Brink looks like what Mirror's Edge should have been

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migo

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When I was playing through Mirror's Edge, I appreciated that in principle you could do anything, and make things up as you go, rather than just certain canned actions, as in, for example, Stranglehold. It was also a bit frustrating as actions were context sensitive, so I'd have a situation where I'd want to run, wall run, jump and turn, wall run again before hitting the ground, jump grab a pole, swing across and land on a walkway. It was frustrating getting it to work though, because not only did you need to get the timing right, but depending on how close to the wall you were the game would have you either wallrun or jump, and in some situations there would be a door that prevents you from staying close to the wall as you'd bump, slow down and lose momentum for the run.

All in all, it got a bit tedious. I still enjoyed it as there really isn't anything else out there, but I was thinking it would be nice to look at where I want to go, and trace a path, say by holding down a button, looking at something and then moving where I want to go, so the game would highlight the first and second walls and would understand I want to wall run. I'd still have to get the timing right, but the correct context would be pre-determined so that half an inch doesn't have me failing to wall run.

Brink seems to have taken a similar idea, and I really like it.

Here's a video:

http://www.youtube.com/watch?v=qT0vOEjF-ig

Now, the thing with brink is it's all done with a single button, and you look where you want to go. To a degree this is a bit less free form than Mirror's Edge, but some of the stuff it makes you do you think you should do automatically, like tucking while doing a jump, or automatically rolling when you land. It certainly makes the gameplay more challenging, and given how short it is, that probably is a good thing, but it's a bit annoying. Brink seems to do it for you, so that as long as you know what you want to do and get the timing and momentum right, your character will do it. Since the emphasis in Brink is on shooting, it also makes sense to have it based around a single button, rather than several for Mirror's Edge, but I'd like to see Mirror's Edge 2 expand on this even more.
 

Macheteswordgun

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Jul 24, 2010
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Saw this on xplay it looks pretty good or is bound to be if not it will end up like mirriors edge who knows time will tell
 
May 23, 2010
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I very much disagree. Mirrors Edge focused on detail, and freerunning was the main idea of the game.

In Brink, freerunning is merely a tool, an implement to get you to the bad guy, it isn't the goal of the game itself, and so can be much simpler.

That being said, maybe the controls are Jesus Christ and it'll all be great. Either way, I'm excited for it.
 

Geekosaurus

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I think I prefered Mirrors Edge's simplistic design. But I agree, it was a flawed game.

dathwampeer said:
But mirrors edge free running spanks the shit out of that.
True dat.
 

Berserker119

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Looks pretty good. I've been hearing really good stuff about it, but I still don't think it'll be all that.
 

irishstormtrooper

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The multiplayer looks fun, but what I've seen from the single-player doesn't really impress me. It looks a lot like the early Battlefield games, just multiplayer maps with bots. Hopefully that's just because the game isn't finished yet, but I'm still wary.
 

migo

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dathwampeer said:
You on drugs?

It looks like a fantastic shooter. A lot more in depth than the usual titles. And the free running looks very intuitive.... But mirrors edge free running spanks the shit out of that.
Not at all, I already explained in the original post where Mirror's Edge has a problem. It doesn't give you complete control (sepearte keys/buttons for wallruning and jumping), and is context sensitive, but it doesn't let you do what you know you want to do. Also half the time something is highlighted in red even though you can't do anything useful with it or something you think you should be able to grab onto isn't possible. If you're looking at something, the game should know you want to do something with it, and Mirror's Edge 2 needs to integrate that in some fashion.
 

migo

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The Amazing Tea Alligator said:
I very much disagree. Mirrors Edge focused on detail, and freerunning was the main idea of the game.
That's also the problem with it - the free running controls leave plenty to be desired. It's a great game, and I enjoy the hell out of it, but the fact is it's a game that's revolutionary but in time once similar games come along that do it much better, people will look back at Mirror's Edge and wonder how anyone could play it (much like how Half Life looks bad with 10+ years of improvement in FPS game design).
 

OctalLord

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May 20, 2010
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Is it wrong that while watching the video. I took a look at the metal detector and decided. Going up and over that little platform to the side of it would be faster than going over.

Although going under is even faster than that.
 

RJ Dalton

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I would just like to take this moment to remind you all, with my usual killjoy zest, that looks can be deceptive. If I put on a dress and a pair of fake boobies, I'm pretty sure most of you would think I'm a woman because I'm admittedly rather effeminate, but once you take the clothes off, you'd be in for one hell of a surprise.
And then I'd be wondering how the hell I got myself into that sort of situation in the first place. It would be really awkward.
 

Godavari

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Aug 6, 2009
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I like the idea of having total control over where I move better that what Brink is doing. Mirror's edge tried and failed to do this, but it was way better than just having an omnibutton. I think the main issue of Mirror's Edge, however, was the way you gained speed - you started off fairly slowly, then picked up speed as you went along. Turning too sharply and failing maneuvers decreased your speed. This does add a sort of advantage to exploring the best paths and getting your timing down, but it's not good if you want to do something new in a tight area. I think that feature should have been part of speedruns only and the campaign should have been made to get you up to speed quickly. Another issue with Mirror's Edge is the marking system for where you needed to go. The red color scheme helped a little, but sometimes I still got confused about what I was doing and that lead to slow gameplay.

In summary: Mirror's Edge needed greater control over movement, a different speed mechanic, and easier-to-follow paths. Brink is interesting but it's in no ways an improvement or even a good replacement. It's a more easily-maneuverable FPS (though it is still no doubt revolutionary).
 

flippicat

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Sacman said:
Am I the only one who genuinely liked Mirror's Edge?
No, and while I personally haven't played mirror's edge, I have heard several people say that they really enjoyed it, and have no idea what quirks people talk about. Honestly, I believe the OP has a point, and that Brink could bring Mirror's Edge's potential to the next level.
 

DeaconSawyer

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Aug 19, 2010
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Brink does look awesome.

But here would be my only comments.

1) They aren't comparable as Brink is an FPS and Mirror's Edge is a First Person Runner.

2) Brink utilizes a magic "do" button, which could work quite well for them, as it does for Assassin's Creed. But Mirror's Edge was designed for you to command Faith, not hold a button and watch her. After all without the FPS elements, the the game interaction consisted entirely of the running.

The thing that I understand least of all is; why all the hate for Mirror's Edge?

I really like Mirror's Edge, and the most common complaint I have heard levied against it is that it is difficult. And that to me is a really awful complaint. I played it through on medium difficulty my first time through and died all of about 5 times in 2 places. But even if I had died 1000 times, should I really hate the game because of that? At what point did a game need to be easy and not challenging to be good. I remember when the most fun games were the games you had to try time and time again to beat.

Mirror's Edge had some problems for sure, but I think it was a great success and should be developed further with a better story, better voice acting (in some characters cases) and a few physics engine upgrades. I also think that rather than making Mirror's Edge easier, developers should make other games harder. Because really, insane mode rarely degrades my mental stability as the name promises. I think until games start to become more challenging the protests about Square Enix games just being 1 really long cut-scene with "game play" interspersed (while stunningly accurate) ring hollow. Especially when they come from people saying Mirror's Edge is hard because I fell a lot.

I realize this isn't really what you were getting at Migo, but it is something that has bothered me for a while now.
 

Glamorgan

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Aug 16, 2009
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Sacman said:
Am I the only one who genuinely liked Mirror's Edge?
No, I enjoyed it quite a bit too. It was a little short, but if you played it properly, it was actually a great game. And by properly, I mean on hard, and without firing any shots. It was a little difficult, sure, but a lot of fun.
 

Sacman

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May 15, 2008
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Glamorgan said:
Sacman said:
Am I the only one who genuinely liked Mirror's Edge?
No, I enjoyed it quite a bit too. It was a little short, but if you played it properly, it was actually a great game. And by properly, I mean on hard, and without firing any shots. It was a little difficult, sure, but a lot of fun.
Lol that's how I played it I beat it in 1 sitting...
 

godofallu

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Jun 8, 2010
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Anyone care to explain the jerky slow mo movement of the character in that demo?

I think that by making things to simple they may ruin the overall idea, because you will never know what you can do.
 

DementedSheep

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Hmm it looks good but I don't think its 'what Mirror's Edge should have been'. Mirrors edge was focused on the movement itself and getting for A to B in the fastest most fluid way possible. While there was some combat it most of the time the emphasis was more around escaping and avoiding combat. It wasn't an really and FPS it was more of a first person platformer (or first person action-adventure whatever you want to call it)

This on the other hand looks like its focused around combat and is an FPS. The movement doesn't look quite as good from what I've seen. It seems a little jerky and he was moving slow when he wasn't sprinting. Its all with a single button and could be a good or a bad thing depending on how well its done but I don't like everything being automatic without you having to time things like in Assassins Creed. That could still be ok tho because it goes along with the combat rather than being the main thing.
I don't think you can really compare the games properly because they aren't going for the same thing. Of course I'm basing this off a few videos so I could be wrong.

Still this looks like it has allot of potential, tho I'm wondering what the single player and story will be like and I'm a bit disappointed that it doesn't look like you can play as a female. No I'm not some perv who gets off on virtual boobs. I am female and just feel slightly more comfortable playing as and customising a female character than a male but hey that's hardly a detail that's going to make or break the game.

I personally hate feeling 'sluggish' in games. I like combat to be fast paced and intense. I also like to be able to maneuver rather than just pointing and shooting which is why mirrors edge struck a chord with me. I remember thinking that allot of shooters would be much more fun and dynamic if they had that sort of movement in it, so this game could potential be perfect for me in that respect although I don't want to get my hopes up because looks can be deceiving.

Hopefully even if this game turns out to be a bust this is the start of trend.