7dollarbill said:
Alright, well I've olny ever played DnD but a handful of times and it's been a few years. So if I turn out to be a burden on the game just whack my character.
CoC and DnD are quite seperate. While in DnD you take on trolls and nasties, CoC you would be lucky to survive some. Magic isn't cast like DnD "I want to cast Magic Missile, I succeed." It's more about culty stuff. You might have to sacrifice something, or chant a spell in a certain way or it may require ingrediants.
The rules are more simplistic however. You have skills such as swim, sport hidden, rifles, etc. And they all are out of 100. So you might have 55 points on Tracking for example. Now you roll 1D100 (a D10 and a D10 with those exta zeros on it) to see if you make it.
Ie: You see foot prints leading off into the woods. You try to find what kind of animal lead this. You roll for a Zoology cheak. You, being a vet, have 76 points. You roll a 8 and a 40=48. You pass. You lear that the tracks are from a wolf of some form. You decide to track the animal to see where it went. Having 55 in this skill, after a roll of 3 and 70 (73) you loose the footprints half way through the woods.
I hope that helped as a quick explination. As to what skills there are, they're on the Cha sheet that I will post up, hopefully, tomorrow.