I get the point you're trying to make, but it wouldn't be quite the same because Bioware games, despite the extensive customization they allow, do tend to give you something of a pre-determined backstory and I imagine that in the hypothetical you describe that backstory would hinge on the character being female. Oh, wait, that was just me being a pedantic idiot again.Duskflamer said:Imagine if Bioware came out with a new RPG with their standard level of customization, but decided that your character had to be a girl, how do you think people would react? It's the same issue here.
And considering how many people are insisting that this is just a cosmetic issue, how do you figure that? What would stop the female models from looking less bulky than their male counterparts (hell, with the light model, there wouldn't even be much of a difference in apparent mass), but functioning the same way?BlackEagle95 said:Look at the heavy body type in this game. Now, imagine him as a female. No matter how you do it, the female characters would have less health, or look insanely unrealistic. That would force players who want to go heavy to play as men. Women are lighter, so they would be unfairly faster.
At very least, character models (of both genders) are usually a high (and early) priority when designing a game. And they've usually got a separate team working on them.OtherSideofSky said:Meanwhile, back at the Batcave (assuming the Batcave to be the subject at hand), I really don't get the logic behind this. I'd much rather have both genders than a bunch of bells and whistles that could almost certainly be added much more easily as DLC (and with much less fuss than they would create if they ever tried to add women that way). I admit I'm not familiar with all the intricacies of 3D modeling and animation, but I've always thought of gender as being the absolute most basic of customization options.
Some of the more vocal opponents of the developer's decision to omit female avatars weren't ever even considering purchasing this game, so I believe aiming for a larger audience does not necessarily equate to getting more buyers. Just because you shoot for the stars doesn't mean you get there, and making design decisions based on hypothetical buyers instead of market research is a recipe for bankruptcy.Farseer Lolotea said:As for demographics, marketing strictly to your core audience is going to sell to them. Aiming for a broader market is going to get you more buyers. Unless, of course, you're trying to imply that including female characters would have scared off the typical shooter player?
Well, the heavy body type in this game appears to be a man on some sort of sci-fi steroid analogue. You could have the female equivalent be A. a woman on some sort of sci-fi steroid analogue, or B. a woman in power armor with the same hitbox as a man on some sort of sci-fi steroid analogue.BlackEagle95 said:I've read an article, forget where. The Brink developers all said that the inclusion of female models would not only mess with the depth of the customization, but with balance and appearance.
Look at the heavy body type in this game. Now, imagine him as a female. No matter how you do it, the female characters would have less health, or look insanely unrealistic. That would force players who want to go heavy to play as men. Women are lighter, so they would be unfairly faster.
They want to do it right.
They plan on working on it for a future release. I wouldn't be surprised if they already started.
(Note: This is based off of an article I read a few weeks back. I'm not sure if everything is accurate, but I know they wanted it.)
"Some" does not equal "all."mojodamm said:Some of the more vocal opponents of the developer's decision to omit female avatars weren't ever even considering purchasing this game, so I believe aiming for a larger audience does not necessarily equate to getting more buyers.
There's a difference between "making design decisions based on hypothetical buyers" and "going above and beyond the target market." And that doesn't change the fact that they cut something that should have been basic (character models).Just because you shoot for the stars doesn't mean you get there, and making design decisions based on hypothetical buyers instead of market research is a recipe for bankruptcy.
That may be what they claim, but at least a certain percentage get a bit too...vocal...for it to actually be true (at least of them).As for the 'typical shooter player', it is my belief that they likely don't really care about the issue one way or another.
Two of the three people were THINKING about it, but the noninclusion of female avatars killed it for them. I briefly thought about it, was more skeptical than anything about the high customization (Whether they'd actually do it). Turns out: No. They didn't.mojodamm said:This is probably why the devs went in the direction that they did. Last study I read (on the internetz, so I'm positive it is accurate!) was that females were a minority in the FPS community, and while I agree with the devs and with some of the posters here when they said it was unfortunate that they weren't able to add female character models, it is what it is.
That's actually just as bad, but for different reasons. The assertion than being able to play as a female character is just an "extra option" is just as bad as what I've been saying...BlackEagle95 said:They want to do it right.
They plan on working on it for a future release. I wouldn't be surprised if they already started.
Um...ok. That's why I said "some". Not sure why you mentioned it, but thanks you for the clarity.Farseer Lolotea said:"Some" does not equal "all."mojodamm said:Some of the more vocal opponents of the developer's decision to omit female avatars weren't ever even considering purchasing this game, so I believe aiming for a larger audience does not necessarily equate to getting more buyers.
It's an FPS; if they cut out guns, then I could agree that it is a 'basic' thing that was cut, but cutting out a character model is superficial. To be honest, it wouldn't bother me if the game had an entire cast of females. Or Asians. Or unrecognizable aliens. Or any other design decision that the devs decided to go with. Because it was their decision, and that's the only thing I'm trying to defend here. They took the risks, they made the tough decisions, and they managed to release a game they wanted to release, and for that I applaud them. For those that don't agree with something they've done, for whatever reason, their power is in purchasing or not purchasing the game. It's easy to sit back and complain about a decision when there's nothing on the line, no deadlines to try to hit, no bosses to try to please, and no company to try to maintain.Farseer Lolotea said:There's a difference between "making design decisions based on hypothetical buyers" and "going above and beyond the target market." And that doesn't change the fact that they cut something that should have been basic (character models).mojodamm said:Just because you shoot for the stars doesn't mean you get there, and making design decisions based on hypothetical buyers instead of market research is a recipe for bankruptcy.
Yeah, that's why of all the forums I frequent I really enjoy this one, because here it is usually more discussion and less rage-filled vitriol. And to be honest, I'm an RPG fan, and rarely get into FPSs; I don't really even have a dog in this hunt. I just find it somewhat humorous that the women that are complaining about lack of female representation in-game are actually arguing on the side that wants to shoot at women, and that the devs basically left out one customization option and the sky started falling. I suppose I should just follow South Park and admit that "I don't get it" since I'm not a female gamer and can't look at the issue with that perspective.Farseer Lolotea said:That may be what they claim, but at least a certain percentage get a bit too...vocal...for it to actually be true (at least of them).mojodamm said:As for the 'typical shooter player', it is my belief that they likely don't really care about the issue one way or another.
You know what I mean: "I don't care, how dare you care, and I'm going to shout you down until you stop caring!" Don't tell me you've never seen that. (I call it "pseudo-indifference.")
I actually sent Splash Damage (the dev) an email explaining to them that I was really looking forward to the game and didn't buy it because there were no female character models; more a matter of principle, really... (I just sent it the other day so I haven't received a response yet.)Chibz said:Two of the three people were THINKING about it, but the noninclusion of female avatars killed it for them. I briefly thought about it, was more skeptical than anything about the high customization (Whether they'd actually do it). Turns out: No. They didn't.mojodamm said:This is probably why the devs went in the direction that they did. Last study I read (on the internetz, so I'm positive it is accurate!) was that females were a minority in the FPS community, and while I agree with the devs and with some of the posters here when they said it was unfortunate that they weren't able to add female character models, it is what it is.
That's actually just as bad, but for different reasons. The assertion than being able to play as a female character is just an "extra option" is just as bad as what I've been saying...BlackEagle95 said:They want to do it right.
They plan on working on it for a future release. I wouldn't be surprised if they already started.
Because you seemed to be using the fact that "some of" the people complaining hadn't been planning on buying it as evidence that "aiming for a larger market does not equate to getting more buyers." It doesn't follow.mojodamm said:Um...ok. That's why I said "some". Not sure why you mentioned it, but thanks you for the clarity.
Not when they boast about their "infinite" customization, it's not. (And yes, they've apparently used the word "infinite.")It's an FPS; if they cut out guns, then I could agree that it is a 'basic' thing that was cut, but cutting out a character model is superficial.
It's always "their decision." But if a game company makes an ill-advised decision, you don't defend, much less "applaud," it. You call them on it.Because it was their decision, and that's the only thing I'm trying to defend here. They took the risks, they made the tough decisions, and they managed to release a game they wanted to release, and for that I applaud them.
Do you really think that just not buying a game because the developers made a bad call is criticism enough? Is the company going to learn anything from that? No.For those that don't agree with something they've done, for whatever reason, their power is in purchasing or not purchasing the game. It's easy to sit back and complain about a decision when there's nothing on the line, no deadlines to try to hit, no bosses to try to please, and no company to try to maintain.
I'm going to be generous and presume that you weren't trying to be condescending there.It is normally prudent to cater to those gamers that you are more likely able to attract than to hope a game made for the 'typical shooter player' somehow attracts all the 'typical female players', which statistically is mainly the Farmville and Angry Birds crowd.
I don't know; I've seen plenty of "rage-filled vitriol" in this thread alone. And I'm sure this is where someone accuses me of same.Yeah, that's why of all the forums I frequent I really enjoy this one, because here it is usually more discussion and less rage-filled vitriol.
But it's not "one customization option." It's half of their potential customization. In a game which, once again, is being marketed on its "infinite" customization.I just find it somewhat humorous that the women that are complaining about lack of female representation in-game are actually arguing on the side that wants to shoot at women, and that the devs basically left out one customization option and the sky started falling.
You know there are guys out there who do "get it," right? (In before pages and pages of smack-talk about how guys like that are all wimps.)I suppose I should just follow South Park and admit that "I don't get it" since I'm not a female gamer and can't look at the issue with that perspective.
The problem with this kind of response is that the developers decide what the narrative is. The decision would have been no less sexist if they had decided to set the game in an all-male location. If, on the other hand, they were basing it on real events or pre-existing fictions, then they might be able to justify the lack of women.electric discordian said:Is there an explanation in the narrative of the game? I thought the setting was kind of a giant floating prison, which is male only could be wrong shall google it.
But if that is the case having female characters is plain wrong. Also the first two Gears games managed to make headway without female characters. To be fair I would play a sentient lump of Tofu if the game was good!
The developers don't have to do anything of the sort. They have not limited themselves to (some twisted version of) reality where all women are always weaker than all men. Their universe is one populated by men with distorted noses and chins, and where body weight is correlated with resistance to metal projectiles. Realism!BlackEagle95 said:I've read an article, forget where. The Brink developers all said that the inclusion of female models would not only mess with the depth of the customization, but with balance and appearance.
Look at the heavy body type in this game. Now, imagine him as a female. No matter how you do it, the female characters would have less health, or look insanely unrealistic. That would force players who want to go heavy to play as men. Women are lighter, so they would be unfairly faster.
Not condescending in the least, just factually accurate. I game with some women who put my skills to shame, but statistically the majority of female gamers are mobile or casual. But I worded it like that to prove a point to myself, that you would automatically take offense and focus on the 'female' aspect of the sentence. Thanks, I'll not waste anymore of your time here.Farseer Lolotea said:I'm going to be generous and presume that you weren't trying to be condescending there.mojodamm said:It is normally prudent to cater to those gamers that you are more likely able to attract than to hope a game made for the 'typical shooter player' somehow attracts all the 'typical female players', which statistically is mainly the Farmville and Angry Birds crowd.
Farseer Lolotea said:Not when they boast about their "infinite" customization, it's not. (And yes, they've apparently used the word "infinite.")
I'm sure you realize that "infinite" anything in a video game is impossible. And that even if they add in female character models, the customization will not be infinite. In light of this fact, would you still have been opposed to buying the game if it had female characters from day 1?Farseer Lolotea said:In a game which, once again, is being marketed on its "infinite" customization.
Oh, so in other words, you worded something that may be factually accurate but doesn't actually prove anything in a deliberately condescending fashion. But it wasn't because you were actively trying to be condescending; it was so that you could try to paint me as being "oversensitive" or whatever the trendy accusation of the day is when one is trying to be dismissive.mojodamm said:Not condescending in the least, just factually accurate. I game with some women who put my skills to shame, but statistically the majority of female gamers are mobile or casual. But I worded it like that to prove a point to myself, that you would automatically take offense and focus on the 'female' aspect of the sentence. Thanks, I'll not waste anymore of your time here.
There's a pretty big difference between touting something as "infinite" and at least trying to deliver on it, and touting something as "infinite" after having cut half of the character models.distended said:I'm sure you realize that "infinite" anything in a video game is impossible. And that even if they add in female character models, the customization will not be infinite. In light of this fact, would you still have been opposed to buying the game if it had female characters from day 1?
Actually, mathematically speaking, there's precisely zero difference between the two.Farseer Lolotea said:There's a pretty big difference between touting something as "infinite" and at least trying to deliver on it, and touting something as "infinite" after having cut half of the character models.
Now you're just splitting hairs. If you're making a video game marketed on its customization and have to cut something (provided we argue that their "matter of resources" argument actually has any validity), why cut something that obvious and major?distended said:Actually, mathematically speaking, there's precisely zero difference between the two.
Well, I can't claim to know the real answer, but it's feasible that the gender customization option respresented the biggest resource drain. So despite being one of the more important customization features, it's still possible that cutting out females was their best option in terms of the ratio of resources saved to quality diminished.Farseer Lolotea said:Now you're just splitting hairs. If you're making a video game marketed on its customization and have to cut something (provided we argue that their "matter of resources" argument actually has any validity), why cut something that obvious and major?
Only if one ignores the fact that character models are usually a high-priority item, and argues that cutting half of one's character models is not an inherently bad move.distended said:Well, I can't claim to know the real answer, but it's feasible that the gender customization option respresented the biggest resource drain. So despite being one of the more important customization features, it's still possible that cutting out females was their best option in terms of the ratio of resources saved to quality diminished.