Alright, makes much more sense now.octafish said:I don't think you are reading me correctly. The publishers have every right to make their companies profitable, as long as they don't break the law of course. Project Ten Dollar is one way of doing this. I'l edit my original post for clarity.
EDIT: There I think it reads as I intended now.
C64? That...that wouldn't happen to be the Commodore 64, would it?Headdrivehardscrew said:I kept all my games ever since the C=64.
But I don't feel much love for the online passes. In fact, the only thing they did for me was allow me to sell my used games at a premium. Buyers of used games really love unused online passes. And I don't feel like holding on to things that try to impose themselves on me, telling me what to do and how to do it. It just doesn't work for me.
SO, yeah, I don't like the concept of online passes very much.
A couple of years back, I bought into the Battleforge trip. It was fun and promising. But I wonder - did we fools who threw our money at EA make them believe Origin would be a smart idea?
In fact all the anti-used games tactics increase piracy. Why would someone pay for a new game, than all the expansions when they can get it all for free? Why should they have to deal with DRM when they can get a free copy with no DRM? Here's a tip dev's anything you can program, someone else can unprogram.CaptOfSerenity said:The used game market has recently become a pariah for developers and publishers alike to blame for reduced gains or increased losses to their sales. Many equate used games to piracy, and find no value in its existence.
And they're full of shit.
Used games are nothing like piracy: a used game is only one game. It can only be given or sold to one person and played by one (or two if there's split-screen) person at a time. The person who owns the copy of the game can do what they want with it. It is THEIRS. Piracy, is very different. It is the unauthorized use or REPRODUCTION of copyrighted material, meaning that this copy was stolen online, then the pirate made copies of it and distributed it to thousands. How are these concepts similar? They're not.
Why are developers and publishers pissing and moaning about used games? Simple. They want more money/ If I buy a used game, then the publisher sees none of that money. But, if I want to sell a game to a friend for cheaper than retail, then why can't I? It's my game, I'll do with it what I wish. Killing the used game market also kills some of our rights as consumers to do with our games what we wish. It's asinine.
Publishers have taken EA's "Project Ten Dollars" and applied it to their games, meaning you buy a game new, and you get a code to access a part of the game that would otherwise be locked if you bought new. This isn't perfect, but it does encourage people to buy new. The annoyance is the constant menus. I can't just start a fucking game anymore; I have to go through mountains of menus to get to it. Or I have to download a damn patch. Game consoles are becoming more like PCs.
Aye, that would be the one.Kopikatsu said:C64? That...that wouldn't happen to be the Commodore 64, would it?
If so...Praise the maker. I'm not the only old fart here. (Not that you are)
I can finally ask someone this. Compared to video game prices 'back in the day' and video game prices now, they were more expensive back then, right? (Adjusted for inflation)
And had much smaller dev teams, and took less time to produce, and cost significantly less to produce, and had much less content...
I agree. My favorite games have always been 2D sprite games, because sprites are easy enough to make, look good, and it leaves so much more time and resources to be devoted on the story/gameplay/whathaveyou.Headdrivehardscrew said:What bothers me is this: Ever since the PSX (or Saturn) a lot of emphasis was suddenly on 3D (as in polyons, not funny eyewear and everyone wanting to sit in the sweet spot on the couch), and the actual game experience was flushed down the drain like baby girls in China.
Adjusted for inflation, no they aren't.Edit: I forgot to mention something. Video game consoles are EXTREMELY cheap nowadays. Adjusted for inflation, early video game consoles were many times more expensive than the consoles we have today. (Like the Halcyon would cost $5,000 today)
More examples. Super Mario Bros for the SNES cost $49.99 on release. Skyrim cost $59.99. Super Mario Bros was released in 1985. In over twenty years, the price went up $10. Adjusted for inflation, VIDEO GAMES HAVE NEVER BEEN CHEAPER. EVER. EVEREVER. And modern AAA games take hundreds of staff and take millions to produce. AND THEY'RE CHEAPER THAN GAMES MADE BY TEAMS OF 10 PEOPLE FOR A FEW THOUSAND. GET OVER IT PEOPLE. JESUS CHRIST. FMEWCIV3EPFM,3Q
This is just a nutty enough strategy that it might work!idarkphoenixi said:How about you do what Skyrim did and make a game you don't want to give away?
I'm just sayin.
'Twas actually referring to the used games market with that "alternative markets" thing...lacktheknack said:And then those who wanted said company to burn get unhappy when suddenly digital distribution (the alternate market) becomes the only option.BreakfastMan said:B-But, aren't you supposed to prop up companies that fail when they can't compete with alternative markets or provide a product that people want to buy? Are you saying that companies are meant to serve the customer, not the customer serve the company? Are you somehow implying that companies who can't turn a profit without trying to shut down another market should *gasp* fail?!?! You are crazy. Everyone knows that when a company fails to turn a profit, it should be the goal, nay the DUTY, of a customer to make sure the company can get in the black next quarter!
If you had the choice between an SNES for $332 and a Wii for $348...Bedewyr said:Adjusted for inflation, no they aren't.
Super Nintendo came out in 1991 for $200 dollars.
In todays dollars that's only $332. AND it came with Super Mario World and 2 Controllers!
Wii launched costing houshold $249 Dollars.It only came with a Nunchuck and Remote and needed another Remote and Nunchuck to be the same as a SNES Release Box. another USD 39.99 and 19.99.
250 + 40 + 20 = $310 Dollars.
Wii Launched in 2006. Adjusted for inflation to equal a Super Nintendo it would be $347.87
$348 > $332. Not by much but still.
.Bedewyr said:This is also disigenous anyways due to the fact that technology gets cheaper and cheaper to produce as it gets better and better. The actual cost of producing a Wii would be far greater than that of producing a Super Nintendo nowadays meaning the Super Nintendo would cost far less
You really like the word disingenuous, don't you? This is kind of a personal tangent you went off on, though. DLC is a recent invention, so it's 'eh' as far as comparing prices go, but let's just look at base prices, shall we? $83 for Super Mario World, or $60 for Skyrim. You see where the 'If only they didn't charge so much/They need to reduce the price' argument falls apart, right? They did reduce the price. Significantly so.Bedewyr said:You're also being disingenuous with your Video Game analogy as well.
$50 dollars = roughly $83 dollars in todays market for Sper Mario World. I can tell you I wouldn't pay $83 dollars for a Super Nintendo Game now but, just look at how many people are paying 60+ for a game then just a month or 2 after paying 15-20 for DLC that CAME ON THE DISC DAY 1 and was simply unlocked. It's Bullcrap.
Again, irrelevant. Games ARE cheaper now than they were back then. They charge you less. They could probably charge you less than they do, but we should be thanking the Lords of whatever that they actually did get cheaper. They could charge more. In any other industry, they would have charged more. The video game industry is pretty much the only industry where price fixing exists, and we should be damn thankful for it.Bedewyr said:Anothr point to be made is that distribution of games has never been cheaper for developers. Digital Distribution and DVD/Blue Rays being pennies on the dollar for these companies to produce whereas Catridges are insanely expensive to produce in comparison. In fact the main reason companies switched was the fact that CD's offered an incredible decline in the cost of production with the ability to produce far more far more easily to meet demands as well as reducing the cost further for each copy made.
Once again, irrelevant. Could games be sold cheaper than they are now? Probably. Steam proves that. But the point I was making was that the price of video games has only gone down, and people still complain about 'how much it is' and how companies are ripping us off with $60 price tags.Bedewyr said:Digital distribution reduces the cost even more by an even larger factor as the IP only need sit on a server that can hold literally thousands of IP's which can be accessed to meet an infinite demands, infinite copies, and shifts even more of the cost onto the consumer through need of a bandwidth and internet connection while simultaneously demolishing shipping and production costs to the publisher.
I would argue that they make record profits because of the lowered prices and increased saturation of advertisement. Why do you think Steam makes funny money?Bedewyr said:There's a reason they've made record profits during a recession you know; they haven't shifted any savings onto us. They've only continued to line their pockets while reducing the costs to them.