What if the game is a gift, then?LastGreatBlasphemer said:I say drive train warranty, it's specific to the first buyer and is usually non-transferable. And it does not hurt the bare bones purchase of the car.
What if the game is a gift, then?LastGreatBlasphemer said:I say drive train warranty, it's specific to the first buyer and is usually non-transferable. And it does not hurt the bare bones purchase of the car.
You forgot to mention the part about how a game that is used must have been bought at one point in time, so the publisher DID already get money for that copy of the game. Even then, none of the money you spend on retail games goes to the publisher/developer/whatever, it is the money the distributor pays to get the copies of the game in the store. If those don't sell, the distributor is out the money and the... whatever... still got paid for all of those.CaptOfSerenity said:The used game market has recently become a pariah for developers and publishers alike to blame for reduced gains or increased losses to their sales. Many equate used games to piracy, and find no value in its existence.
And they're full of shit.
Used games are nothing like piracy: a used game is only one game. It can only be given or sold to one person and played by one (or two if there's split-screen) person at a time. The person who owns the copy of the game can do what they want with it. It is THEIRS. Piracy, is very different. It is the unauthorized use or REPRODUCTION of copyrighted material, meaning that this copy was stolen online, then the pirate made copies of it and distributed it to thousands. How are these concepts similar? They're not.
Why are developers and publishers pissing and moaning about used games? Simple. They want more money/ If I buy a used game, then the publisher sees none of that money. But, if I want to sell a game to a friend for cheaper than retail, then why can't I? It's my game, I'll do with it what I wish. Killing the used game market also kills some of our rights as consumers to do with our games what we wish. It's asinine.
Publishers have taken EA's "Project Ten Dollars" and applied it to their games, meaning you buy a game new, and you get a code to access a part of the game that would otherwise be locked if you bought new. This isn't perfect, but it does encourage people to buy new. The annoyance is the constant menus. I can't just start a fucking game anymore; I have to go through mountains of menus to get to it. Or I have to download a damn patch. Game consoles are becoming more like PCs.
If publishers can ***** and whine (seriously, have you ever heard of a car company complaining about used car dealerships or making used buyers pay extra for the radio) about how used sales are costing them money (which is often because either A) their game was bad/unpopular, B) a lack of replay value or C) something else came out and most people moved on, A and B being the fault of the publishers and developers and C being an inevitability) why can't we ***** and whine about EA making used buyers pay extra for Dead Space 2's multiplayer?everythingbeeps said:As consumers we can ***** and whine about whatever suits our fancy.Jumpingbean3 said:But we, as consumers, have every right to complain about it. Just because their actions are justifiable doesn't mean we shouldn't complain if we feel like we're being screwed Now I'm not against Day-1 DLC if it's like an extra map pack or costume because that feels more like a reward but if you make used buyers pay extra for multiplayer then it feels like punishment because games have made players come to expect multiplayer in the full game and the publisher brings any complaints on themselves.everythingbeeps said:Of course it's not piracy.
But it DOES cut into new game sales, and developers and publishers are perfectly justified in recouping those losses however they see fit, including online passes and day-1 DLC.
Well if that's your argument, why don't they just make half of the game DLC?Because that's still what it comes down to. You, as a used buyer, are still expecting the publishers to meet YOUR demands, even though they don't see a dime of your money. How does that not sound patently absurd to everyone else?
I'm gonna cap my argument off with a message to publishers:Don't like the product you're getting used? Not their problem. Buy it new, or spend the $10, or be quiet.
urprobablyright said:I just wish game stores would buy those of my PC games that don't require unlocking. I want to get rid of my old Crysis, Mass Effect, Fallout 3 etc discs.
As for buying used games, I don't know, it's pretty established - game stores often have shelves of traded in games and such.
Yeah, you've never been in the unenviable position of having to pay for your own college tuition if this is how you think.Kopikatsu said:I hate analogies. I cannot stand them. Just wanted to throw that out there.chadachada123 said:I have a movie ticket, which entitles me to one seat in the theater. I go in and watch half of the movie, then walk out, and I then sell this ticket to someone else. This person goes in and sits in my now-vacant seat.
It costs the developers (theater) nothing extra except for some heating and wear-and-tear on the seats.
Used games != a problem
Solution: cheaper goddamn games, publishers >.>
That being said, this is probably the most accurate analogy I've seen on the subject. It's still wrong, but it's better than, say, the car analogy which I cannot fucking stand. A used game can be passed around as many times as necessary. Your analogy doesn't match. That person you gave the ticket to can only see the second half of that movie. If they walk out halfway and sell the ticket to someone else, then that third person only gets to see a quarter of the movie. And so on.
The ticket you sold to the second person doesn't have the same value as the ticket you bought, even though it's the same ticket, because that second person only gets half the movie at most. For a video game, it doesn't degrade. It'll be the same game for everyone.
Used game sales are technically worse than piracy. A common excuse for piracy is 'They wouldn't have bought it anyway'. Used game sales...they did buy it. Even if they had to wait a month or so for the price to drop to used game-levels, they still would have bought it.
That being said, there is a fine line between used sales and letting a friend borrow the game. At what point does it stop being 'okay'? Digital distribution means that you can't let people borrow the game, nor can you resell the game. So...! It looks like digital distribution is the future of gaming. Woo.
Edit: I forgot to mention something. Video game consoles are EXTREMELY cheap nowadays. Adjusted for inflation, early video game consoles were many times more expensive than the consoles we have today. (Like the Halcyon would cost $5,000 today)
More examples. Super Mario Bros for the SNES cost $49.99 on release. Skyrim cost $59.99. Super Mario Bros was released in 1985. In over twenty years, the price went up $10. Adjusted for inflation, VIDEO GAMES HAVE NEVER BEEN CHEAPER. EVER. EVEREVER. And modern AAA games take hundreds of staff and take millions to produce. AND THEY'RE CHEAPER THAN GAMES MADE BY TEAMS OF 10 PEOPLE FOR A FEW THOUSAND. GET OVER IT PEOPLE. JESUS CHRIST. FMEWCIV3EPFM,3Q
/heavy breathing
Edit: I should point out that at the end there when I started to rage, I'm talking about the games 20 years ago. Not little indie devs of today.
Edit 2: I'm talking about prices in America. I know the EU has like 40 pounds for a new game, but I don't know how much old-old games were there.
Edit 3: If anyone is wondering why I rage so hard, it's because I always hear 'Well, I would buy new if they made it cheaper.' They did. It's extremely cheap compared to before, especially if you were to compare content. Everyone who says they'd buy it if the games are cheaper are dirty liars. They'd still look for a way to get it even cheaper than that.
Don't take this as an insult, but I feel like everyone who complains about the price of video games is like...15 or under and their parents buy them most of their games anyway. I hate to be an old man shaking my cane here, but back in the day, we really did have to fuckin' work for games. I'm extremely grateful that video games are as cheap as they are.
Edit 4: People in Australia/other parts of the world can ignore most of this post. I don't know how much old-old games were there, either. If it was more than it is now, then my point stands. If not, ignore it.
If you really, truly do not have the money to buy new games and can only afford used games...I think you have more issues than not being able to get the game you want. You know, like buying food. That's important.
I was poor enough that I had to rely on scholarships just to go to college. I will say it again. If you don't have $60 to buy a new game, then you shouldn't have $55 to buy the game used. You have bigger issues to worry about. If you cannot afford games, then you cannot play them. Is this a difficult concept?Syzygy23 said:urprobablyright said:I just wish game stores would buy those of my PC games that don't require unlocking. I want to get rid of my old Crysis, Mass Effect, Fallout 3 etc discs.
As for buying used games, I don't know, it's pretty established - game stores often have shelves of traded in games and such.Yeah, you've never been in the unenviable position of having to pay for your own college tuition if this is how you think.Kopikatsu said:I hate analogies. I cannot stand them. Just wanted to throw that out there.chadachada123 said:I have a movie ticket, which entitles me to one seat in the theater. I go in and watch half of the movie, then walk out, and I then sell this ticket to someone else. This person goes in and sits in my now-vacant seat.
It costs the developers (theater) nothing extra except for some heating and wear-and-tear on the seats.
Used games != a problem
Solution: cheaper goddamn games, publishers >.>
That being said, this is probably the most accurate analogy I've seen on the subject. It's still wrong, but it's better than, say, the car analogy which I cannot fucking stand. A used game can be passed around as many times as necessary. Your analogy doesn't match. That person you gave the ticket to can only see the second half of that movie. If they walk out halfway and sell the ticket to someone else, then that third person only gets to see a quarter of the movie. And so on.
The ticket you sold to the second person doesn't have the same value as the ticket you bought, even though it's the same ticket, because that second person only gets half the movie at most. For a video game, it doesn't degrade. It'll be the same game for everyone.
Used game sales are technically worse than piracy. A common excuse for piracy is 'They wouldn't have bought it anyway'. Used game sales...they did buy it. Even if they had to wait a month or so for the price to drop to used game-levels, they still would have bought it.
That being said, there is a fine line between used sales and letting a friend borrow the game. At what point does it stop being 'okay'? Digital distribution means that you can't let people borrow the game, nor can you resell the game. So...! It looks like digital distribution is the future of gaming. Woo.
Edit: I forgot to mention something. Video game consoles are EXTREMELY cheap nowadays. Adjusted for inflation, early video game consoles were many times more expensive than the consoles we have today. (Like the Halcyon would cost $5,000 today)
More examples. Super Mario Bros for the SNES cost $49.99 on release. Skyrim cost $59.99. Super Mario Bros was released in 1985. In over twenty years, the price went up $10. Adjusted for inflation, VIDEO GAMES HAVE NEVER BEEN CHEAPER. EVER. EVEREVER. And modern AAA games take hundreds of staff and take millions to produce. AND THEY'RE CHEAPER THAN GAMES MADE BY TEAMS OF 10 PEOPLE FOR A FEW THOUSAND. GET OVER IT PEOPLE. JESUS CHRIST. FMEWCIV3EPFM,3Q
/heavy breathing
Edit: I should point out that at the end there when I started to rage, I'm talking about the games 20 years ago. Not little indie devs of today.
Edit 2: I'm talking about prices in America. I know the EU has like 40 pounds for a new game, but I don't know how much old-old games were there.
Edit 3: If anyone is wondering why I rage so hard, it's because I always hear 'Well, I would buy new if they made it cheaper.' They did. It's extremely cheap compared to before, especially if you were to compare content. Everyone who says they'd buy it if the games are cheaper are dirty liars. They'd still look for a way to get it even cheaper than that.
Don't take this as an insult, but I feel like everyone who complains about the price of video games is like...15 or under and their parents buy them most of their games anyway. I hate to be an old man shaking my cane here, but back in the day, we really did have to fuckin' work for games. I'm extremely grateful that video games are as cheap as they are.
Edit 4: People in Australia/other parts of the world can ignore most of this post. I don't know how much old-old games were there, either. If it was more than it is now, then my point stands. If not, ignore it.
If you really, truly do not have the money to buy new games and can only afford used games...I think you have more issues than not being able to get the game you want. You know, like buying food. That's important.
I would LOVE to buy skyrim new, but I have RENT and STUDENT LOANS to make payments on.
That, and what the HELL are you talking about, games being cheaper than ever? The MINIMUM for a new game nowadays is 60+ dollars. They used to be only $50 maximum, back int he days of xbox and ps2.
If Florian Himsel and Danny Baranowski can make games like the Binding of Isaac and Trendy Entertainment can make Dungeon Defenders which are not only incredibly cheaper than triple A titles but also just as if not MORE fun than said triple A titles, then it is the publishers fault for spending so much money on such huge teams of developers that they need to soak the consumer with unfair or dirty business tactics (Fucking multiplayer codes man. All three Halo games never asked for a code and THEY made a profit.) Then that is the fault of the publisher, and it hurts me, the consumer who must think very carefully before spending nearly a hundred dollars after taxes on entertainment. I picked up both Binding of Isaac and Dungeon Defenders for a combined total of less than $20 and have managed to have far more fun with those games than all of this years triple A titles combined (All of which were either borrowed from or played at friends/families homes)
That, and if I BUY a game, then it is MINE. I OWN that copy, ALL of it. Once I give my money to the publisher/developer, that copy of the game is by all rights fully within my realm of ownership, I can do what I want with it whenever I want, including SELLING IT TO SOMEONE ELSE. This right to ownership is extended to the brick and mortar retail stores.
Blablahb said:Why? A game is a game. Much like if you buy a car, you expect it to come with wheels and an engine, and not get in after you give the dealer a pile of money, try to start it, and then get "Oh, you wanted an engine in your car? That'll cost you ? 2000 extra".everythingbeeps said:If you're talking about online passes and day-1 DLC, you have to stop thinking of those as part of "the product".
A car dealer pulling frauds like that would be bankrupt in a month, but it's reasoning like in your post that allows software programmers to get away with it.
I think it's just because people either:Kopikatsu said:Edit 3: If anyone is wondering why I rage so hard, it's because I always hear 'Well, I would buy new if they made it cheaper.' They did. It's extremely cheap compared to before, especially if you were to compare content. Everyone who says they'd buy it if the games are cheaper are dirty liars. They'd still look for a way to get it even cheaper than that.
But, will it play perfectly fine without online activation, and steady connection, these days?everythingbeeps said:I've already made my thoughts clear on the car/video game comparison. But I'll humor you one last time: a car won't drive without an engine. A video game will play perfectly fine without DLC or online passes, which are now options. You understand those, don't you? Cars have them. They're optional. End of statement.
Ok, how about computers and computer parts and accessories? They're sold right next to new ones, under the title "refurbished", they are sold at a discount, and they are often in the same condition as the new ones. However, the manufacturer of the parts don't try to charge you extra if you bought their part used.everythingbeeps said:Comparing video games to cars is the last desperate gasp of someone who doesn't have an argument. One is a major investment people have to take out fucking LOANS for. The other is a goddamn toy.