Farseer Lolotea said:
Super Happy Cow said:
Being a next gen character artist, I can tell you that having a pipeline where you have to create assets that fit 3 different bodytypes, and two different sexes, while maintaining clothing customization, decent rigs, and animations would be incredibly expensive compared to picking one of the two sexes. It's definitely reasonable that you would pick one of the two sexes.
You know...everyone's an expert on the Interwebs. I could claim to be a next-gen character artist myself, tell you that you're talking out the back of your neck, and announce that you must be operating on the notion that female characters in video games
have to be horrible pin-up caricatures with plenty of jiggle physics.
Hah. You really are something awful, aren't you? I am a character artist. Is that supposed to be a big deal? If it is so much of one to you that you find it so unbelievable, perhaps you need better priorities in life, and worthier idols? It's just a job, and I'm just entry level.
But I know my shit, so don't make yourself look like a complete **** being hyper aggressive and assuming that I don't.
Go ahead. Explain to me the first steps you would take in developing a pipeline that would facilitate the streamlining of the character creation process that would result in 24 distinct looking characters, 3 bodytypes, and both sexes, All within 2 UV spaces maximum, for the base models, and give me an estimate of how long that would take.
Farseer Lolotea said:
But I'm honest. I'm just someone who did some amateur 3D modeling back in the day. So I won't.
I'll just say this: No, if you're selling your game on customization, there is nothing "reasonable" about as basic a component of that as half of your character models being the first thing in line for the axe.
You're quite far from honest, actually. Splash Damage has a ton of money? Do you know how many studios close on average per year? And how many people get layed off after every production cycle?
Splash Damage only made Enemy Territory: Quake Wars, which had only moderate success, and Wolfenstein: Enemy Territory, which was a
free, full game.
Which AAA title or MMO with subscriptions did they get their money-vomiting vault of money from that allows them to spend 5 years on a game without ensured success, only to have them
ALL potentially lose their jobs if one game fails? Complaining about something is perfectly fine. Even complaining about it vehemently is, just as well. But pretending you know everything there is to know about the subject that you clearly
don't only causes your intelligence to come under intense scrutiny.
Farseer Lolotea said:
That's nice. But "there are female characters on 3D art forums" does not add up to "Splash did not, in fact, chop out half of one of Brink's big selling point, then make lame excuses for it."
The artists on these forums are the ones who make the assets for your games for a living. Knowing that many of them spend much of their
FREE time perfecting their ability to make female characters, you'd think that these people who get payed to do it would be just as fair about making them for your games when money was thrown into the equation. But no. Females get cut
AFTER money is introduced, not before.
Your idea that developers decided to neglect females simply because they were lazy, and not because it costs an exorbitant amount of money to do both is an idea based in pretty superficial ignorance that you're desperately unwilling to overcome.
Farseer Lolotea said:
As an artist yourself, you should know that game companies have separate teams for character design.
There you go, being sarcastic again and trying to appear omniscient. Yes, I am a professional 3D artist. You, on the other hand, seem to be professional only at making yourself look like an assumptive, caustic ass. But I'll give you the benefit of the doubt for the sake of courtesy.
And did you mean the preproduction concept artists? Yeah, they're different. A lot of 3D guys can concept their own assets(I can't worth shit yet), but they generally don't.
The bottom line is money, by the way, hun. Money.