Brink looks like what Mirror's Edge should have been

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migo

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Jun 27, 2010
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Dexiro said:
I thought Mirror's Edge was great, it was everything i expected it to be.

I wouldn't go as far as saying Brink is what Mirror's Edge should have been, but it does look like a great development on the freerunning sort of genre.
They seem to have focused more on the shooting aspect of the game though. And where Mirror's Edge had a lot of skill in it's freerunning, Brink looks like it does a lot of it for you.
Yes, obviously, although I'm getting the strong impression you just read the title, watched the video and responded, like half the other people in this thread.

Imagine Mirrors Edge with the controls of Brink. You could probably complete a level by looking at the exit and running there with the SMART button held down, they use freerunning in completely different ways.
You're confused as well, you don't hold the SMART button down, you press it when you want to do something, so there's no way you could do the auto complete. If you look at how they do it in the game you'll see they look at something, start running and press the button. The running and the button press are handled separately, not with the same button.
 

lacktheknack

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migo said:
Getting a grip of the controls isn't the problem, it's that the controls don't do what you want them to do because they're context sensitive, and they don't engage predictably. If you can control what engages by looking at it, then it becomes predictable. If you're looking down at a ledge in front of you it means you want to walk sideways across it, not walk right off it.
I jumped to wall run at a 45 degree angle, and it's never failed.

I walk towards my thin ledge at 45 degrees, and Faith always shuffles onto it.

I jump in front of a box, and Faith launches off of it 98% of the time.

As in, I have never, ever, ever, EVER had issues with the context sensitive pieces (except the 2% of the time where she doesn't respond to small boxes right). So little to the point that I don't understand how anyone else could.

Maybe it's the Xbox controller? I dunno.
 

migo

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dathwampeer said:
migo said:
dathwampeer said:
Point 3) I highlighted something you either missed or overlooked because it voids your argument.
That's where your mistake is, you don't hold the free running key.
The video say's nothing about pressing the smart key for each action. just that the smart key has to be pressed to perform an action. To me that sounds like you just hold it.

Edit: In-fact. Watch the video from 2:03. You are most definitely wrong.
You're just demonstrating your lack of attention span again. At the beginning of the video he clearly states that you have all the standard FPS movement controls, that's what you do to move around, and you use the smart button specifically when you want to vault, mantle, slide, etc.
lacktheknack said:
migo said:
Getting a grip of the controls isn't the problem, it's that the controls don't do what you want them to do because they're context sensitive, and they don't engage predictably. If you can control what engages by looking at it, then it becomes predictable. If you're looking down at a ledge in front of you it means you want to walk sideways across it, not walk right off it.
I jumped to wall run at a 45 degree angle, and it's never failed.

I walk towards my thin ledge at 45 degrees, and Faith always shuffles onto it.

I jump in front of a box, and Faith launches off of it 98% of the time.

As in, I have never, ever, ever, EVER had issues with the context sensitive pieces (except the 2% of the time where she doesn't respond to small boxes right). So little to the point that I don't understand how anyone else could.

Maybe it's the Xbox controller? I dunno.
Quite possibly, I noticed a huge improvement going from PC using the keyboard to the Xbox 360 control pad, but it was also obviously designed with the DualShock 3 in mind, so it wouldn't surprise me if the controls work better on the PS3.
 

PauL o_O

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...So you're saying that Mirrors Edge should've taken place on a boat? /troll :p

But seriously, the horrible clumsiness of Mirrors Edge killed it, I hope Brink stays very far away from it. With their S.M.A.R.T. thing, I think they're safe.
 

randomsix

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Just from looking at the video, it seems like the freerunning is too fast. What I mean is that it makes it too easy to just pull yourself up and over something (specifically, the metal detector). Personally, I would rather the mechanic depict a more realistic strength level.
 

duchaked

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whoa, the SMART system looks...well smart ahaha...sorry
but no it looks real cool
I still wanna maybe borrow and play through Mirror's Edge just once real quick
but now I wanna try Brink out lol
 

DementedSheep

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This explains how smart works a bit better
http://brinkthegame.com/community/blogs/detail/?id=4


"As a player runs around levels, we check for these invisible reachabilities ahead of them. We then filter down the list of reachabilities based on their position and orientation. Because of the wealth of routes a player could take at any point, we may still be left with more than one choice even after all this culling. We want to make navigation straightforward for the player, but we don't want to launch a player into a move that they didn't intend (a false positive vault when the player wanted to slide, for example).
This is where the SMART button comes in. As well as allowing the player to sprint, the SMART button lets the movement system know you want vaults, slides, wall hops and mantles to automatically engage as soon as you move into the context for one. When there's more than one choice, we use your aim to choose the final decision. Given a railing you could slide under or vault over, looking low will result in the slide, and looking high will result in the vault."



To me this sounds like if you're not holding the SMART button you walk and if you are holding the SMART button you sprint as well as automatically interact with obstacles when you get up to them. You control witch way you use something by the direction you characters is looking. No timing or anything involved you just hold the button down like in Assassins Creed. This however could cause problems, what if I want to slide to avoid enemy fire but I'm not in the context to slide? Will this mean I have to look away from my target all the time because SMART is affected by where I'm looking?
Thankfully it seems you can use manual controls as well rather than the smart button so hopefully that shouldn't be an issue


"you can still use old-style jump and crouch to manually use vaults, mantles, slides and wall hops. It's the combination of SMART and manual movement, however, that gives you the greatest versatility, freeing you to look around easily, and concentrate on bigger concerns. But for a tricky wall jump which could convert a mantle into a much faster vault, you might want to opt for a manual jump to get your timing just right, while still holding SMART to ensure you nail the vault. You're always in control of the automation, and can opt in or out simply by pressing or releasing the SMART button while you move."


IMO the smart button sounds a little cheep since it dose most of the work for you and acts as a 'cover your ass' button when you?re trying to do things manually : /
But I suppose the simpler controls will be better for the consoles (I'm on Pc so I'm use to my games having more things bound to different keys.)
and It might mean the game is more strategy based than reflex and internet speed based since it?s not about pulling of complex button combos which could be a good thing

Course being that I'm not the sharpest knife usually and are currently operating mostly on caffine I could be completely misinterpreting everything I'm reading.
 

Eclectic Dreck

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I have to disagree. In Mirror's Edge the motion itself, the momentum was key to the experience. As such, the actual act of playing the game mostly entailed executing the various motions when the time was right. In Brink, as far as I can tell, the focus is on the shooting which means that the actual act of navigating the landscape is almost certainly simplified greatly. This would result in a fundamentally different experience.

I do not know which game I will like better. Mirrors Edge surprised me to be honest as I did not expect to enjoy it as much as I did. By contrast, everything I know about Brink at this moment says it will be a route FPS with the jumping game replaced by a parkour game, almost certainly controlled by a context sensitive button press. I'm not convinced this will result in a particularly memorable experience but I suppose only playing myself will resolve this issue.
 

13lackfriday

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Feb 10, 2009
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So you're saying you want a free-running game that has you do nothing but run forward and push a single button to get around?
 

Zhukov

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Urg. That looked horrible. Completely turned me off the game.

...

I'll wait for Mirror's Edge 2. Hopefully it will fix the flaws in the original.