DeaconSawyer said:
Brink does look awesome.
But here would be my only comments.
1) They aren't comparable as Brink is an FPS and Mirror's Edge is a First Person Runner.
2) Brink utilizes a magic "do" button, which could work quite well for them, as it does for Assassin's Creed. But Mirror's Edge was designed for you to command Faith, not hold a button and watch her. After all without the FPS elements, the the game interaction consisted entirely of the running.
The thing that I understand least of all is; why all the hate for Mirror's Edge?
I really like Mirror's Edge, and the most common complaint I have heard levied against it is that it is difficult. And that to me is a really awful complaint. I played it through on medium difficulty my first time through and died all of about 5 times in 2 places. But even if I had died 1000 times, should I really hate the game because of that? At what point did a game need to be easy and not challenging to be good. I remember when the most fun games were the games you had to try time and time again to beat.
Mirror's Edge had some problems for sure, but I think it was a great success and should be developed further with a better story, better voice acting (in some characters cases) and a few physics engine upgrades. I also think that rather than making Mirror's Edge easier, developers should make other games harder. Because really, insane mode rarely degrades my mental stability as the name promises. I think until games start to become more challenging the protests about Square Enix games just being 1 really long cut-scene with "game play" interspersed (while stunningly accurate) ring hollow. Especially when they come from people saying Mirror's Edge is hard because I fell a lot.
I realize this isn't really what you were getting at Migo, but it is something that has bothered me for a while now.
I enjoyed mirrors edge its only true problems were its wonky combat it felt like they wanted to do something new but someone felt that having no guns was too risky.
The freerunner cops were sorely underused considering how much of the story was focused on project iccarus and the fact that they simply intergrated with the game better than the swat teams did.
It was disapointing because i loved the idea (especially artstyle) and what they were trying to do before release, it was a good game but really should and could have been outstanding even if a sequel gets it right it won't be as fresh.
Or they might end up following tomb raider and constantly keep making the same mistakes in every game
combat in tomb raider for 10 years still falls into the same pattern
1. stand on ledge where enemies can't reach you, wait until they die
2. backflip around like mad on flat circular terrain, wait until they die
doesn't sound bad but guns auto target and pistols never run out of ammo remvoing any fun or challenge, every game has involved shooting tigers, nobody upon seeing a new tomb raider game went "wow I can't wait to shoot tigers again"