Bedewyr said:
Adjusted for inflation, no they aren't.
Super Nintendo came out in 1991 for $200 dollars.
In todays dollars that's only $332. AND it came with Super Mario World and 2 Controllers!
Wii launched costing houshold $249 Dollars.It only came with a Nunchuck and Remote and needed another Remote and Nunchuck to be the same as a SNES Release Box. another USD 39.99 and 19.99.
250 + 40 + 20 = $310 Dollars.
Wii Launched in 2006. Adjusted for inflation to equal a Super Nintendo it would be $347.87
$348 > $332. Not by much but still.
If you had the choice between an SNES for $332 and a Wii for $348...
I mean, the Wii could probably beat out twenty SNES' hooked together to form a Super Super Nintendo in processing power. The Wii is, by leaps and bounds, the better system. It's on an entire different plane of existence...and it's $12 more.
Bedewyr said:
This is also disigenous anyways due to the fact that technology gets cheaper and cheaper to produce as it gets better and better. The actual cost of producing a Wii would be far greater than that of producing a Super Nintendo nowadays meaning the Super Nintendo would cost far less
.
Which is...irrelevant. I'm talking about price tags then and now. The fact that old stuff can be made with pocket change now doesn't change what the price was back then.
Re-reading that hurt my head...
Bedewyr said:
You're also being disingenuous with your Video Game analogy as well.
$50 dollars = roughly $83 dollars in todays market for Sper Mario World. I can tell you I wouldn't pay $83 dollars for a Super Nintendo Game now but, just look at how many people are paying 60+ for a game then just a month or 2 after paying 15-20 for DLC that CAME ON THE DISC DAY 1 and was simply unlocked. It's Bullcrap.
You really like the word disingenuous, don't you? This is kind of a personal tangent you went off on, though. DLC is a recent invention, so it's 'eh' as far as comparing prices go, but let's just look at base prices, shall we? $83 for Super Mario World, or $60 for Skyrim. You see where the 'If only they didn't charge so much/They need to reduce the price' argument falls apart, right? They did reduce the price. Significantly so.
Bedewyr said:
Anothr point to be made is that distribution of games has never been cheaper for developers. Digital Distribution and DVD/Blue Rays being pennies on the dollar for these companies to produce whereas Catridges are insanely expensive to produce in comparison. In fact the main reason companies switched was the fact that CD's offered an incredible decline in the cost of production with the ability to produce far more far more easily to meet demands as well as reducing the cost further for each copy made.
Again, irrelevant. Games ARE cheaper now than they were back then. They charge you less. They could probably charge you less than they do, but we should be thanking the Lords of whatever that they actually did get cheaper. They could charge more. In any other industry, they
would have charged more. The video game industry is pretty much the only industry where price fixing exists, and we should be damn thankful for it.
Bedewyr said:
Digital distribution reduces the cost even more by an even larger factor as the IP only need sit on a server that can hold literally thousands of IP's which can be accessed to meet an infinite demands, infinite copies, and shifts even more of the cost onto the consumer through need of a bandwidth and internet connection while simultaneously demolishing shipping and production costs to the publisher.
Once again, irrelevant. Could games be sold cheaper than they are now? Probably. Steam proves that. But the point I was making was that the price of video games has only gone down, and people still complain about 'how much it is' and how companies are ripping us off with $60 price tags.
Bedewyr said:
There's a reason they've made record profits during a recession you know; they haven't shifted any savings onto us. They've only continued to line their pockets while reducing the costs to them.
I would argue that they make record profits because of the lowered prices and increased saturation of advertisement. Why do you think Steam makes so much goddamn money?