But there ARE great Female game characters!!......

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Renogod

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Extragorey said:
Define "great".
Memorable? Lara Croft.
Companionable? Alyx Vance.
Passionate? Scarlett from Venetica.
Combat-weathered? Jill Valentine.

Those are just examples, of course; there's many more. Point is, there ARE "great" female video game characters, but it depends on your personal definition and preference.
That probably sums up this argument thank you Extra Gorey. its really all subjective.
 

Manji187

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Scorched_Cascade said:
Manji187 said:
Haven't played Borderlands. I am inclined to agree with Joanna Dark (the original Perfect Dark)...but Jill and Ayame...hmm. First of all they are co-protagonists (Chris/ Rikimaru)...but how much spoken dialogue do they get that actually reveals anything substantial about their character? In the end....what do you really know about them? It's been a while since I last played those games...so it's all rather blurry.

Can you tell me of instances where Jill/ Ayame noticeably showed emotions and/ or spoke their minds...that you could reasonably claim they are "this or that kind of person"?
Talk about Ayame eh? I'd love to (disclaimer: this is all before Ubisoft made her into a ball-kicking stripper)
Okay so this is where she gets interesting:
Tenchu 2 (The Prequel) she watches the Tatsumaru(the man she loves) commit suicide to atone for his sins. Distraught at the lack of the reconciliation she had hoped for she gives the Clan's sword to Rikimaru and considers joining Tatsumaru via suicide. She remembers a promise she made and vows "No more crying I've got to be tough now".

By the time of Wrath of Heaven:
The guy she loves is dead but that is not how she defines herself or is defined. By this game she is also the sole survivor of the Azuma ninja as Rikimaru (the male main character) is presumed dead. She has become very cold and detached due to the deaths of both her clan brother and her lover (Tatsumaru)but is still capabale of the more positive emotions. She protects her friend Princess Kiku and would lay down her life for her. She feels she has nothing left but her friendship and her duty.

She comes across an undead version of her lover at one point (in the Tenchu series nobody ever seems to just stay dead) and states "I'm sorry but I can't let you take that" and threatens him. Bearing in mind she was devastated when he died this is progress. She looses her composure only after he has left; no tears just an exhausted drop to her knees.

Ayame's reasons are always well thought out while Rikimaru just tends to end up killing people because he is told to. e.g mission 2 the corrupt merchant Ayame finds out that the merchant is lending to the villagers and then when they cant pay it back taking their daughters and so goes to punish him. Rikimaru seemingly goes there purely because the narrator tells him to.

I couldn't find any video clips because noone has just uploaded them I trawled through a few let's play but they talked all over the scenes. As for Jill that can wait as I'm sure someone out there knows her better than I but she is a very pivotal character as the series progresses.
Wow :) Thanks for taking the time to actually substantiate your claim. It is somewhat compelling evidence that Ayame has depth to her character even though the dialogue is rather awkward (she even speaks of herself in the third person once), too straightforward and cluncky in voiceacting (PSX era, I know)...all in the space of a minute or so...IN THE FINAL FMV. I don't mean to insult...you can prolly see where I'm going with this though.

What about the whole game...before the end FMV? Even though the fragment does get your point across adequately (Ayame has character)...the exposition of the character is of dubious quality and seems to be shoved in like an afterthought: "Oh yeah...she's got character too". Thanks for telling me...just before the screen fades to black :).

But during the game (Tenchu 2) and most of it's cutscenes...Ayame is mostly silent...right?

What I'm trying to bring across is that with character exposition...dialogue is important in quantity (not too much...not too little), quality (actually capable of conveying thoughts/ feelings), spacing (you don't want them to talk too often...dialogue after dialogue after dialogue) and timing.

Based on this single fragment...my judgment would have to be: too little, too late (and dubiously executed).

But that's just me :)
 

Lem0nade Inlay

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GrizzlerBorno said:
Valagetti said:
Alyx Vance. I just always drop that name in these forums.
I used to do that too, but In all honesty, Alyx Vance is the anti-thesis of what I'm talking about. She DOES flaunt her femininity, she DOES scream "LOOK AT ME!! I'm a GIRL!", and she's not....really....all that interesting. Oh and the Patronizing......don't even get me STARTED on the patronizing......
That's interesting. Why do you think she flaunts her femininity? VALVe said that they didn't want to make Alyx out to be a super hot, stupid feminine sidekick. They wanted her to just be an interesting companion for you.
 

EllEzDee

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The only well-written girl was that detective in Fahrenheit, Carla Valenti. Only towards the end...eugh just what the fuck were they thinking, honestly.

Alyx from Half Life always gets dredged up, but she's terrible. She was purposely made to suit the fanbase: a nerdy social reject whose best friend is a machine.
 

Dogstile

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There are great female characters. But Alyx Vance isn't one of them, she's about as well developed as Gordon, except she cares about her dad and has a robotic dog.

Seriously people, for a "badass female character who isn't overly sexualized" she definitely had no problem with looks, stamina or standing back and telling you to do all the work.
 

Mordwyl

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When was displaying femininity for a woman a bad thing in a game? Considering the majority of male protagonists squirt machismo out of their skin pores what's with the double standard?

Sometimes I get the gist people just want male characters in a woman's body.
 

GrizzlerBorno

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Zhukov said:
If you won't remember them then they clearly aren't "great".
Now that is something I simply do not agree with. You remember every good, believable character you've ever seen? Because that is what we are talking about here: believable characters. Not one-off idealistic dramatists that vehemently try stick an idea in you, like Andrew Ryan or Kane (from C&C).

Those characters are great and all, but if every character in every game spoke with that level of dramaticism, you would pull your fucking ears out with your own hands, I promise you that.

Zhukov said:
That, my dear sir, is what is known as completely missing the point.

(Also, 70% my arse. Maybe if you play nothing but FPSs.)
I'm just saying that Silent protagonists exist to allow the player to project themselves into the boots of a hollow digital shell. So if the player is a female, she projects as a female. Simple as that.......If that offends you in any way...... [shrugs]
 

Srdjan Tanaskovic

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GrizzlerBorno said:
The rhetoric of "How many Interesting Female Game characters can you remember?" is dredged up so often, especially nowadays, in the aftermath of a certain PAX panel...
what did I miss?
 

Srdjan Tanaskovic

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omnimon300 said:
miranda was a good female character. she didnt have OMEGA sized breasts, she wasnt to girly or over the top, she had a good background (father died, wants revenge on aliens) and theres a tiny romance so small that most people miss it between her and sgt johnson and she had a dramatic death.
Mass Effect 2 Miranda?


Did we play the same game?
 

binvjoh

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I think we focus on better written characters in general.

A diversity in characters is something I think we'd see naturally grow out of that.
 

GrizzlerBorno

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Extragorey said:
Define "great".
Memorable? Lara Croft.
Companionable? Alyx Vance.
Passionate? Scarlett from Venetica.
Combat-weathered? Jill Valentine.

Those are just examples, of course; there's many more. Point is, there ARE "great" female video game characters, but it depends on your personal definition and preference.
That....is a very good point. Thanks for sharing that.

Lem0nade Inlay said:
That's interesting. Why do you think she flaunts her femininity? VALVe said that they didn't want to make Alyx out to be a super hot, stupid feminine sidekick. They wanted her to just be an interesting companion for you.
It's hard to describe...... she's not super hot, she's not sexualised in any traditional way... but there are subtle touches that make people hate her.
Like that thing she does when you're of to somewhere dangerous without her. She says "Be Careful Gordon" and then this silly school-girl-esque motion of moving hair behind her ear, in a shy, slightly flirtatious way. That is SO cliched, man. And it's compounded by the fact that she does that for a soulless, voiceless murdering beast.

But I don't hate Alyx. If she was a character in an RPG, (think Mass effect set in city 17) and you could interact with her as an NPC, I think she could have been an AWESOME character.

As is: How shallow and desperate do you have to be to have a crush on Gordon fucking Freeman (whom I clearly DO NO like)
 

Zhukov

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olicon said:
How is Lightning a bad character?
Mate, I don't even know where to begin.

I suppose I could say something really arrogant like, "If you think Lightning is a good character then you have clearly never encountered any literature worthy of the term." But that would just annoy you and make me a dick.

So y'know what, if you find characters like Lightning to be complex and interesting and appealing and just all-round great then more power to ya. It's all relative anyway etc etc.

olicon said:
Like I said--if you want a good, strong, realistic (as realistic as one can be in a game anyway) female character, look to the East. Over yonder, they don't care about letting you assign stat points, or letting you mess with a face slider. They give you a fixed appearance, and they give their characters background, motives, and emotion, simply because that is the meaning of RPG over there.
I've considered giving JRPGs a go. Unfortunately...
a) My foray into FFXIII has pretty much put me off them for life.
b) I can't get past the aesthetics. The environments can be gorgeous but the characters all look like twelve-year-olds in clown costumes.

Yes, yes, I know. Western games have a similar problem with everyone being a grizzled space marine. I don't much like that either.
 

Zhukov

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Srdjan Tanaskovic said:
Zhukov said:
b) I can't get past the aesthetics. The environments can be gorgeous but the characters all look like twelve-year-olds in clown costumes.
[Imagus Humongous]
Yup.

Sazh. Otherwise known as "the one likeable character in FFXIII."

Do I have to post huge forum-stretching pictures of Lightning, Vanille, Hope and Snow to make my point?
 

lex.nero

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Srdjan Tanaskovic said:
omnimon300 said:
miranda was a good female character. she didnt have OMEGA sized breasts, she wasnt to girly or over the top, she had a good background (father died, wants revenge on aliens) and theres a tiny romance so small that most people miss it between her and sgt johnson and she had a dramatic death.
Mass Effect 2 Miranda?


Did we play the same game?
Miranda Keyes, from Halo.

Personally I feel there are plenty of great female characters, really how great they are is determined by how well you can relate to the character; how well they are written, personality etc.
Furthermore I agree with the Jennifer Hale comment, I believe her voice acting is flawless, and there is clearly a reason why she gets picked to play big parts like female Commander Shepard (Mass Effect), Trishka Novak (Bulletstorm), Aayla Secura (Star Wars: The clone wars) and even provide the voice and noises that Samus makes in the Metroid Prime Trilogy. And how can you say her voice as Commander Shepard is creepy? It's certainly a lot better than the male Commander Shepard and her tone varies depending on the Paragon or Renegade conversation choices, it makes the conversation flow better, gives it a sense of realism. Even if she is trying to defeat aliens and an ancient race of sentient machines.
 

Scorched_Cascade

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Manji187 said:
Scorched_Cascade said:
Manji187 said:
Haven't played Borderlands. I am inclined to agree with Joanna Dark (the original Perfect Dark)...but Jill and Ayame...hmm. First of all they are co-protagonists (Chris/ Rikimaru)...but how much spoken dialogue do they get that actually reveals anything substantial about their character? In the end....what do you really know about them? It's been a while since I last played those games...so it's all rather blurry.

Can you tell me of instances where Jill/ Ayame noticeably showed emotions and/ or spoke their minds...that you could reasonably claim they are "this or that kind of person"?
Talk about Ayame eh? I'd love to (disclaimer: this is all before Ubisoft made her into a ball-kicking stripper)
Okay so this is where she gets interesting:
Tenchu 2 (The Prequel) she watches the Tatsumaru(the man she loves) commit suicide to atone for his sins. Distraught at the lack of the reconciliation she had hoped for she gives the Clan's sword to Rikimaru and considers joining Tatsumaru via suicide. She remembers a promise she made and vows "No more crying I've got to be tough now".

By the time of Wrath of Heaven:
The guy she loves is dead but that is not how she defines herself or is defined. By this game she is also the sole survivor of the Azuma ninja as Rikimaru (the male main character) is presumed dead. She has become very cold and detached due to the deaths of both her clan brother and her lover (Tatsumaru)but is still capabale of the more positive emotions. She protects her friend Princess Kiku and would lay down her life for her. She feels she has nothing left but her friendship and her duty.

She comes across an undead version of her lover at one point (in the Tenchu series nobody ever seems to just stay dead) and states "I'm sorry but I can't let you take that" and threatens him. Bearing in mind she was devastated when he died this is progress. She looses her composure only after he has left; no tears just an exhausted drop to her knees.

Ayame's reasons are always well thought out while Rikimaru just tends to end up killing people because he is told to. e.g mission 2 the corrupt merchant Ayame finds out that the merchant is lending to the villagers and then when they cant pay it back taking their daughters and so goes to punish him. Rikimaru seemingly goes there purely because the narrator tells him to.

I couldn't find any video clips because noone has just uploaded them I trawled through a few let's play but they talked all over the scenes. As for Jill that can wait as I'm sure someone out there knows her better than I but she is a very pivotal character as the series progresses.

Wow :) Thanks for taking the time to actually substantiate your claim. It is somewhat compelling evidence that Ayame has depth to her character even though the dialogue is rather awkward (she even speaks of herself in the third person once), too straightforward and cluncky in voiceacting (PSX era, I know)...all in the space of a minute or so...IN THE FINAL FMV. I don't mean to insult...you can prolly see where I'm going with this though.

What about the whole game...before the end FMV? Even though the fragment does get your point across adequately (Ayame has character)...the exposition of the character is of dubious quality and seems to be shoved in like an afterthought: "Oh yeah...she's got character too". Thanks for telling me...just before the screen fades to black :).

But during the game (Tenchu 2) and most of it's cutscenes...Ayame is mostly silent...right?

What I'm trying to bring across is that with character exposition...dialogue is important in quantity (not too much...not too little), quality (actually capable of conveying thoughts/ feelings), spacing (you don't want them to talk too often...dialogue after dialogue after dialogue) and timing.

Based on this single fragment...my judgment would have to be: too little, too late (and dubiously executed).

But that's just me :)
Oh sorry I made the rookie mistake of not pointing out when I switched game! Tenchu 2 is the prequel to the whole series so that clip is the birth of Ayame as a character even though it is the end of the game. It's a little clunky because it's from the bad old days of translating from Japanese. Tenchu is one of the games which were finished in Japanese first and then translated for western markets. I included it to show the beginning of modern Ayame's character and her background. Prior to that scene she had been very girl-ish particularly around Kiko but I picked that as her "starting to grow up" point.

Chronologically Tenchu 1 comes next and then Tenchu 3: Wrath of Heaven (the game I had picked as the best example of Ayame).

Tenchu games are true stealth games. Your character says nothing during normal gameplay save for occasional exertion noises when doing something strenuous no point giving away your position and all. Characterization all takes place in FMVs before boss battles and in the Narrator's mission briefing.

I couldn't find any real videos of the FMVs in Tenchu 3 without someone talking over the scene, it being in Japanese or it being skipped. The best I could do was:
4.05-4.35 she rushes in when she thinks an innocent is in danger:

3.05-bossfight

While those arn't stellar examples of her character that is the best I could find. Her English voice actor makes the scenes much better (at least for non Japanese speakers) because you can understand the subtle vocal tones rather than reading the subtitles.

She is very duty focused as well as she feels that, that is all she has left. For example, while Rikimaru's death poem (game over screen) is his thoughts on dying with a graveyard background and the secret character's poem mocks him and has his head on a pike, Ayame's poem is very cold:

"Many lives these two blades have taken,
As many as they have protected,
My blood covered lips speak no words,
As I stare into the blades' reflection"

but it has a full moon in the background and swirling blossom falling around it. It almost seems like she is relieved that she is dying because only in death does her duty end and only in death is she free of her promise.
 

Srdjan Tanaskovic

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Zhukov said:
Yup.

Sazh. Otherwise known as "the one likeable character in FFXIII."

Do I have to post huge forum-stretching pictures of Lightning, Vanille, Hope and Snow to make my point?
I fail to see how Sazh, Lighting and Snow looks like 12 years old

Hope yes and Vanille maybe but Vanille is over 100 years old (or something like that) anyway
 

kittii-chan 300

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lex.nero said:
Srdjan Tanaskovic said:
omnimon300 said:
miranda was a good female character. she didnt have OMEGA sized breasts, she wasnt to girly or over the top, she had a good background (father died, wants revenge on aliens) and theres a tiny romance so small that most people miss it between her and sgt johnson and she had a dramatic death.
Mass Effect 2 Miranda?


Did we play the same game?
Miranda Keyes, from Halo.

Personally I feel there are plenty of great female characters, really how great they are is determined by how well you can relate to the character; how well they are written, personality etc.
Furthermore I agree with the Jennifer Hale comment, I believe her voice acting is flawless, and there is clearly a reason why she gets picked to play big parts like female Commander Shepard (Mass Effect), Trishka Novak (Bulletstorm), Aayla Secura (Star Wars: The clone wars) and even provide the voice and noises that Samus makes in the Metroid Prime Trilogy. And how can you say her voice as Commander Shepard is creepy? It's certainly a lot better than the male Commander Shepard and her tone varies depending on the Paragon or Renegade conversation choices, it makes the conversation flow better, gives it a sense of realism. Even if she is trying to defeat aliens and an ancient race of sentient machines.
yh this guy beat me 2 it. its miranda from halo not ME2