra-modern environments make a refreshing change from the usual "dirty sci-fi". The game's airport level is clean, crisp and really well maintained - a reflection of the Security forces' airtight control over this region.

If you look closely out of the window though, you'll be able to see burning planes off in the distance.

The game's environments are packed with cool narrative details that you might not notice at first. But it isn't just the setting that stands out.

Even more distinctive is the way Brink erodes the boundaries between single-player and multiplayer combat. The solo experience is exactly the same as taking part in a 16-player battle. Sure, that's been done before, but how about a 16-player battle that has exactly the same story, characters, secrets and unlockables?

It's much less complicated than it sounds. You start a game against AI, and then people from Xbox Live can jump in and out, taking over the roles of your enemies and allies. The transition is seamless and if the host quits, someone else takes over. There's no stopping and starting, and everyone earns experience as they play.

A new system called Sparse Virtual Texturing allows every player to have a character that looks completely unique, and for everyone else online to see custom characters without needing to download them. There are hundreds of thousands of outfit combinations available, usable across the three different body types: normal, light and heavy.

The characters look great, but we're slightly unnerved by all the rippling biceps and bulging six-packs on display. The future according to Brink is full of men who could easily crush your head between their pecs. It's an idealised vision for the human form, going against the current trends where people would rather sit around eating Pot Noodles than do a push-up.

Only the "normal" body type is available at the start of the game, but the other two are unlocked after the first few missions. This makes a massive difference to your play style, with heavies able to soak up the punishment and the light characters able to run and jump at an awesome pace.

Splash Damage is big on coming up with new systems, and it's using another one called SMART (smooth movement over artificial terrain) to allow players to free-run around the levels.

It's a little like the system in Assassin's Creed where you could hold one button down to auto-jump from one point to another. However, in this game the points aren't fixed, making it entirely freeform. There's also the option to jump, vault and slide around manually. This requires more skill but allows you to do actions more quickly.

Brink has so many fresh ideas, and backs them up with some equally heavy-duty combat. Splash Damage has a reputation for making really complicated shooters like Enemy Territory: Quake Wars, and while this game doesn't compromise on the amount of strategic options, it hopes to make them all so much easier to understand and use.

We'll let you know how that pans out when we get our first hands-on with the game.
A preview article by OXM UK - since nobody seems to be giving any information about the game.

And some gameplay on what appears to be the Xbox 360:

Personally I think it looks very interesting - i's got some big names involved in its development, and has some innovative concepts. Sales-wise it'll flop, it's just that sort of game, but it really does look very interesting.

Jangles said:
Too much like how MAG looks for the Ps3
Not quite sure what you mean by this statement....
Excuse me, but, I believe SMART stands for "Smooth Movement Across Random Terrain." ;P
 

NotAPie

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Daezd said:
Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?

If you think this is going to be a flop, state why, and what a good combination of games would be!
BRINK looks amazing and I want to have babies with it.
Oh yeah? I'ma have babies with BRINK FIRST!

Ontopic: It just looks awesome I can't say anything more about it.